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//====== Copyright � 1996-2006, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "dmserializers.h"
#include "dmebaseimporter.h"
#include "datamodel/idatamodel.h"
#include "datamodel/dmelement.h"
#include "datamodel/dmattributevar.h"
#include "tier1/KeyValues.h"
#include "tier1/utlbuffer.h"
#include "tier1/utlmap.h"
#include <limits.h>
//-----------------------------------------------------------------------------
// Format converter
//-----------------------------------------------------------------------------
class CImportSFMV7 : public CSFMBaseImporter { typedef CSFMBaseImporter BaseClass; public: CImportSFMV7( char const *formatName, char const *nextFormatName );
private: virtual bool DoFixup( CDmElement *pSourceRoot );
void FixupElement( CDmElement *pElement ); // Fixes up all elements
void BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ); };
//-----------------------------------------------------------------------------
// Singleton instance
//-----------------------------------------------------------------------------
static CImportSFMV7 s_ImportSFMV7( "sfm_v7", "sfm_v8" );
void InstallSFMV7Importer( IDataModel *pFactory ) { pFactory->AddLegacyUpdater( &s_ImportSFMV7 ); }
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
CImportSFMV7::CImportSFMV7( char const *formatName, char const *nextFormatName ) : BaseClass( formatName, nextFormatName ) { }
//-----------------------------------------------------------------------------
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV7::FixupElement( CDmElement *pElement ) { if ( !pElement ) return;
const char *pType = pElement->GetTypeString();
if ( !V_stricmp( pType, "DmeAnimationSet" ) ) { // Add a level of indirection in animation sets
// Modify the type of all controls from DmElement to DmeAnimationSetControl
CDmrElementArray<> srcPresets( pElement, "presets" ); if ( srcPresets.IsValid() ) { CDmrElementArray<> presetGroupArray( pElement, "presetGroups", true ); CDmElement *pPresetGroup = CreateElement< CDmElement >( "custom", pElement->GetFileId() ); pPresetGroup->SetType( "DmePresetGroup" ); CDmrElementArray<> presets( pPresetGroup, "presets", true ); presetGroupArray.AddToTail( pPresetGroup );
int nCount = srcPresets.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pPreset = srcPresets[i]; if ( pPreset ) { pPreset->SetType( "DmePreset" ); presets.AddToTail( pPreset ); } }
srcPresets.RemoveAll(); } pElement->RemoveAttribute( "presets" ); } }
//-----------------------------------------------------------------------------
// Fixes up all elements
//-----------------------------------------------------------------------------
void CImportSFMV7::BuildList( CDmElement *pElement, CUtlRBTree< CDmElement *, int >& list ) { if ( !pElement ) return;
if ( list.Find( pElement ) != list.InvalidIndex() ) return;
list.Insert( pElement );
// Descend to bottom of tree, then do fixup coming back up the tree
for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() ) { if ( pAttribute->GetType() == AT_ELEMENT ) { CDmElement *pElement = pAttribute->GetValueElement<CDmElement>( ); BuildList( pElement, list ); continue; }
if ( pAttribute->GetType() == AT_ELEMENT_ARRAY ) { CDmrElementArray<> array( pAttribute ); int nCount = array.Count(); for ( int i = 0; i < nCount; ++i ) { CDmElement *pChild = array[ i ]; BuildList( pChild, list ); } continue; } } }
bool CImportSFMV7::DoFixup( CDmElement *pSourceRoot ) { CUtlRBTree< CDmElement *, int > fixlist( 0, 0, DefLessFunc( CDmElement * ) ); BuildList( pSourceRoot, fixlist ); for ( int i = fixlist.FirstInorder(); i != fixlist.InvalidIndex() ; i = fixlist.NextInorder( i ) ) { // Search and replace in the entire tree!
FixupElement( fixlist[ i ] ); } return true; }
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