Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2016, Valve Corporation, All rights reserved. ============//
//
// Purpose: Sharing model structures and flags between engine and client
//
//=============================================================================//
#ifndef ENGINE_MODEL_CLIENT_H
#define ENGINE_MODEL_CLIENT_H
#ifdef _WIN32
#pragma once
#endif
#define ENGINE_MODEL_CLIENT_MODELFLAG_RENDER_DISABLED 0x0080 // excluded for compliance with government regulations
#if PLATFORM_64BITS
#define ENGINE_MODEL_CLIENT_MODELT_OFFSET_FLAGS 280
#else
#define ENGINE_MODEL_CLIENT_MODELT_OFFSET_FLAGS 276
#endif
inline int EngineModelClientFlags( const void *pModel ) { return *reinterpret_cast< const int * >( ((const char*)pModel) + ENGINE_MODEL_CLIENT_MODELT_OFFSET_FLAGS ); }
#endif // ENGINE_MODEL_CLIENT_H
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