Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//*********** (C) Copyright 2000 Valve, L.L.C. All rights reserved. ***********
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
//*****************************************************************************
//
// Contents:
//
//
//
// Authors:
//
// Target restrictions:
//
// Tool restrictions:
//
// Things to do:
//
//
//
//*****************************************************************************
#ifndef INCLUDED_STEAM_BOOTSTRAPPER_H
#define INCLUDED_STEAM_BOOTSTRAPPER_H
#if defined(_MSC_VER) && (_MSC_VER > 1000)
#pragma once
#endif
//*****************************************************************************
//
// 'Local' build control section.
//
//*****************************************************************************
#if (BUILD_MODE == BUILD_MODE_RELEASE_NORMAL) || (BUILD_MODE == BUILD_MODE_RELEASE_TEST)
#elif BUILD_MODE == BUILD_MODE_DEBUG_NORMAL
#else
// 'Safe' default settings. This allows new build modes to be added to the
// project without requiring the manual updating of all 'local build control'
// sections in every module and header file.
#endif
//*****************************************************************************
//
// Include files required by this header.
//
// Note: Do NOT place any 'using' directives or declarations in header files -
// put them at the top of the source files that require them.
// Use fully-qualified names in header files.
//
//*****************************************************************************
//*****************************************************************************
//
// Exported constants and macros.
// - Wrap these definitions in a namespace whenever possible
//
//*****************************************************************************
namespace { // constant definitions here
}
#define szSteamBootStrapperIconIdEnvVar "__STEAM_BOOTSTRAPPER_ICON_ID__"
//*****************************************************************************
//
// Exported scalar type and enumerated type definitions.
// - Wrap these definitions in a namespace whenever possible
//
//*****************************************************************************
namespace { // scalar and enumerated type definitions here
}
//*****************************************************************************
//
// Exported class, structure, and complex type definitions.
// - Wrap these definitions in a namespace whenever possible
//
//*****************************************************************************
namespace { // class, structure, and complex type definitions here
}
//*****************************************************************************
//
// Exported function prototypes
// - Wrap these definitions in a namespace whenever possible
// - declared extern here, and defined without storage class in the source file.
//
//*****************************************************************************
namespace { // function prototypes here
}
//*****************************************************************************
//
// Exported variable and data declarations
// - Wrap these definitions in a namespace whenever possible
// - declared extern here, and defined without storage class in the source file.
//
//*****************************************************************************
namespace { // variable and data declarations here
}
//*****************************************************************************
//
// Inline function definitions.
//
//*****************************************************************************
#endif
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