Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VGUI_DEBUGSYSTEMPANEL_H
#define VGUI_DEBUGSYSTEMPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Panel.h>
#include <vgui_controls/PHandle.h>
class CDebugMenuButton; class CDebugOptionsPanel;
//-----------------------------------------------------------------------------
// Purpose: A simple panel to contain a debug menu button w/ cascading menus
//-----------------------------------------------------------------------------
class CDebugSystemPanel : public vgui::Panel { typedef vgui::Panel BaseClass; public:
CDebugSystemPanel( vgui::Panel *parent, char const *panelName );
// Trap visibility so that we can force the cursor on
virtual void SetVisible( bool state ); virtual void OnCommand( char const *command );
private: CDebugMenuButton *m_pDebugMenu;
vgui::DHANDLE< CDebugOptionsPanel > m_hDebugOptions; };
#endif // VGUI_DEBUGSYSTEMPANEL_H
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