Counter Strike : Global Offensive Source Code
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//////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx9.h
// Content: D3DX utility library
//
//////////////////////////////////////////////////////////////////////////////
#ifdef __D3DX_INTERNAL__
#error Incorrect D3DX header used
#endif
#ifndef __D3DX9_H__
#define __D3DX9_H__
// Defines
#include <limits.h>
#define D3DX_DEFAULT ((UINT) -1)
#define D3DX_DEFAULT_NONPOW2 ((UINT) -2)
#define D3DX_DEFAULT_FLOAT FLT_MAX
#define D3DX_FROM_FILE ((UINT) -3)
#define D3DFMT_FROM_FILE ((D3DFORMAT) -3)
#ifndef D3DXINLINE
#ifdef _MSC_VER
#if (_MSC_VER >= 1200)
#define D3DXINLINE __forceinline
#else
#define D3DXINLINE __inline
#endif
#else
#ifdef __cplusplus
#define D3DXINLINE inline
#else
#define D3DXINLINE
#endif
#endif
#endif
// Includes
#include "d3d9.h"
#include "d3dx9math.h"
#include "d3dx9core.h"
#include "d3dx9xof.h"
#include "d3dx9mesh.h"
#include "d3dx9shader.h"
#include "d3dx9effect.h"
#include "d3dx9tex.h"
#include "d3dx9shape.h"
#include "d3dx9anim.h"
// Errors
#define _FACDD 0x876
#define MAKE_DDHRESULT( code ) MAKE_HRESULT( 1, _FACDD, code )
enum _D3DXERR { D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900), D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901), D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902), D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903), D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904), D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905), D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906), D3DXERR_DUPLICATENAMEDFRAGMENT = MAKE_DDHRESULT(2907), D3DXERR_CANNOTREMOVELASTITEM = MAKE_DDHRESULT(2908), };
#endif //__D3DX9_H__
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