Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// VSTDLIB.INC
//
// Project Script
//-----------------------------------------------------------------------------
$Project { $Folder "Source Files" { $File "xbox\___FirstModule.cpp" [$X360] $File "concommandhash.h" $File "coroutine.cpp" [!$X360] { $Configuration { $Compiler [!$PS3] { $BasicRuntimeChecks "Default" } } } $File "getstackptr64.masm" [$WIN64] { $Configuration { $CustomBuildStep { // General
$CommandLine "$QUOTE$(VCInstallDir)bin\x86_amd64\ml64.exe$QUOTE /nologo /c /Fo$QUOTE$(IntDir)\$(InputName).obj$QUOTE $QUOTE$(InputPath)$QUOTE" $Description "Compiling GetStackPtr64.masm" $Outputs "$(IntDir)\$(InputName).obj" } } } $File "cvar.cpp" $File "jobthread.cpp" $File "keyvaluessystem.cpp" $File "processutils.cpp" [$WINDOWS] $File "random.cpp" $File "vcover.cpp" $File "eventsystem.cpp" $File "prx.cpp" [$PS3] $File "prxexport.cpp" [$PS3] $File "vstrtools.cpp" $File "vstdlib_strtools.cpp" }
$Folder "Public Header Files" { $File "$SRCDIR\public\vstdlib\cvar.h" $File "$SRCDIR\public\vstdlib\coroutine.h" $File "$SRCDIR\public\vstdlib\jobthread.h" $File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h" $File "$SRCDIR\public\vstdlib\iprocessutils.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\vstdlib\random.h" $File "$SRCDIR\public\vstdlib\vcover.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\vstdlib\ieventsystem.h" $File "$SRCDIR\public\vstdlib\vstrtools.h" } }
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