Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#ifndef _PS3
#include <memory.h>
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Copied from sound.cpp in the DLL
char *memfgets( unsigned char *pMemFile, int fileSize, int *pFilePos, char *pBuffer, int bufferSize ) { int filePos = *pFilePos; int i, last, stop;
// Bullet-proofing
if ( !pMemFile || !pBuffer ) return NULL;
if ( filePos >= fileSize ) return NULL;
i = filePos; last = fileSize;
// fgets always NULL terminates, so only read bufferSize-1 characters
if ( last - filePos > (bufferSize-1) ) last = filePos + (bufferSize-1);
stop = 0;
// Stop at the next newline (inclusive) or end of buffer
while ( i < last && !stop ) { if ( pMemFile[i] == '\n' ) stop = 1; i++; }
// If we actually advanced the pointer, copy it over
if ( i != filePos ) { // We read in size bytes
int size = i - filePos; // copy it out
memcpy( pBuffer, pMemFile + filePos, sizeof(unsigned char)*size ); // If the buffer isn't full, terminate (this is always true)
if ( size < bufferSize ) pBuffer[size] = 0;
// Update file pointer
*pFilePos = i; return pBuffer; }
// No data read, bail
return NULL; }
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