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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <netmessages.h>
#include "hltvclientstate.h"
#include "hltvserver.h"
#include "quakedef.h"
#include "cl_main.h"
#include "host.h"
#include "dt_recv_eng.h"
#include "dt_common_eng.h"
#include "framesnapshot.h"
#include "clientframe.h"
#include "ents_shared.h"
#include "server.h"
#include "eiface.h"
#include "server_class.h"
#include "cdll_engine_int.h"
#include "sv_main.h"
#include "changeframelist.h"
#include "GameEventManager.h"
#include "dt_recv_decoder.h"
#include "utllinkedlist.h"
#include "cl_demo.h"
#include "sv_steamauth.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// copy message data from in to out buffer
#define CopyDataInToOut(msg) \
int size = PAD_NUMBER( Bits2Bytes(msg->m_nLength), 4); \ byte *buffer = (byte*) stackalloc( size ); \ msg->m_DataIn.ReadBits( buffer, msg->m_nLength ); \ msg->m_DataOut.StartWriting( buffer, size, msg->m_nLength );\ static void HLTV_Callback_InstanceBaseline( void *object, INetworkStringTable *stringTable, int stringNumber, char const *newString, void const *newData ) { // relink server classes to instance baselines
CHLTVServer *pHLTV = (CHLTVServer*)object; pHLTV->m_ClientState.UpdateInstanceBaseline( stringNumber ); pHLTV->LinkInstanceBaselines(); }
extern CUtlLinkedList< CRecvDecoder *, unsigned short > g_RecvDecoders;
extern ConVar tv_autorecord; static ConVar tv_autoretry( "tv_autoretry", "1", FCVAR_RELEASE, "Relay proxies retry connection after network timeout" ); static ConVar tv_timeout( "tv_timeout", "30", FCVAR_RELEASE, "GOTV connection timeout in seconds." ); ConVar tv_snapshotrate("tv_snapshotrate", "32", FCVAR_RELEASE | FCVAR_REPLICATED, "Snapshots broadcasted per second" ); // for the best quality of replay, use 64
ConVar tv_snapshotrate1( "tv_snapshotrate1", "32", FCVAR_RELEASE, "Snapshots broadcasted per second, GOTV[1]" ); // set this to 128 to record 128-tick server demo
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHLTVClientState::CHLTVClientState(CHLTVServer *pHltvServer) : m_pHLTV( pHltvServer ) { m_pNewClientFrame = NULL; m_pCurrentClientFrame = NULL; m_bSaveMemory = false;
eventid_hltv_status = -1; eventid_hltv_title = -1; }
CHLTVClientState::~CHLTVClientState() {
}
void CHLTVClientState::CopyNewEntity( CEntityReadInfo &u, int iClass, int iSerialNum ) { ServerClass *pServerClass = SV_FindServerClass( iClass ); Assert( pServerClass ); ClientClass *pClientClass = GetClientClass( iClass ); Assert( pClientClass );
const int ent = u.m_nNewEntity;
// copy class & serial
CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); pSnapshot->m_pEntities[ent].m_nSerialNumber = iSerialNum; pSnapshot->m_pEntities[ent].m_pClass = pServerClass;
// Get either the static or instance baseline.
int nFromTick = 0; // MOTODO get tick when baseline last changed
SerializedEntityHandle_t oldbaseline = SERIALIZED_ENTITY_HANDLE_INVALID;
PackedEntity *baseline = u.m_bAsDelta ? GetEntityBaseline( u.m_nBaseline, ent ) : NULL;
if ( baseline && baseline->m_pClientClass == pClientClass ) { oldbaseline = baseline->GetPackedData(); } else { // Every entity must have a static or an instance baseline when we get here.
ErrorIfNot( GetClassBaseline( iClass, &oldbaseline ), ("HLTV_CopyNewEntity: GetDynamicBaseline(%d) failed.", iClass) ); }
// create new ChangeFrameList containing all properties set as changed
int nFlatProps = SendTable_GetNumFlatProps( pServerClass->m_pTable ); CChangeFrameList *pChangeFrame = NULL; if ( !m_bSaveMemory ) { pChangeFrame = new CChangeFrameList( nFlatProps, nFromTick ); }
// Now make a PackedEntity and store the new packed data in there.
PackedEntity *pPackedEntity = framesnapshotmanager->CreatePackedEntity( pSnapshot, ent ); pPackedEntity->SetChangeFrameList( pChangeFrame ); pPackedEntity->SetServerAndClientClass( pServerClass, pClientClass );
// Make space for the baseline data.
