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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// Defines the entry point for the application.
//
//===========================================================================//
#ifndef RESLISTGENERATOR_H
#define RESLISTGENERATOR_H
#ifdef _WIN32
#pragma once
#endif
class IResListGenerator { public:
virtual void Init( char const *pchBaseDir, char const *pchGameDir ) = 0; virtual void Shutdown() = 0; virtual bool IsActive() = 0; // Returns true if processing should continue, otherwise false
virtual bool TickAndFixupCommandLine() = 0; virtual bool ShouldContinue() = 0; };
extern IResListGenerator *reslistgenerator;
#endif // RESLISTGENERATOR_H
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