Counter Strike : Global Offensive Source Code
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  1. //===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
  2. //
  3. //==================================================================================================
  4. $Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
  5. $Include "$SRCDIR\vpc_scripts\qt_base.vpc"
  6. $Configuration
  7. {
  8. $Compiler
  9. {
  10. $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$QT_ROOT\include;.\$QT_TARGET_SUBDIR"
  11. $PreprocessorDefinitions "$BASE;UNICODE;QT_LARGEFILE_SUPPORT;QT_DLL;QT_GUI_LIB;QT_CORE_LIB;QT_THREAD_SUPPORT"
  12. $PreprocessorDefinitions "$BASE;QT_NO_DEBUG" [!$QTDEBUG]
  13. $DisableSpecificWarnings "4127;4512;$BASE"
  14. }
  15. }
  16. $Configuration
  17. {
  18. $Linker
  19. {
  20. // Link tier0 first because Qt needs our allocators during static object initization!
  21. $AdditionalDependencies "$BASE $LIBPUBLIC\tier0.lib"
  22. $GenerateManifest "Yes"
  23. $AdditionalOptions "$BASE $QUOTE/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'$QUOTE"
  24. }
  25. }
  26. $Project
  27. {
  28. $Folder "Link Libraries" [$QTDEBUG]
  29. {
  30. $Lib "$QT_ROOT\lib\qtmaind"
  31. $Lib "$QT_ROOT\lib\qtcored4"
  32. $Lib "$QT_ROOT\lib\qtguid4"
  33. }
  34. $Folder "Link Libraries" [!$QTDEBUG]
  35. {
  36. $Lib "$QT_ROOT\lib\qtmain"
  37. $Lib "$QT_ROOT\lib\qtcore4"
  38. $Lib "$QT_ROOT\lib\qtgui4"
  39. }
  40. }