SerializedEntityHandle_t newbaseline = g_pSerializedEntities->AllocateSerializedEntity(__FILE__, __LINE__);
CUtlVector< int > changedProps;
RecvTable_ReadFieldList( pClientClass->m_pRecvTable, *u.m_pBuf, u.m_DecodeEntity, -1, false );
// decode basline, is compressed against zero values
RecvTable_MergeDeltas( pClientClass->m_pRecvTable, oldbaseline, u.m_DecodeEntity, newbaseline, -1, &changedProps );
// update change tick in ChangeFrameList
if ( pChangeFrame ) { pChangeFrame->SetChangeTick( changedProps.Base(), changedProps.Count(), pSnapshot->m_nTickCount ); }
if ( u.m_bUpdateBaselines ) { SetEntityBaseline( (u.m_nBaseline==0)?1:0, pClientClass, u.m_nNewEntity, newbaseline ); }
pPackedEntity->CopyPackedData( newbaseline );
// If ent doesn't think it's in PVS, signal that it is
Assert( u.m_pTo->last_entity <= ent ); u.m_pTo->last_entity = ent; u.m_pTo->transmit_entity.Set( ent ); }
static inline void HLTV_CopyExitingEnt( CEntityReadInfo &u ) { if ( !u.m_bAsDelta ) // Should never happen on a full update.
{ Assert(0); // GetBaseLocalClient().validsequence = 0;
ConMsg( "WARNING: CopyExitingEnt on full update.\n" ); u.m_UpdateType = Failed; // break out
return; }
CFrameSnapshot *pFromSnapshot = u.m_pFrom->GetSnapshot(); // get from snapshot
const int ent = u.m_nOldEntity; CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); // get to snapshot
// copy ent handle, serial numbers & class info
Assert( ent < pFromSnapshot->m_nNumEntities ); pSnapshot->m_pEntities[ent] = pFromSnapshot->m_pEntities[ent]; Assert( pSnapshot->m_pEntities[ent].m_pPackedData != INVALID_PACKED_ENTITY_HANDLE );
// increase PackedEntity reference counter
PackedEntity *pEntity = framesnapshotmanager->GetPackedEntity( *pSnapshot, ent ); Assert( pEntity ); pEntity->m_ReferenceCount++;
Assert( u.m_pTo->last_entity <= ent ); // mark flags as received
u.m_pTo->last_entity = ent; u.m_pTo->transmit_entity.Set( ent ); }
//-----------------------------------------------------------------------------
// Purpose: A svc_signonnum has been received, perform a client side setup
// Output : void CL_SignonReply
//-----------------------------------------------------------------------------
bool CHLTVClientState::SetSignonState ( int state, int count, const CNETMsg_SignonState *msg ) { // ConDMsg ("CL_SignonReply: %i\n", GetBaseLocalClient().signon);
if ( !CBaseClientState::SetSignonState( state, count, msg ) ) return false; Assert ( m_nSignonState == state );
switch ( m_nSignonState ) { case SIGNONSTATE_CHALLENGE : break; case SIGNONSTATE_CONNECTED : { // allow longer timeout
m_NetChannel->SetTimeout( SIGNON_TIME_OUT );
m_NetChannel->Clear(); // set user settings (rate etc)
CNETMsg_SetConVar_t convars; Host_BuildUserInfoUpdateMessage( 0, convars.mutable_convars(), false );
// also set all the userinfo vars that we will be modifying for accurate tracking
SetLocalInfoConvarsForUpstreamConnection( *convars.mutable_convars(), true );
m_NetChannel->SendNetMsg( convars ); } break;
case SIGNONSTATE_NEW : SendClientInfo(); break;
case SIGNONSTATE_PRESPAWN : break; case SIGNONSTATE_SPAWN : m_pHLTV->SignonComplete(); break;
case SIGNONSTATE_FULL : m_NetChannel->SetTimeout( tv_timeout.GetFloat() ); // start new recording if autorecord is enabled
if ( tv_autorecord.GetBool() ) { m_pHLTV->m_DemoRecorder.StartAutoRecording(); m_NetChannel->SetDemoRecorder( m_pHLTV->m_DemoRecorder.GetDemoRecorder() ); } break;
case SIGNONSTATE_CHANGELEVEL: m_pHLTV->Changelevel( true ); m_NetChannel->SetTimeout( SIGNON_TIME_OUT ); // allow 5 minutes timeout
break; }
if ( m_nSignonState >= SIGNONSTATE_CONNECTED ) { // tell server that we entered now that state
CNETMsg_SignonState_t signonState( m_nSignonState, count ); m_NetChannel->SendNetMsg( signonState ); }
return true; }
void CHLTVClientState::SendClientInfo( void ) { CCLCMsg_ClientInfo_t info;
