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//===== Copyright � 1996-2009, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef MM_TITLE_RICHPRESENCE_H
#define MM_TITLE_RICHPRESENCE_H
#ifdef _WIN32
#pragma once
#endif
#include "mm_title.h"
void MM_Title_RichPresence_Update( KeyValues *pFullSettings, KeyValues *pUpdatedSettings ); void MM_Title_RichPresence_UpdateTeamPropertiesCSGO( KeyValues *pCurrentSettings, KeyValues *pTeamProperties ); void MM_Title_RichPresence_PlayersChanged( KeyValues *pFullSettings );
KeyValues * MM_Title_RichPresence_PrepareForSessionCreate( KeyValues *pSettings );
#endif // MM_TITLE_H
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