Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: baseclientstate.cpp: implementation of the CBaseClientState class.
//
//=============================================================================//
//-----------------------------------------------------------------------------
// Purpose: the plugin message handler
//-----------------------------------------------------------------------------
#include <vgui_controls/Panel.h>
#include "engine/iserverplugin.h"
#include "netmessages.h"
class CPluginGameUIDialog; class CPluginHudMessage;
class CPluginUIManager : public vgui::Panel { private: DECLARE_CLASS_SIMPLE( CPluginUIManager, vgui::Panel );
public: CPluginUIManager(); ~CPluginUIManager();
void Show( DIALOG_TYPE type, KeyValues *kv ); void OnPanelClosed(); void Shutdown();
void GetHudMessagePosition( int &x, int &y, int &wide, int &tall ); // Gets the position of the plugin HUD message. The askconnect dialog is placed here.
protected: void OnTick();
int m_iCurPriority; int m_iMessageDisplayUntil; int m_iHudDisplayUntil;
bool m_bShutdown;
CPluginGameUIDialog *m_pGameUIDialog; CPluginHudMessage *m_pHudMessage; };
extern CPluginUIManager *g_PluginManager;
void PluginHelpers_Menu( const CSVCMsg_Menu& msg );
|