Counter Strike : Global Offensive Source Code
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//========= Copyright (c), Valve Corporation, All rights reserved. ============//
#ifndef DEMO_STREAM_HDR
#define DEMO_STREAM_HDR
class CDemoFile;
// this is both an interface and a default, empty implementation of a demo stream
// The empty implementation is needed to avoid having NULL demostream - all the legacy d
class IDemoStream { public: virtual ~IDemoStream() {} virtual bool IsOpen() { return false; } virtual CDemoFile *IsDemoFile() { return NULL; } // by default, it is NOT a demofile
virtual void Close() {} virtual const char* GetUrl( void ) { return ""; } virtual float GetTicksPerSecond( void ) { return 64; } virtual float GetTicksPerFrame( void ) { return 1; } virtual int GetTotalTicks( void ) { return 0; } };
class IDemoStreamClient { public: struct DemoStreamReference_t { int nTick; int nSkipTicks; int nFragment; };
virtual void OnDemoStreamStart( const DemoStreamReference_t &start, int nResync ) {} virtual bool OnDemoStreamRestarting(){ return false; } virtual void OnDemoStreamStop() {} virtual void OnDemoStreamDelta() {} };
#endif // DEMO_STREAM_HDR
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