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#ifndef CRYPTOPP_SOCKETFT_H
#define CRYPTOPP_SOCKETFT_H
#include "config.h"
#ifdef SOCKETS_AVAILABLE
#include "network.h"
#include "queue.h"
#ifdef USE_WINDOWS_STYLE_SOCKETS
# if defined(_WINSOCKAPI_) && !defined(_WINSOCK2API_)
# error Winsock 1 is not supported by this library. Please include this file or winsock2.h before windows.h.
# endif
#include <winsock2.h>
#include "winpipes.h"
#else
#include <sys/time.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
NAMESPACE_BEGIN(CryptoPP)
#ifdef USE_WINDOWS_STYLE_SOCKETS
typedef ::SOCKET socket_t; #else
typedef int socket_t; const socket_t INVALID_SOCKET = -1; // cygwin 1.1.4 doesn't have SHUT_RD
const int SD_RECEIVE = 0; const int SD_SEND = 1; const int SD_BOTH = 2; const int SOCKET_ERROR = -1; #endif
#ifndef socklen_t
typedef TYPE_OF_SOCKLEN_T socklen_t; // see config.h
#endif
//! wrapper for Windows or Berkeley Sockets
class Socket { public: //! exception thrown by Socket class
class Err : public OS_Error { public: Err(socket_t s, const std::string& operation, int error); socket_t GetSocket() const {return m_s;}
private: socket_t m_s; };
Socket(socket_t s = INVALID_SOCKET, bool own=false) : m_s(s), m_own(own) {} Socket(const Socket &s) : m_s(s.m_s), m_own(false) {} virtual ~Socket();
bool GetOwnership() const {return m_own;} void SetOwnership(bool own) {m_own = own;}
operator socket_t() {return m_s;} socket_t GetSocket() const {return m_s;} void AttachSocket(socket_t s, bool own=false); socket_t DetachSocket(); void CloseSocket();
void Create(int nType = SOCK_STREAM); void Bind(unsigned int port, const char *addr=NULL); void Bind(const sockaddr* psa, socklen_t saLen); void Listen(int backlog=5); // the next three functions return false if the socket is in nonblocking mode
// and the operation cannot be completed immediately
bool Connect(const char *addr, unsigned int port); bool Connect(const sockaddr* psa, socklen_t saLen); bool Accept(Socket& s, sockaddr *psa=NULL, socklen_t *psaLen=NULL); void GetSockName(sockaddr *psa, socklen_t *psaLen); void GetPeerName(sockaddr *psa, socklen_t *psaLen); unsigned int Send(const byte* buf, size_t bufLen, int flags=0); unsigned int Receive(byte* buf, size_t bufLen, int flags=0); void ShutDown(int how = SD_SEND);
void IOCtl(long cmd, unsigned long *argp); bool SendReady(const timeval *timeout); bool ReceiveReady(const timeval *timeout);
virtual void HandleError(const char *operation) const; void CheckAndHandleError_int(const char *operation, int result) const {if (result == SOCKET_ERROR) HandleError(operation);} void CheckAndHandleError(const char *operation, socket_t result) const {if (result == SOCKET_ERROR) HandleError(operation);} #ifdef USE_WINDOWS_STYLE_SOCKETS
void CheckAndHandleError(const char *operation, BOOL result) const {assert(result==TRUE || result==FALSE); if (!result) HandleError(operation);} void CheckAndHandleError(const char *operation, bool result) const {if (!result) HandleError(operation);} #endif
//! look up the port number given its name, returns 0 if not found
static unsigned int PortNameToNumber(const char *name, const char *protocol="tcp"); //! start Windows Sockets 2
static void StartSockets(); //! calls WSACleanup for Windows Sockets
static void ShutdownSockets(); //! returns errno or WSAGetLastError
static int GetLastError(); //! sets errno or calls WSASetLastError
static void SetLastError(int errorCode);
protected: virtual void SocketChanged() {}
socket_t m_s; bool m_own; };
class SocketsInitializer { public: SocketsInitializer() {Socket::StartSockets();} ~SocketsInitializer() {try {Socket::ShutdownSockets();} catch (...) {}} };
class SocketReceiver : public NetworkReceiver { public: SocketReceiver(Socket &s);
#ifdef USE_BERKELEY_STYLE_SOCKETS
bool MustWaitToReceive() {return true;} #else
~SocketReceiver(); bool MustWaitForResult() {return true;} #endif
bool Receive(byte* buf, size_t bufLen); unsigned int GetReceiveResult(); bool EofReceived() const {return m_eofReceived;}
unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
private: Socket &m_s; bool m_eofReceived;
#ifdef USE_WINDOWS_STYLE_SOCKETS
WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; #else
unsigned int m_lastResult; #endif
};
class SocketSender : public NetworkSender { public: SocketSender(Socket &s);
#ifdef USE_BERKELEY_STYLE_SOCKETS
bool MustWaitToSend() {return true;} #else
~SocketSender(); bool MustWaitForResult() {return true;} bool MustWaitForEof() { return true; } bool EofSent(); #endif
void Send(const byte* buf, size_t bufLen); unsigned int GetSendResult(); void SendEof();
unsigned int GetMaxWaitObjectCount() const {return 1;} void GetWaitObjects(WaitObjectContainer &container, CallStack const& callStack);
private: Socket &m_s; #ifdef USE_WINDOWS_STYLE_SOCKETS
WindowsHandle m_event; OVERLAPPED m_overlapped; bool m_resultPending; DWORD m_lastResult; #else
unsigned int m_lastResult; #endif
};
//! socket-based implementation of NetworkSource
class SocketSource : public NetworkSource, public Socket { public: SocketSource(socket_t s = INVALID_SOCKET, bool pumpAll = false, BufferedTransformation *attachment = NULL) : NetworkSource(attachment), Socket(s), m_receiver(*this) { if (pumpAll) PumpAll(); }
private: NetworkReceiver & AccessReceiver() {return m_receiver;} SocketReceiver m_receiver; };
//! socket-based implementation of NetworkSink
class SocketSink : public NetworkSink, public Socket { public: SocketSink(socket_t s=INVALID_SOCKET, unsigned int maxBufferSize=0, unsigned int autoFlushBound=16*1024) : NetworkSink(maxBufferSize, autoFlushBound), Socket(s), m_sender(*this) {}
void SendEof() {ShutDown(SD_SEND);}
private: NetworkSender & AccessSender() {return m_sender;} SocketSender m_sender; };
NAMESPACE_END
#endif // #ifdef SOCKETS_AVAILABLE
#endif
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