Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CDLL_ENGINE_INT_H
#define CDLL_ENGINE_INT_H
#ifdef _WIN32
#pragma once
#endif
#include "cdll_int.h"
class IVModelRender; class IClientLeafSystemEngine; class ClientClass;
bool ClientDLL_Load( void ); void ClientDLL_Unload ( void ); void ClientDLL_Init( void ); void ClientDLL_Connect( void ); void ClientDLL_Disconnect(); void ClientDLL_Shutdown( void ); void ClientDLL_GameInit(); void ClientDLL_GameShutdown(); void ClientDLL_HudVidInit( void ); void ClientDLL_ProcessInput( void ); void ClientDLL_Update( void ); void ClientDLL_VoiceStatus( int entindex, int iSsSlot, bool bTalking ); // returns false if the player can't hear the other client due to game rules (eg. the other team)
bool ClientDLL_IsPlayerAudible( int iPlayerIndex ); // Returns the index of the entity the local player is spectating, if any, otherwise returns -1
int ClientDLL_GetSpectatorTarget( ClientDLLObserverMode_t *pObserverMode ); void ClientDLL_FrameStageNotify( ClientFrameStage_t frameStage ); ClientClass *ClientDLL_GetAllClasses( void ); CreateInterfaceFn ClientDLL_GetFactory( void ); void ClientDLL_OnActiveSplitscreenPlayerChanged( int slot ); void ClientDLL_OnSplitScreenStateChanged(); vgui::VPANEL ClientDLL_GetFullscreenClientDLLVPanel( void );
//-----------------------------------------------------------------------------
// slow routine to draw a physics model
//-----------------------------------------------------------------------------
void DebugDrawPhysCollide( const CPhysCollide *pCollide, IMaterial *pMaterial, const matrix3x4_t& transform, const color32 &color, bool drawAxes );
#ifndef DEDICATED
extern IBaseClientDLL *g_ClientDLL; #endif
extern IVModelRender* modelrender; extern ClientClass *g_pClientClasses; extern IClientLeafSystemEngine* clientleafsystem; extern bool scr_drawloading;
#endif // CDLL_ENGINE_INT_H
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