Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2007, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $Date: $
  7. // $NoKeywords: $
  8. //=============================================================================//
  9. // main precompiled header for server files
  10. #include "platform.h"
  11. #include "basetypes.h"
  12. #include "tier0/vprof.h"
  13. #include "tier0/icommandline.h"
  14. #include "tier1/tier1.h"
  15. #include "tier1/utlbuffer.h"
  16. #include "tier1/utlsymbol.h"
  17. #include "mathlib/mathlib.h"
  18. #include "tier1/fmtstr.h"
  19. #include "tier1/convar.h"
  20. #include "common.h"
  21. #include "qlimits.h"
  22. #include "quakedef.h"
  23. #include "decal.h"
  24. #include "host_cmd.h"
  25. #include "cmodel_engine.h"
  26. #include "sv_log.h"
  27. #include "zone.h"
  28. #include "sound.h"
  29. #include "vox.h"
  30. #include "EngineSoundInternal.h"
  31. #include "checksum_engine.h"
  32. #include "master.h"
  33. #include "host.h"
  34. #include "keys.h"
  35. #include "vengineserver_impl.h"
  36. #include "server.h"
  37. #include "eiface.h"
  38. #include "filesystem.h"
  39. #include "filesystem_engine.h"
  40. #include "keyvalues.h"
  41. #include "console.h"
  42. #include "proto_oob.h"
  43. #include "edict.h"
  44. #include "server_class.h"