Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef HOST_STATE_H
#define HOST_STATE_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
void HostState_Init(); void HostState_RunGameInit(); void HostState_Frame( float time ); void HostState_NewGame( char const *pMapName, bool remember_location, bool background, bool bSplitScreenConnect ); void HostState_LoadGame( char const *pSaveFileName, bool remember_location, bool bLetToolsOverrideLoadGameEnts ); void HostState_ChangeLevelSP( char const *pNewLevel, char const *pLandmarkName ); void HostState_ChangeLevelMP( char const *pNewLevel, char const *pLandmarkName ); void HostState_SetMapGroupName( char const *pMapGroupName ); void HostState_GameShutdown(); void HostState_Shutdown(); void HostState_Restart(); bool HostState_IsGameShuttingDown(); void HostState_OnClientConnected(); void HostState_OnClientDisconnected(); void HostState_SetSpawnPoint(Vector &position, QAngle &angle); bool HostState_IsTransitioningToLoad(); bool HostState_GameHasShutDownAndFlushedMemory(); void HostState_Pre_LoadMapIntoMemory(); void HostState_Post_FlushMapFromMemory(); const char *HostState_GetNewLevel( void );
#endif // HOST_STATE_H
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