Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CL_ENTS_PARSE_H
#define CL_ENTS_PARSE_H
#ifdef _WIN32
#pragma once
#endif
class CEntityReadInfo; class CSVCMsg_PacketEntities;
void CL_DeleteDLLEntity( int iEnt, char *reason, bool bOnRecreatingAllEntities = false ); void CL_CopyExistingEntity( CEntityReadInfo &u ); void CL_PreserveExistingEntity( int nOldEntity ); void CL_CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum ); void CL_PreprocessEntities( void ); bool CL_ProcessPacketEntities ( const CSVCMsg_PacketEntities &msg );
#endif // CL_ENTS_PARSE_H
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