info.set_send_table_crc( SendTable_GetCRC() ); info.set_server_count( m_nServerCount ); info.set_is_hltv( true ); #if defined( REPLAY_ENABLED )
info.set_is_replay( false ); #endif
info.set_friends_id( 0 ); // info.set_friends_name( "" );
// CheckOwnCustomFiles(); // load & verfiy custom player files
// for ( int i=0; i< MAX_CUSTOM_FILES; i++ )
// info.add_custom_files( "" );
m_NetChannel->SendNetMsg( info ); }
void CHLTVClientState::SendPacket() { if ( !IsConnected() ) return;
if ( ( net_time < m_flNextCmdTime ) || !m_NetChannel->CanPacket() ) return; if ( IsActive() ) { CNETMsg_Tick_t tick( m_nDeltaTick, host_frameendtime_computationduration, host_frametime_stddeviation, host_framestarttime_stddeviation ); m_NetChannel->SendNetMsg( tick ); }
m_NetChannel->SendDatagram( NULL );
if ( IsActive() ) { // use full update rate when active
float commandInterval = (2.0f/3.0f) / m_pHLTV->GetSnapshotRate(); float maxDelta = MIN( host_state.interval_per_tick, commandInterval ); float delta = clamp( net_time - m_flNextCmdTime, 0.0f, maxDelta ); m_flNextCmdTime = net_time + commandInterval - delta; } else { // during signon process send only 5 packets/second
m_flNextCmdTime = net_time + ( 1.0f / 5.0f ); } }
bool CHLTVClientState::NETMsg_StringCmd(const CNETMsg_StringCmd& msg) { CNETMsg_StringCmd_t stringcmd( msg.command().c_str() ); stringcmd.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( stringcmd ); // relay to server
}
bool CHLTVClientState::NETMsg_SetConVar(const CNETMsg_SetConVar& msg) { if ( !CBaseClientState::NETMsg_SetConVar( msg ) ) return false;
CNETMsg_SetConVar_t sendmsg; sendmsg.CopyFrom( msg ); if ( sendmsg.convars().cvars_size() ) { // Make sure convars are expanded using dictionary
for ( int iCV = 0; iCV < sendmsg.convars().cvars_size(); ++iCV ) { CMsg_CVars::CVar *convar = sendmsg.mutable_convars()->mutable_cvars( iCV ); NetMsgExpandCVarUsingDictionary( convar ); } } sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::NETMsg_PlayerAvatarData( const CNETMsg_PlayerAvatarData& msg ) { // Don't chain to the base client implementation
return m_pHLTV->NETMsg_PlayerAvatarData( msg ); // relay to server
}
void CHLTVClientState::Clear() { CBaseClientState::Clear();
m_pNewClientFrame = NULL; m_pCurrentClientFrame = NULL;
eventid_hltv_status = -1; eventid_hltv_title = -1; }
bool CHLTVClientState::SVCMsg_ServerInfo( const CSVCMsg_ServerInfo& msg ) { // Reset client state
Clear();
// is server a HLTV proxy or demo file ?
if ( !m_pHLTV->IsPlayingBack() ) { if ( !msg.is_hltv() ) { ConMsg ( "Server (%s) is not a GOTV proxy.\n", m_NetChannel->GetAddress() ); Disconnect(); return false; } }
// tell HLTV relay to clear everything
m_pHLTV->StartRelay();
// Process the message
if ( !CBaseClientState::SVCMsg_ServerInfo( msg ) ) { Disconnect(); return false; }
m_StringTableContainer = m_pHLTV->m_StringTables;
Assert( m_StringTableContainer->GetNumTables() == 0); // must be empty
#ifndef SHARED_NET_STRING_TABLES
// relay uses normal string tables without a change history
m_StringTableContainer->EnableRollback( false ); #endif
// copy setting from HLTV client to HLTV server
m_pHLTV->m_nGameServerMaxClients = m_nMaxClients; m_pHLTV->serverclasses = m_nServerClasses; m_pHLTV->serverclassbits = m_nServerClassBits; m_pHLTV->m_nPlayerSlot = m_nPlayerSlot;
// copy other settings to HLTV server
m_pHLTV->worldmapCRC = msg.map_crc(); m_pHLTV->clientDllCRC = msg.client_crc(); m_pHLTV->stringTableCRC = CRC32_ConvertFromUnsignedLong( msg.string_table_crc() ); m_pHLTV->m_flTickInterval = msg.tick_interval();
host_state.interval_per_tick = msg.tick_interval();
Q_strncpy( m_pHLTV->m_szMapname, msg.map_name().c_str(), sizeof(m_pHLTV->m_szMapname) ); Q_strncpy( m_pHLTV->m_szSkyname, msg.sky_name().c_str(), sizeof(m_pHLTV->m_szSkyname) );
return true; }
