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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "dt_recv_eng.h"
#include "client_class.h"
#include "serializedentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static ConVar cl_showevents ( "cl_showevents", "0", FCVAR_CHEAT, "Print event firing info in the console" );
//-----------------------------------------------------------------------------
// Purpose: Show descriptive info about an event in the numbered console area
// Input : slot -
// *eventname -
//-----------------------------------------------------------------------------
void CL_DescribeEvent( int slot, CEventInfo *event, const char *eventname ) { int idx = (slot & 31);
if ( !cl_showevents.GetInt() ) return;
if ( !eventname ) return;
con_nprint_t n; n.index = idx; n.fixed_width_font = true; n.time_to_live = 4.0f; n.color[0] = 0.8; n.color[1] = 0.8; n.color[2] = 1.0;
CSerializedEntity *pEntity = (CSerializedEntity *)event->m_Packed;
Con_NXPrintf( &n, "%02i %6.3ff %20s %03i bytes", slot, GetBaseLocalClient().GetTime(), eventname, pEntity ? Bits2Bytes( pEntity->GetFieldDataBitCount() ) : 0 );
if ( cl_showevents.GetInt() == 2 ) { DevMsg( "%02i %6.3ff %20s %03i bytes\n", slot, GetBaseLocalClient().GetTime(), eventname, pEntity ? Bits2Bytes( pEntity->GetFieldDataBitCount() ) : 0 ); } }
//-----------------------------------------------------------------------------
// Purpose: Decode raw event data into underlying class structure using the specified data table
// Input : *RawData -
// *pToData -
// *pRecvTable -
//-----------------------------------------------------------------------------
void CL_DecodeEventDelta( SerializedEntityHandle_t handle, void *pToData, RecvTable *pRecvTable ) { // Make sure we have a decoder
Assert(pRecvTable->m_pDecoder);
// First, decode all properties as zeros since temp ents are delta'd from zeros.
RecvTable_DecodeZeros( pRecvTable, pToData, -1 );
RecvTable_Decode( pRecvTable, pToData, handle, -1 ); }
//-----------------------------------------------------------------------------
// Purpose: Once per frame, walk the client's event slots and look for any events
// that are ready for playing.
//-----------------------------------------------------------------------------
void CL_FireEvents( void ) { VPROF("CL_FireEvents"); CClientState &cl = GetBaseLocalClient();
if ( !cl.IsActive() ) { cl.events.RemoveAll(); return; } MDLCACHE_CRITICAL_SECTION_(g_pMDLCache);
intp i, next; for ( i = cl.events.Head(); i != cl.events.InvalidIndex(); i = next ) { next = cl.events.Next( i );
CEventInfo *ei = &cl.events[ i ]; if ( ei->classID == 0 ) { cl.events.Remove( i ); continue; }
// Delayed event!
if ( ei->fire_delay && ( ei->fire_delay > cl.GetTime() ) ) continue;
bool success = false;
// Get the receive table if it exists
Assert( ei->pClientClass ); // Get pointer to the event.
if( ei->pClientClass->m_pCreateEventFn ) { IClientNetworkable *pCE = ei->pClientClass->m_pCreateEventFn(); if(pCE) { // Prepare to copy in the data
pCE->PreDataUpdate( DATA_UPDATE_CREATED );
// Decode data into client event object
CL_DecodeEventDelta( ei->m_Packed, pCE->GetDataTableBasePtr(), ei->pClientClass->m_pRecvTable );
// Fire the event!!!
pCE->PostDataUpdate( DATA_UPDATE_CREATED );
// Spew to debug area if needed
CL_DescribeEvent( i, ei, ei->pClientClass->m_pNetworkName );
success = true; } }
if ( !success ) { ConDMsg( "Failed to execute event for classId %i\n", ei->classID - 1 ); }
cl.events.Remove( i ); } }
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