Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#if !defined( HOST_CMD_H )
#define HOST_CMD_H
#ifdef _WIN32
#pragma once
#endif
#include "savegame_version.h"
#include "host_saverestore.h"
#include "convar.h"
// The launcher includes this file, too
#ifndef LAUNCHERONLY
void Host_Init( bool bIsDedicated ); void Host_Shutdown(void); int Host_Frame (float time, int iState ); void Host_ShutdownServer(void); bool Host_NewGame( char *mapName, char *mapGroupName, bool loadGame, bool bBackgroundLevel, bool bSplitScreenConnect, const char *pszOldMap = NULL, const char *pszLandmark = NULL ); void Host_Changelevel( bool loadfromsavedgame, const char *mapname, char *mapGroupName, const char *start ); void Host_PrintStatus( cmd_source_t commandSource, void ( *print )(const char *fmt, ...), bool bShort );
const char *GetHostProductString(); const char *GetHostVersionString(); int32 GetHostVersion(); int32 GetClientVersion(); int32 GetServerVersion();
extern ConVar host_name;
extern int gHostSpawnCount;
#endif // LAUNCHERONLY
#endif // HOST_CMD_H
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