bool CHLTVClientState::SVCMsg_ClassInfo( const CSVCMsg_ClassInfo& msg ) { if ( !msg.create_on_client() ) { ConMsg("HLTV SendTable CRC differs from server.\n"); Disconnect(); return false; }
#ifdef _HLTVTEST
RecvTable_Term( false ); #endif
// Create all of the send tables locally
DataTable_CreateClientTablesFromServerTables();
// Now create all of the server classes locally, too
DataTable_CreateClientClassInfosFromServerClasses( this );
LinkClasses(); // link server and client classes
#if defined(DEDICATED)
bool bAllowMismatches = false; #else
bool bAllowMismatches = ( g_pClientDemoPlayer && g_pClientDemoPlayer->IsPlayingBack() ); #endif
if ( !RecvTable_CreateDecoders( serverGameDLL->GetStandardSendProxies(), bAllowMismatches ) ) // create receive table decoders
{ Host_EndGame( true, "CL_ParseClassInfo_EndClasses: CreateDecoders failed.\n" ); return false; }
return true; }
void CHLTVClientState::PacketEnd( void ) { // did we get a snapshot with this packet ?
if ( m_pNewClientFrame ) { // if so, add a new frame to HLTV
m_pCurrentClientFrame = m_pHLTV->AddNewFrame( m_pNewClientFrame ); delete m_pNewClientFrame; // release own refernces
m_pNewClientFrame = NULL; } }
bool CHLTVClientState::HookClientStringTable( char const *tableName ) { INetworkStringTable *table = GetStringTable( tableName ); if ( !table ) return false;
// Hook instance baseline table
if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) ) { table->SetStringChangedCallback( m_pHLTV, HLTV_Callback_InstanceBaseline ); return true; }
return false; }
void CHLTVClientState::InstallStringTableCallback( char const *tableName ) { INetworkStringTable *table = GetStringTable( tableName );
if ( !table ) return;
// Hook instance baseline table
if ( !Q_strcasecmp( tableName, INSTANCE_BASELINE_TABLENAME ) ) { table->SetStringChangedCallback( m_pHLTV, HLTV_Callback_InstanceBaseline ); return; } }
bool CHLTVClientState::SVCMsg_SetView( const CSVCMsg_SetView& msg ) { if ( !CBaseClientState::SVCMsg_SetView( msg ) ) return false;
CSVCMsg_SetView_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); }
bool CHLTVClientState::SVCMsg_VoiceInit( const CSVCMsg_VoiceInit& msg ) { CSVCMsg_VoiceInit_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_VoiceData( const CSVCMsg_VoiceData &msg ) { CSVCMsg_VoiceData_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_EncryptedData( const CSVCMsg_EncryptedData& msg ) { CSVCMsg_EncryptedData_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_Sounds(const CSVCMsg_Sounds& msg) { CSVCMsg_Sounds_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_Prefetch( const CSVCMsg_Prefetch& msg ) { CSVCMsg_Prefetch_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_FixAngle( const CSVCMsg_FixAngle& msg ) { CSVCMsg_FixAngle_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_CrosshairAngle( const CSVCMsg_CrosshairAngle& msg ) { CSVCMsg_CrosshairAngle_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_BSPDecal( const CSVCMsg_BSPDecal& msg ) { CSVCMsg_BSPDecal_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_GameEvent( const CSVCMsg_GameEvent& msg ) { const char *pszName = msg.event_name().c_str();
bool bDontForward = false;
if ( msg.eventid() == eventid_hltv_status || Q_strcmp( pszName, "hltv_status" ) == 0 ) { IGameEvent *event = g_GameEventManager.UnserializeEvent( msg ); m_pHLTV->m_nGlobalSlots = event->GetInt("slots"); m_pHLTV->m_nGlobalProxies = event->GetInt("proxies"); m_pHLTV->m_nGlobalClients = event->GetInt("clients"); m_pHLTV->m_nExternalTotalViewers = event->GetInt( "externaltotal" ); m_pHLTV->m_nExternalLinkedViewers = event->GetInt( "externallinked" ); char const *szMasterAddress = event->GetString("master"); if ( szMasterAddress && *szMasterAddress ) m_pHLTV->m_RootServer.SetFromString( szMasterAddress ); else if ( m_pHLTV->m_RootServer.IsValid() ) m_pHLTV->m_RootServer.Clear();
g_GameEventManager.FreeEvent( event ); bDontForward = true;
// make sure we update GC information now that we updated HLTV status
