Counter Strike : Global Offensive Source Code
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//========= Copyright � Valve Corporation, All rights reserved. ============//
#ifndef ENGINE_BROADCAST_HDR
#define ENGINE_BROADCAST_HDR
enum BroadcastChunkEnum { BROADCAST_FULLFRAME, // a single keyframe message
BROADCAST_SIGNON, BROADCAST_NETWORK_DATA_TABLES, BROADCAST_STRING_TABLES,
BROADCAST_FRAMES, // a number of incremental frames (384 frames for a 3-second pack on a 128-tick server)
BROADCAST_DELTAFRAME, BROADCAST_CONSOLE_COMMAND, BROADCAST_STOP, BROADCAST_TOC, BROADCAST_TOC_SIZE };
struct BroadcastChunk_t { uint32 nChunkId; uint32 nChunkSize; // size in bytes of the chunk that follows; 0 means it's empty
};
struct BroadcastTocKeyframe_t { uint32 nKeyframeTick; uint32 nBroadcastIndex; };
#endif // ENGINE_BROADCAST_HDR
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