Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // Base Settings for Source(TM) Projects //-----------------------------------------------------------------------------
$Include "$SRCDIR\vpc_scripts\version.vpc"
$MacroRequired "SRCDIR" $MacroRequired "OUTBINNAME" "$PROJECTNAME" $MacroRequired "OUTBINDIR" $MacroRequired "DEVKITBINDIR" "."
$Macro PLATSUBDIR "\." $Macro LIBPUBLIC "$SRCDIR\lib\public" $Macro LIBCOMMON "$SRCDIR\lib\common"
$Macro SCE_LIBROOT "$(SCE_PS3_ROOT)\target\ppu\lib"
$Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_debug.vpc" $Include "$SRCDIR\vpc_scripts\source_spu_elf_ps3_release.vpc"
$IgnoreRedundancyWarning "ON"
// Common Configuration $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;_MEMTEST" [$MEMTEST] $PreprocessorDefinitions "$BASE;_LOWVIOLENCE" [$LV] $PreprocessorDefinitions "$BASE;_CERT" [$CERT] $PreprocessorDefinitions "$BASE;NO_STEAM" [$NO_STEAM] $PreprocessorDefinitions "$BASE;VJOB=$OUTBINNAME" }
$PreBuildEvent { $CommandLine "$CRCCHECK" "\n" } }
// Skeleton Project $Project { $Folder "Source Files" { $File "$SRCDIR\common\ps3\spu_job_main.cpp" [!$RAWSPU] }
$Folder "Link Libraries" { $File "$SRCDIR\common\ps3\spu_job_shared.h" [!$RAWSPU] } }
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