if ( serverGameDLL && Steam3Server().GetGSSteamID().IsValid() ) serverGameDLL->UpdateGCInformation(); } else if ( msg.eventid() == eventid_hltv_title || Q_strcmp( pszName, "hltv_title" ) == 0 ) { // ignore title messages
bDontForward = true; }
if ( bDontForward ) return true;
// forward event
CSVCMsg_GameEvent_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() );
return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_GameEventList( const CSVCMsg_GameEventList& msg ) { if ( !CBaseClientState::SVCMsg_GameEventList( msg ) ) return false;
// cache off the eventids for hltv_status and hltv_title
CGameEventDescriptor *pDescriptor_hltv_status = g_GameEventManager.GetEventDescriptor( "hltv_status" ); CGameEventDescriptor *pDescriptor_hltv_title = g_GameEventManager.GetEventDescriptor( "hltv_title" );
if ( pDescriptor_hltv_status ) { eventid_hltv_status = pDescriptor_hltv_status->eventid; } if ( pDescriptor_hltv_title ) { eventid_hltv_title = pDescriptor_hltv_title->eventid; }
CSVCMsg_GameEventList_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_UserMessage( const CSVCMsg_UserMessage& msg ) { CSVCMsg_UserMessage_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_EntityMsg( const CSVCMsg_EntityMsg& msg ) { CSVCMsg_EntityMsg_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_Menu( const CSVCMsg_Menu& msg ) { CSVCMsg_Menu_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
bool CHLTVClientState::SVCMsg_PacketEntities( const CSVCMsg_PacketEntities &msg ) { CClientFrame *oldFrame = NULL;
#ifdef _HLTVTEST
if ( g_RecvDecoders.Count() == 0 ) return false; #endif
if ( msg.is_delta() ) { if ( GetServerTickCount() == msg.delta_from() ) { Host_Error( "Update self-referencing, connection dropped.\n" ); return false; }
// Otherwise, mark where we are valid to and point to the packet entities we'll be updating from.
oldFrame = m_pHLTV->GetClientFrame( msg.delta_from() ); }
// create new empty snapshot
CFrameSnapshot* pSnapshot = framesnapshotmanager->CreateEmptySnapshot( #ifdef DEBUG_SNAPSHOT_REFERENCES
"CHLTVClientState::SVCMsg_PacketEntities", #endif
GetServerTickCount(), msg.max_entries() );
Assert( m_pNewClientFrame == NULL ); m_pNewClientFrame = new CClientFrame( pSnapshot );
Assert( msg.baseline() >= 0 && msg.baseline() < 2 );
if ( msg.update_baseline() ) { // server requested to use this snapshot as baseline update
int nUpdateBaseline = (msg.baseline() == 0) ? 1 : 0; CopyEntityBaseline( msg.baseline(), nUpdateBaseline );
// send new baseline acknowledgement(as reliable)
CCLCMsg_BaselineAck_t baseline; baseline.set_baseline_tick( GetServerTickCount() ); baseline.set_baseline_nr( msg.baseline() ); m_NetChannel->SendNetMsg( baseline, true ); }
// copy classes and serial numbers from current frame
if ( m_pCurrentClientFrame ) { CFrameSnapshot* pLastSnapshot = m_pCurrentClientFrame->GetSnapshot(); CFrameSnapshotEntry *pEntry = pSnapshot->m_pEntities; CFrameSnapshotEntry *pLastEntry = pLastSnapshot->m_pEntities;
Assert( pLastSnapshot->m_nNumEntities <= pSnapshot->m_nNumEntities );
for ( int i = 0; i<pLastSnapshot->m_nNumEntities; i++ ) { pEntry->m_nSerialNumber = pLastEntry->m_nSerialNumber; pEntry->m_pClass = pLastEntry->m_pClass;
pEntry++; pLastEntry++; } }
CEntityReadInfo u; bf_read entityBuf( &msg.entity_data()[0], msg.entity_data().size() ); u.m_pBuf = &entityBuf; u.m_pFrom = oldFrame; u.m_pTo = m_pNewClientFrame; u.m_bAsDelta = msg.is_delta(); u.m_nHeaderCount = msg.updated_entries(); u.m_nBaseline = msg.baseline(); u.m_bUpdateBaselines = msg.update_baseline();
ReadPacketEntities( u );
// adjust reference count to be 1
pSnapshot->ReleaseReference();
return CBaseClientState::SVCMsg_PacketEntities( msg ); }
bool CHLTVClientState::SVCMsg_TempEntities( const CSVCMsg_TempEntities &msg ) { CSVCMsg_TempEntities_t copy; copy.CopyFrom( msg ); copy.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( copy ); // relay to server
