Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2011, Valve Corporation, All rights reserved. ======//
#include "ps3_saveutil_v2.h"
#include "memdbgon.h"
class CSaveUtilV2Job_WriteSteamInfo : public ISaveUtilV2Job { public: // Job entry point
virtual JobStatus_t DoExecute();
protected: // Stat callback
virtual void DoDataStatCallback( SONY_SAVEUTIL_STAT_PARAMS );
protected: // Write Steam info
void DoDataFile_WriteSteamInfo( SONY_SAVEUTIL_FILE_PARAMS ); };
//////////////////////////////////////////////////////////////////////////
void SaveUtilV2_WriteSteamInfo( CPS3SaveRestoreAsyncStatus *pAsync ) { if ( !SaveUtilV2_CanStartJob() ) return;
// Make sure that Steam info is prepared on the main thread
if ( !g_pSteamInfoProvider->PrepareSaveBufferForCommit() ) return;
// Start the job
CSaveUtilV2Job_WriteSteamInfo *pJob = new CSaveUtilV2Job_WriteSteamInfo;
SaveUtilV2_EnqueueJob( pAsync, pJob ); }
//////////////////////////////////////////////////////////////////////////
JobStatus_t CSaveUtilV2Job_WriteSteamInfo::DoExecute() { float flTimeStamp = Plat_FloatTime(); Msg( "CSaveUtilV2Job_WriteSteamInfo @%.3f\n", flTimeStamp );
// Call saveutil
int retv = cellSaveDataAutoSave2( CELL_SAVEDATA_VERSION_CURRENT, g_pszSaveUtilContainerName, CELL_SAVEDATA_ERRDIALOG_ALWAYS, &m_SaveDirInfo, csDataStatCallback, csDataFileCallback, SYS_MEMORY_CONTAINER_ID_INVALID, this );
float flEndTimeStamp = Plat_FloatTime(); Msg( "CSaveUtilV2Job_WriteSteamInfo: cellSaveDataAutoSave2 returned %x @%.3f ( total time = %.3f sec )\n", retv, flEndTimeStamp, flEndTimeStamp - flTimeStamp );
return SaveUtilV2_JobDone( retv ); }
void CSaveUtilV2Job_WriteSteamInfo::DoDataStatCallback( SONY_SAVEUTIL_STAT_PARAMS ) { Msg( "CSaveUtilV2Job_WriteSteamInfo::DoDataStatCallback @%.3f\n", Plat_FloatTime() );
SetDataFileCallback( &CSaveUtilV2Job_WriteSteamInfo::DoDataFile_WriteSteamInfo ); cbResult->result = CELL_SAVEDATA_CBRESULT_OK_NEXT; }
void CSaveUtilV2Job_WriteSteamInfo::DoDataFile_WriteSteamInfo( SONY_SAVEUTIL_FILE_PARAMS ) { Msg( "CSaveUtilV2Job_WriteSteamInfo::DoDataFile_WriteSteamInfo @%.3f\n", Plat_FloatTime() );
// Obtain steam buffer
CUtlBuffer *pBuffer = g_pSteamInfoProvider->GetSaveBufferForCommit(); if ( !pBuffer ) { cbResult->result = CELL_SAVEDATA_CBRESULT_OK_LAST; return; }
// Perform the write
set->fileOperation = CELL_SAVEDATA_FILEOP_WRITE; set->fileBuf = pBuffer->Base(); set->fileSize = set->fileBufSize = pBuffer->TellPut(); set->fileName = VALVE_CONTAINER_FILE_STEAM; set->fileOffset = 0; set->fileType = CELL_SAVEDATA_FILETYPE_SECUREFILE; memcpy( set->secureFileId, g_pszSaveUtilSecureFileId, CELL_SAVEDATA_SECUREFILEID_SIZE ); set->reserved = NULL;
// final write
SetDataFileCallbackFinalize(); cbResult->result = CELL_SAVEDATA_CBRESULT_OK_NEXT;
Msg( "CSaveUtilV2Job_WriteSteamInfo::DoDataFile_WriteSteamInfo will write %d bytes...\n", pBuffer->TellPut() ); }
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