Counter Strike : Global Offensive Source Code
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// base32.cpp - written and placed in the public domain by Frank Palazzolo, based on hex.cpp by Wei Dai
#include "pch.h"
#include "base32.h"
NAMESPACE_BEGIN(CryptoPP)
static const byte s_vecUpper[] = "ABCDEFGHIJKMNPQRSTUVWXYZ23456789"; static const byte s_vecLower[] = "abcdefghijkmnpqrstuvwxyz23456789";
void Base32Encoder::IsolatedInitialize(const NameValuePairs ¶meters) { bool uppercase = parameters.GetValueWithDefault(Name::Uppercase(), true); m_filter->Initialize(CombinedNameValuePairs( parameters, MakeParameters(Name::EncodingLookupArray(), uppercase ? &s_vecUpper[0] : &s_vecLower[0], false)(Name::Log2Base(), 5, true))); }
void Base32Decoder::IsolatedInitialize(const NameValuePairs ¶meters) { BaseN_Decoder::Initialize(CombinedNameValuePairs( parameters, MakeParameters(Name::DecodingLookupArray(), GetDefaultDecodingLookupArray(), false)(Name::Log2Base(), 5, true))); }
const int *Base32Decoder::GetDefaultDecodingLookupArray() { static volatile bool s_initialized = false; static int s_array[256];
if (!s_initialized) { InitializeDecodingLookupArray(s_array, s_vecUpper, 32, true); s_initialized = true; } return s_array; }
NAMESPACE_END
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