Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef DMEBASEIMPORTER_H
#define DMEBASEIMPORTER_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/idatamodel.h"
class CDmeBaseImporter : public IDmLegacyUpdater { typedef IDmLegacyUpdater BaseClass;
public: CDmeBaseImporter( char const *formatName, char const *nextFormatName );
virtual const char *GetName() const { return m_pFormatName; } virtual bool IsLatestVersion() const;
virtual bool Update( CDmElement **ppRoot );
private: virtual bool DoFixup( CDmElement *pRoot ) = 0;
protected: char const *m_pFormatName; char const *m_pNextSerializer; };
class CSFMBaseImporter : public CDmeBaseImporter { typedef CDmeBaseImporter BaseClass;
public: CSFMBaseImporter( char const *formatName, char const *nextFormatName ); };
#endif // DMEBASEIMPORTER_H
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