Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: IObjectContainer.h: interface for the ObjectContainer class.
//
// $NoKeywords: $
//=============================================================================//
#ifndef IOBJECTCONTAINER_H
#define IOBJECTCONTAINER_H
#pragma once
class IObjectContainer { public: virtual ~IObjectContainer() {}; virtual void Init() = 0;
virtual bool Add(void * newObject) = 0; virtual bool Remove(void * object) = 0; virtual void Clear(bool freeElementsMemory) = 0; virtual void * GetFirst() = 0; virtual void * GetNext() = 0;
virtual int CountElements() = 0;; virtual bool Contains(void * object) = 0; virtual bool IsEmpty() = 0; };
#endif // !defined IOBJECTCONTAINER_H
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