}
bool CHLTVClientState::SVCMsg_PaintmapData( const CSVCMsg_PaintmapData& msg ) { CSVCMsg_PaintmapData_t sendmsg; sendmsg.CopyFrom( msg ); sendmsg.SetReliable( m_NetChannel->WasLastMessageReliable() ); return m_pHLTV->SendNetMsg( sendmsg ); // relay to server
}
void CHLTVClientState::ReadEnterPVS( CEntityReadInfo &u ) { int iClass = u.m_pBuf->ReadUBitLong( m_nServerClassBits );
int iSerialNum = u.m_pBuf->ReadUBitLong( NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS );
CopyNewEntity( u, iClass, iSerialNum );
if ( u.m_nNewEntity == u.m_nOldEntity ) // that was a recreate
u.NextOldEntity(); }
void CHLTVClientState::ReadLeavePVS( CEntityReadInfo &u ) { // do nothing, this entity was removed
Assert( !u.m_pTo->transmit_entity.Get(u.m_nOldEntity) );
if ( u.m_UpdateFlags & FHDR_DELETE ) { CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); CFrameSnapshotEntry *pEntry = &pSnapshot->m_pEntities[u.m_nOldEntity];
// clear entity references
pEntry->m_nSerialNumber = -1; pEntry->m_pClass = NULL; Assert( pEntry->m_pPackedData == INVALID_PACKED_ENTITY_HANDLE ); }
u.NextOldEntity();
}
void CHLTVClientState::ReadDeltaEnt( CEntityReadInfo &u ) { const int i = u.m_nNewEntity; CFrameSnapshot *pFromSnapshot = u.m_pFrom->GetSnapshot();
CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot();
Assert( i < pFromSnapshot->m_nNumEntities ); pSnapshot->m_pEntities[i] = pFromSnapshot->m_pEntities[i]; PackedEntity *pToPackedEntity = framesnapshotmanager->CreatePackedEntity( pSnapshot, i );
// WARNING! get pFromPackedEntity after new pPackedEntity has been created, otherwise pointer may be wrong
PackedEntity *pFromPackedEntity = framesnapshotmanager->GetPackedEntity( *pFromSnapshot, i );
pToPackedEntity->SetServerAndClientClass( pFromPackedEntity->m_pServerClass, pFromPackedEntity->m_pClientClass );
// create a copy of the pFromSnapshot ChangeFrameList
CChangeFrameList* pChangeFrame = pFromPackedEntity->GetChangeFrameList()->Copy(); pToPackedEntity->SetChangeFrameList( pChangeFrame );
// Make space for the baseline data.
SerializedEntityHandle_t fromEntity = pFromPackedEntity->GetPackedData();
SerializedEntityHandle_t outEntity = g_pSerializedEntities->AllocateSerializedEntity(__FILE__, __LINE__);
CUtlVector< int > changedProps;
RecvTable_ReadFieldList( pToPackedEntity->m_pClientClass->m_pRecvTable, *u.m_pBuf, u.m_DecodeEntity, -1, false );
// decode baseline, is compressed against zero values
RecvTable_MergeDeltas( pToPackedEntity->m_pClientClass->m_pRecvTable, fromEntity, u.m_DecodeEntity, outEntity, -1, &changedProps );
// update change tick in ChangeFrameList
if ( pChangeFrame ) { pChangeFrame->SetChangeTick( changedProps.Base(), changedProps.Count(), pSnapshot->m_nTickCount ); }
// store as normal
pToPackedEntity->SetPackedData( outEntity );
u.m_pTo->last_entity = u.m_nNewEntity; u.m_pTo->transmit_entity.Set( u.m_nNewEntity );
u.NextOldEntity(); }
void CHLTVClientState::ReadPreserveEnt( CEntityReadInfo &u ) { // copy one of the old entities over to the new packet unchanged
if ( u.m_nNewEntity < 0 || u.m_nNewEntity >= MAX_EDICTS ) { Host_Error ("CL_ReadPreserveEnt: u.m_nNewEntity == MAX_EDICTS"); }
HLTV_CopyExitingEnt( u ); u.NextOldEntity(); }
void CHLTVClientState::ReadDeletions( CEntityReadInfo &u ) { int nBase = -1; int nCount = u.m_pBuf->ReadUBitVar(); for ( int i = 0; i < nCount; ++i ) { int nDelta = u.m_pBuf->ReadUBitVar(); int nSlot = nBase + nDelta;
Assert( !u.m_pTo->transmit_entity.Get( nSlot ) );
CFrameSnapshot *pSnapshot = u.m_pTo->GetSnapshot(); CFrameSnapshotEntry *pEntry = &pSnapshot->m_pEntities[nSlot];
// clear entity references
pEntry->m_nSerialNumber = -1; pEntry->m_pClass = NULL; Assert( pEntry->m_pPackedData == INVALID_PACKED_ENTITY_HANDLE ); nBase = nSlot; } }
// Returns false if you should stop reading entities.
