Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. // main precompiled header for client files
  10. #include "platform.h"
  11. #include "basetypes.h"
  12. #include "tier0/vprof.h"
  13. #include "tier0/icommandline.h"
  14. #include "tier1/tier1.h"
  15. #include "tier1/utlbuffer.h"
  16. #include "tier1/utlsymbol.h"
  17. #include "mathlib/mathlib.h"
  18. #include "tier1/fmtstr.h"
  19. #include "tier1/convar.h"
  20. #include "common.h"
  21. #include "qlimits.h"
  22. #include "iprediction.h"
  23. #include "icliententitylist.h"
  24. #include "sysexternal.h"
  25. #include "cmd.h"
  26. #include "protocol.h"
  27. #include "render.h"
  28. #include "screen.h"
  29. #include "gl_shader.h"
  30. #include "cdll_engine_int.h"
  31. #include "client_class.h"
  32. #include "client.h"
  33. #include "cl_main.h"
  34. #include "cl_pred.h"
  35. #include "con_nprint.h"
  36. #include "debugoverlay.h"
  37. #include "demo.h"
  38. #include "host_state.h"
  39. #include "host.h"
  40. #include "filesystem.h"
  41. #include "filesystem_engine.h"
  42. #include "sys.h"
  43. #ifndef DEDICATED
  44. #include "vgui_basepanel.h"
  45. #include "vgui_baseui_interface.h"
  46. #include "vgui/IVGui.h"
  47. #include <vgui/IInput.h>
  48. #include <vgui/ILocalize.h>
  49. #include <vgui/IPanel.h>
  50. #include "vgui/IScheme.h"
  51. #include "vgui/ISurface.h"
  52. #include "vgui_controls/Controls.h"
  53. #include "vgui_controls/Label.h"
  54. #include "vgui_controls/TextEntry.h"
  55. #include "vgui_controls/Button.h"
  56. #include "vgui_controls/ComboBox.h"
  57. #include "vgui_controls/CheckButton.h"
  58. #include "vgui_controls/FileOpenDialog.h"
  59. #include "vgui_controls/ScrollBar.h"
  60. #include "vgui_controls/TreeView.h"
  61. #endif