Counter Strike : Global Offensive Source Code
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  1. //====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose: Outputs directly into a binary format
  4. //
  5. //=============================================================================
  6. #ifndef DMSERIALIZERBINARY_H
  7. #define DMSERIALIZERBINARY_H
  8. #ifdef _WIN32
  9. #pragma once
  10. #endif
  11. //-----------------------------------------------------------------------------
  12. // Forward declarations
  13. //-----------------------------------------------------------------------------
  14. class IDataModel;
  15. //-----------------------------------------------------------------------------
  16. // Installation methods for standard serializers
  17. //-----------------------------------------------------------------------------
  18. void InstallBinarySerializer( IDataModel *pFactory );
  19. #endif // DMSERIALIZERBINARY_H