Counter Strike : Global Offensive Source Code
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/*
* The code below can be used to make a Lua core that does not contain the * parsing modules (lcode, llex, lparser), which represent 35% of the total core. * You'll only be able to load binary files and strings, precompiled with luac. * (Of course, you'll have to build luac with the original parsing modules!) * * To use this module, simply compile it ("make noparser" does that) and list * its object file before the Lua libraries. The linker should then not load * the parsing modules. To try it, do "make luab". * * If you also want to avoid the dump module (ldump.o), define NODUMP. * #define NODUMP */
#define LUA_CORE
#include "llex.h"
#include "lparser.h"
#include "lzio.h"
LUAI_FUNC void luaX_init (lua_State *L) { UNUSED(L); }
LUAI_FUNC Proto *luaY_parser (lua_State *L, ZIO *z, Mbuffer *buff, const char *name) { UNUSED(z); UNUSED(buff); UNUSED(name); lua_pushliteral(L,"parser not loaded"); lua_error(L); return NULL; }
#ifdef NODUMP
#include "lundump.h"
LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w, void* data, int strip) { UNUSED(f); UNUSED(w); UNUSED(data); UNUSED(strip); #if 1
UNUSED(L); return 0; #else
lua_pushliteral(L,"dumper not loaded"); lua_error(L); #endif
} #endif
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