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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT { #ifdef _PS3 float unused; // empty structures not supported on Cg?? #endif // _PS3 };
#ifdef _PS3 float4_color_return_type main( PS_INPUT i ) : COLOR #else // _PS3 HALF4 main( PS_INPUT i ) : COLOR #endif // !_PS3 { return FinalOutput( float4( 1.0f, 1.0f, 1.0f, 1.0f ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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