inline static bool CL_DetermineUpdateType( CEntityReadInfo &u ) { if ( !u.m_bIsEntity || ( u.m_nNewEntity > u.m_nOldEntity ) ) { // If we're at the last entity, preserve whatever entities followed it in the old packet.
// If newnum > oldnum, then the server skipped sending entities that it wants to leave the state alone for.
if ( !u.m_pFrom || ( u.m_nOldEntity > u.m_pFrom->last_entity ) ) { Assert( !u.m_bIsEntity ); u.m_UpdateType = Finished; return false; }
// Preserve entities until we reach newnum (ie: the server didn't send certain entities because
// they haven't changed).
u.m_UpdateType = PreserveEnt; } else { if( u.m_UpdateFlags & FHDR_ENTERPVS ) { u.m_UpdateType = EnterPVS; } else if( u.m_UpdateFlags & FHDR_LEAVEPVS ) { u.m_UpdateType = LeavePVS; } else { u.m_UpdateType = DeltaEnt; } }
return true; }
static inline void CL_ParseDeltaHeader( CEntityReadInfo &u ) { u.m_UpdateFlags = FHDR_ZERO;
#ifdef DEBUG_NETWORKING
int startbit = u.m_pBuf->GetNumBitsRead(); #endif
u.m_nNewEntity = u.m_nHeaderBase + 1 + u.m_pBuf->ReadUBitVar();
u.m_nHeaderBase = u.m_nNewEntity;
// leave pvs flag
if ( u.m_pBuf->ReadOneBit() == 0 ) { // enter pvs flag
if ( u.m_pBuf->ReadOneBit() != 0 ) { u.m_UpdateFlags |= FHDR_ENTERPVS; } } else { u.m_UpdateFlags |= FHDR_LEAVEPVS;
// Force delete flag
if ( u.m_pBuf->ReadOneBit() != 0 ) { u.m_UpdateFlags |= FHDR_DELETE; } } // Output the bitstream...
#ifdef DEBUG_NETWORKING
int lastbit = u.m_pBuf->GetNumBitsRead(); { void SpewBitStream( unsigned char* pMem, int bit, int lastbit ); SpewBitStream( (byte *)u.m_pBuf->m_pData, startbit, lastbit ); } #endif
}
void CHLTVClientState::ReadPacketEntities( CEntityReadInfo &u ) { // Loop until there are no more entities to read
u.NextOldEntity();
while ( u.m_UpdateType < Finished ) { u.m_nHeaderCount--;
u.m_bIsEntity = ( u.m_nHeaderCount >= 0 ) ? true : false;
if ( u.m_bIsEntity ) { CL_ParseDeltaHeader( u ); }
u.m_UpdateType = PreserveEnt;
while( u.m_UpdateType == PreserveEnt ) { // Figure out what kind of an update this is.
if( CL_DetermineUpdateType( u ) ) { switch( u.m_UpdateType ) { case EnterPVS: ReadEnterPVS( u ); break;
case LeavePVS: ReadLeavePVS( u ); break;
case DeltaEnt: ReadDeltaEnt( u ); break;
case PreserveEnt: ReadPreserveEnt( u ); break;
default: DevMsg(1, "ReadPacketEntities: unknown updatetype %i\n", u.m_UpdateType ); break; } } } }
// Now process explicit deletes
if ( u.m_bAsDelta && u.m_UpdateType == Finished ) { ReadDeletions( u ); }
// Something didn't parse...
if ( u.m_pBuf->IsOverflowed() ) { Host_Error ( "CL_ParsePacketEntities: buffer read overflow\n" ); }
// If we get an uncompressed packet, then the server is waiting for us to ack the validsequence
// that we got the uncompressed packet on. So we stop reading packets here and force ourselves to
// send the clc_move on the next frame.
