Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "dt_recv_decoder.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------ //
// CRecvDecoder.
// ------------------------------------------------------------------------------------ //
CRecvDecoder::CRecvDecoder() { m_pTable = 0; m_pClientSendTable = 0; }
CClientSendProp::CClientSendProp() { m_pTableName = 0; }
CClientSendProp::~CClientSendProp() { delete [] m_pTableName; }
CClientSendTable::CClientSendTable() { }
CClientSendTable::~CClientSendTable() { delete m_SendTable.m_pNetTableName; for ( int iProp=0; iProp < m_SendTable.m_nProps; iProp++ ) { delete [] m_SendTable.m_pProps[iProp].m_pVarName; delete [] m_SendTable.m_pProps[iProp].m_pExcludeDTName; delete [] m_SendTable.m_pProps[iProp].m_pParentArrayPropName; }
delete [] m_SendTable.m_pProps; }
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