|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CL_DEMOSMOOTHERPANEL_H
#define CL_DEMOSMOOTHERPANEL_H
#ifdef _WIN32
#pragma once
#endif
//========= Copyright � 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <vgui_controls/Frame.h>
namespace vgui { class Button; class Label; class ListPanel; class IScheme; };
#include "demofile/demoformat.h"
#include "demofile.h"
struct demodirectory_t; class CSmoothingTypeButton; class CFixEdgeButton;
typedef float (*EASEFUNC)( float t );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CDemoSmootherPanel : public vgui::Frame { DECLARE_CLASS_SIMPLE( CDemoSmootherPanel, vgui::Frame );
public: CDemoSmootherPanel( vgui::Panel *parent ); ~CDemoSmootherPanel();
virtual void OnTick();
// Command issued
virtual void OnCommand(const char *command);
void OnVDMChanged( void );
void OnRefresh();
virtual bool OverrideView( democmdinfo_t& info, int tick );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void DrawDebuggingInfo( int frame, float elapsed );
protected:
bool CanEdit();
void Reset( void );
demosmoothing_t *GetCurrent( void );
void DrawSmoothingSample( bool original, bool processed, int samplenumber, demosmoothing_t *sample, demosmoothing_t *next ); void DrawTargetSpline( void ); void DrawKeySpline( void ); int GetTickForFrame( int frame ); int GetFrameForTick( int tick ); bool GetInterpolatedViewPoint( int nSlot, Vector& origin, QAngle& angles ); bool GetInterpolatedOriginAndAngles( int nSlot, bool readonly, Vector& origin, QAngle& angles );
void DrawLegend( int startframe, int endframe );
void OnRevert(); void OnPreview( bool original ); void OnSave(); void OnReload(); void OnSelect(); void OnTogglePause(); void OnStep( bool forward ); void OnGotoFrame();
void OnToggleKeyFrame( void ); void OnToggleLookTarget( void );
void OnNextKey(); void OnPrevKey(); void OnNextTarget(); void OnPrevTarget();
void OnRevertPoint( void );
void PopulateMenuList(); int GetStartFrame(); int GetEndFrame();
void OnSaveKey(); void OnSetView();
void OnSmoothEdges( bool left, bool right );
void PerformLinearInterpolatedAngleSmoothing( int startframe, int endframe );
void OnSmoothSelectionAngles( void ); void OnSmoothSelectionOrigin( void ); void OnLinearInterpolateAnglesBasedOnEndpoints( void ); void OnLinearInterpolateOriginBasedOnEndpoints( void ); void OnSplineSampleOrigin( void ); void OnSplineSampleAngles( void ); void OnLookAtPoints( bool spline ); void OnSetKeys(float interval);
void OnOriginEaseCurve( EASEFUNC easefunc );
void SetLastFrame( bool jumptotarget, int frame );
void AddSamplePoints( bool usetarget, bool includeboundaries, CUtlVector< demosmoothing_t * >& points, int start, int end ); demosmoothing_t *GetBoundedSample( CUtlVector< demosmoothing_t * >& points, int sample ); void FindSpanningPoints( int tick, CUtlVector< demosmoothing_t * >& points, int& prev, int& next );
// Undo/Redo
void Undo( void ); void Redo( void );
// Do push before changes
void PushUndo( char *description ); // Do this push after changes, must match pushundo 1for1
void PushRedo( char *description );
void WipeUndo( void ); void WipeRedo( void );
const char *GetUndoDescription( void ); const char *GetRedoDescription( void );
bool CanUndo( void ); bool CanRedo( void );
void ParseSmoothingInfo( CDemoFile &demoFile, CSmoothingContext& smoothing ); void LoadSmoothingInfo( const char *filename, CSmoothingContext& smoothing ); void ClearSmoothingInfo( CSmoothingContext& smoothing ); void SaveSmoothingInfo( char const *filename, CSmoothingContext& smoothing );
CSmoothingTypeButton *m_pType;
vgui::Button *m_pRevert; vgui::Button *m_pOK; vgui::Button *m_pCancel;
vgui::Button *m_pSave; vgui::Button *m_pReloadFromDisk;
vgui::TextEntry *m_pStartFrame; vgui::TextEntry *m_pEndFrame;
vgui::Button *m_pPreviewOriginal; vgui::Button *m_pPreviewProcessed;
vgui::CheckButton *m_pBackOff;
vgui::Label *m_pSelectionInfo; vgui::CheckButton *m_pShowAllSamples; vgui::Button *m_pSelectSamples;
vgui::Button *m_pPauseResume; vgui::Button *m_pStepForward; vgui::Button *m_pStepBackward;
vgui::CheckButton *m_pHideLegend;
vgui::CheckButton *m_pHideOriginal; vgui::CheckButton *m_pHideProcessed;
vgui::Button *m_pToggleKeyFrame; vgui::Button *m_pToggleLookTarget; vgui::Button *m_pRevertPoint;
vgui::Button *m_pMoveCameraToPoint;
vgui::Button *m_pUndo; vgui::Button *m_pRedo;
vgui::Button *m_pNextKey; vgui::Button *m_pPrevKey; vgui::Button *m_pNextTarget; vgui::Button *m_pPrevTarget;
CFixEdgeButton *m_pFixEdges; vgui::TextEntry *m_pFixEdgeFrames;
vgui::Button *m_pProcessKey;
vgui::TextEntry *m_pGotoFrame; vgui::Button *m_pGoto;
bool m_bHasSelection; int m_nSelection[2]; int m_iSelectionTicksSpan;
bool m_bPreviewing; bool m_bPreviewOriginal; int m_iPreviewStartTick; float m_fPreviewCurrentTime; int m_nPreviewLastFrame; bool m_bPreviewPaused;
CSmoothingContext m_Smoothing;
bool m_bInputActive; int m_nOldCursor[2];
struct DemoSmoothUndo { CSmoothingContext *undo; CSmoothingContext *redo; char *udescription; char *rdescription; };
CUtlVector< DemoSmoothUndo * > m_UndoStack; int m_nUndoLevel; bool m_bRedoPending;
bool m_bDirty;
Vector m_vecEyeOffset; };
#endif // CL_DEMOSMOOTHERPANEL_H
|