if ( !u.m_bAsDelta ) { m_flNextCmdTime = 0.0; // answer ASAP to confirm full update tick
} }
int CHLTVClientState::GetConnectionRetryNumber() const { if ( tv_autoretry.GetBool() ) { // in autoretry mode try extra long
return CL_CONNECTION_RETRIES * 4; }
return CBaseClientState::GetConnectionRetryNumber(); }
void CHLTVClientState::ConnectionCrashed(const char *reason) { CBaseClientState::ConnectionCrashed( reason );
if ( tv_autoretry.GetBool() && m_Remote.Count() > 0 ) { Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "tv_relay %s\n", m_Remote.Get( 0 ).m_szRetryAddress.String() ) ); } }
void CHLTVClientState::ConnectionClosing( const char *reason ) { CBaseClientState::ConnectionClosing( reason );
if ( tv_autoretry.GetBool() && m_Remote.Count() > 0 ) { Cbuf_AddText( Cbuf_GetCurrentPlayer(), va( "tv_relay %s\n", m_Remote.Get( 0 ).m_szRetryAddress.String() ) ); } }
void CHLTVClientState::Disconnect( bool bShowMainMenu /* = true */ ) { CBaseClientState::Disconnect( bShowMainMenu );
// Update hibernation state on the main server which controls hibernation and shutdown criteria
sv.UpdateHibernationState();
// Shutdown if we are an official relay
if ( serverGameDLL && serverGameDLL->IsValveDS() && !sv.IsActive() ) { Msg( "Official relay disconnected and shutting down...\n" ); Cbuf_AddText( CBUF_SERVER, "quit;\n" ); } }
void CHLTVClientState::RunFrame() { CBaseClientState::RunFrame();
if ( m_NetChannel && m_NetChannel->IsTimedOut() && IsConnected() ) { ConMsg ("\nGOTV connection timed out.\n"); Disconnect(); return; }
UpdateStats(); }
void CHLTVClientState::SetLocalInfoConvarsForUpstreamConnection( CMsg_CVars &cvars, bool bMaxSlots ) { int proxies, slots, clients;
m_pHLTV->GetRelayStats( proxies, slots, clients );
extern ConVar tv_maxclients_relayreserved; int numSlots = m_pHLTV->GetMaxClients(); if ( !numSlots && bMaxSlots ) { extern ConVar tv_maxclients; numSlots = tv_maxclients.GetInt(); } if ( tv_maxclients_relayreserved.GetInt() > 0 ) numSlots -= tv_maxclients_relayreserved.GetInt(); numSlots = MAX( 0, numSlots );
int numClients = m_pHLTV->GetNumClients(); if ( numClients > numSlots ) numSlots = numClients;
proxies += 1; // add self to number of proxies
slots += numSlots; // add own slots
clients += numClients; // add own clients
// let server know that we are a proxy server and all our stats
NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "tv_relay", "1" ); NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "hltv_proxies", va( "%d", proxies ) ); NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "hltv_clients", va( "%d", clients ) ); NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "hltv_slots", va( "%d", slots ) ); static ConVarRef ipname_relay( "ip_relay" ); // Override relay IP for NAT hosts
netadr_t netAdrHltvRelay( net_local_adr ); if ( ipname_relay.IsValid() && ipname_relay.GetString()[0] ) { netadr_t netAdrIpRelay; NET_StringToAdr( ipname_relay.GetString(), &netAdrIpRelay ); if ( !netAdrIpRelay.IsLoopback() && !netAdrIpRelay.IsLocalhost() && netAdrIpRelay.IsBaseAdrValid() ) { // Good address specified in ipname_relay
netAdrHltvRelay = netAdrIpRelay; } } NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "hltv_addr", va( "%s:%u", netAdrHltvRelay.ToString( true ), m_pHLTV->GetUDPPort() ) );
static ConVarRef sv_steamdatagramtransport_port( "sv_steamdatagramtransport_port" ); if ( serverGameDLL->IsValveDS() && sv_steamdatagramtransport_port.GetInt() > 0 ) { ns_address nsadrsdr; nsadrsdr.SetAddrType( NSAT_PROXIED_GAMESERVER ); nsadrsdr.m_steamID.SetFromSteamID( Steam3Server().GetGSSteamID(), sv_steamdatagramtransport_port.GetInt() ); NetMsgSetCVarUsingDictionary( cvars.add_cvars(), "hltv_sdr", ns_address_render( nsadrsdr ).String() ); } }
void CHLTVClientState::UpdateStats() { if ( m_nSignonState < SIGNONSTATE_FULL ) { m_fNextSendUpdateTime = 0.0f; return; }
if ( m_fNextSendUpdateTime > net_time ) return;
m_fNextSendUpdateTime = net_time + 8.0f;
CNETMsg_SetConVar_t conVars; SetLocalInfoConvarsForUpstreamConnection( *conVars.mutable_convars() ); m_NetChannel->SendNetMsg( conVars ); }
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