Counter Strike : Global Offensive Source Code
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#!perl use File::Find;
&BuildRemapTable;
find(\&convert, "." );
sub convert { return unless (/\.pcf$/i); return if (/^tmp\.pcf$/i); return if (/^tmp2\.pcf$/i); return if (/360\.pcf$/i); print STDERR "process ", $File::Find::name," ($_) dir=",`cd`," \n"; my $fname=$_; print `p4 edit $fname`; print `dmxconvert -i $_ -o tmp.pcf -oe keyvalues2`; open(TMP, "tmp.pcf" ) || return; open(OUT, ">tmp2.pcf" ) || die; while(<TMP>) { s/[\n\r]//g; if ( (/^(\s*\"functionName\"\s*\"string\"\s*\")(.*)\"(.*)$/) && length($map{$2}) ) { $_=$1.$map{$2}.'"'.$3; } if ( (/^(\s*\"name\"\s*\"string\"\s*\")(.*)\"(.*)$/) && length($map{$2}) ) { $_=$1.$map{$2}.'"'.$3; } print OUT "$_\n"; } close OUT; close TMP; print `dmxconvert -i tmp2.pcf -o $fname -ie keyvalues2 -oe binary`; unlink "tmp.pcf"; unlink "tmp2.pcf"; }
sub BuildRemapTable { $map{"alpha_fade"}= "Alpha Fade and Decay"; $map{"alpha_fade_in_random"}= "Alpha Fade In Random"; $map{"alpha_fade_out_random"}= "Alpha Fade Out Random"; $map{"basic_movement"}= "Movement Basic"; $map{"color_fade"}= "Color Fade"; $map{"controlpoint_light"}= "Color Light From Control Point"; $map{"Dampen Movement Relative to Control Point"}= "Movement Dampen Relative to Control Point"; $map{"Distance Between Control Points Scale"}= "Remap Distance Between Two Control Points to Scalar"; $map{"Distance to Control Points Scale"}= "Remap Distance to Control Point to Scalar"; $map{"lifespan_decay"}= "Lifespan Decay"; $map{"lock to bone"}= "Movement Lock to Bone"; $map{"postion_lock_to_controlpoint"}= "Movement Lock to Control Point"; $map{"maintain position along path"}= "Movement Maintain Position Along Path"; $map{"Match Particle Velocities"}= "Movement Match Particle Velocities"; $map{"Max Velocity"}= "Movement Max Velocity"; $map{"noise"}= "Noise Scalar"; $map{"vector noise"}= "Noise Vector"; $map{"oscillate_scalar"}= "Oscillate Scalar"; $map{"oscillate_vector"}= "Oscillate Vector"; $map{"Orient Rotation to 2D Direction"}= "Rotation Orient to 2D Direction"; $map{"radius_scale"}= "Radius Scale"; $map{"Random Cull"}= "Cull Random"; $map{"remap_scalar"}= "Remap Scalar"; $map{"rotation_movement"}= "Rotation Basic"; $map{"rotation_spin"}= "Rotation Spin Roll"; $map{"rotation_spin yaw"}= "Rotation Spin Yaw"; $map{"alpha_random"}= "Alpha Random"; $map{"color_random"}= "Color Random"; $map{"create from parent particles"}= "Position From Parent Particles"; $map{"Create In Hierarchy"}= "Position In CP Hierarchy"; $map{"random position along path"}= "Position Along Path Random"; $map{"random position on model"}= "Position on Model Random"; $map{"sequential position along path"}= "Position Along Path Sequential"; $map{"position_offset_random"}= "Position Modify Offset Random"; $map{"position_warp_random"}= "Position Modify Warp Random"; $map{"position_within_box"}= "Position Within Box Random"; $map{"position_within_sphere"}= "Position Within Sphere Random"; $map{"Inherit Velocity"}= "Velocity Inherit from Control Point"; $map{"Initial Repulsion Velocity"}= "Velocity Repulse from World"; $map{"Initial Velocity Noise"}= "Velocity Noise"; $map{"Initial Scalar Noise"}= "Remap Noise to Scalar"; $map{"Lifespan from distance to world"}= "Lifetime from Time to Impact"; $map{"Pre-Age Noise"}= "Lifetime Pre-Age Noise"; $map{"lifetime_random"}= "Lifetime Random"; $map{"radius_random"}= "Radius Random"; $map{"random yaw"}= "Rotation Yaw Random"; $map{"Randomly Flip Yaw"}= "Rotation Yaw Flip Random"; $map{"rotation_random"}= "Rotation Random"; $map{"rotation_speed_random"}= "Rotation Speed Random"; $map{"sequence_random"}= "Sequence Random"; $map{"second_sequence_random"}= "Sequence Two Random"; $map{"trail_length_random"}= "Trail Length Random"; $map{"velocity_random"}= "Velocity Random"; }
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