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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose:
//
//=============================================================================
#include "stdafx.h"
#include "hammer.h"
#include "MapEntity.h"
#include "MapStudioModel.h"
#include "OP_Model.h"
#include "ObjectProperties.h"
#include "mapdoc.h"
#include "options.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
#pragma warning( disable : 4355 )
IMPLEMENT_DYNCREATE(COP_Model, CObjectPage)
BEGIN_MESSAGE_MAP(COP_Model, CObjectPage) //{{AFX_MSG_MAP(COP_Model)
ON_WM_HSCROLL() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
const int FRAME_SCROLLBAR_RANGE = 1000;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COP_Model::COP_Model() : CObjectPage(COP_Model::IDD), m_ComboSequence( this ) { //{{AFX_DATA_INIT(COP_Model)
//}}AFX_DATA_INIT
m_pEditObjectRuntimeClass = RUNTIME_CLASS(editCEditGameClass); m_ComboSequence.SetOnlyProvideSuggestions( true ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COP_Model::~COP_Model() { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pDX -
//-----------------------------------------------------------------------------
void COP_Model::DoDataExchange(CDataExchange* pDX) { CObjectPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(COP_Model)
DDX_Control(pDX, IDC_SEQUENCE, m_ComboSequence); DDX_Control(pDX, IDC_FRAME_SCROLLBAR, m_ScrollBarFrame); //}}AFX_DATA_MAP
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : Mode -
// pData -
//-----------------------------------------------------------------------------
void COP_Model::UpdateData( int Mode, PVOID pData, bool bCanEdit ) { __super::UpdateData( Mode, pData, bCanEdit );
if (!IsWindow(m_hWnd) || !pData) { return; } if (Mode == LoadFirstData) { m_ComboSequence.Clear();
CMapStudioModel *pModel = GetModelHelper(); if ( pModel ) { // If they were on a previous animation, remember it and we'll set the combo box to that after
// we tell it the list of suggestions.
char txt[512]; txt[0] = 0; int iSequence = pModel->GetSequence(); if ( iSequence ) pModel->GetSequenceName( iSequence, txt );
// Set the list of suggestions.
CUtlVector<CString> suggestions; int nCount = pModel->GetSequenceCount(); for ( int i = 0; i < nCount; i++ ) { char szName[MAX_PATH]; pModel->GetSequenceName(i, szName); suggestions.AddToTail( szName ); } m_ComboSequence.SetSuggestions( suggestions, 0 ); m_ComboSequence.SetCurSel( iSequence ); }
// Reset the scroll bar
InitScrollRange(); } else if (Mode == LoadData) { Assert(false); }
SetReadOnly( !m_bCanEdit ); }
BOOL COP_Model::OnSetActive() { m_bOldAnimatedModels = Options.view3d.bAnimateModels; Options.view3d.bAnimateModels = true;
CMapStudioModel *pModel = GetModelHelper(); if ( pModel ) { m_nOldSequence = pModel->GetSequence(); }
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED ); }
return CObjectPage::OnSetActive(); }
BOOL COP_Model::OnKillActive() { Options.view3d.bAnimateModels = m_bOldAnimatedModels;
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED ); }
return CObjectPage::OnKillActive(); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool COP_Model::SaveData( SaveData_Reason_t reason ) { if (!IsWindow(m_hWnd)) { return false; }
// If we've closed the dialog or changed focus, reset the model now
if ( reason == SAVEDATA_SELECTION_CHANGED || reason == SAVEDATA_CLOSE ) { CMapStudioModel *pModel = GetModelHelper(); if (pModel != NULL) { pModel->SetSequence( m_nOldSequence ); pModel->SetFrame( 0 ); CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION ); } } }
return true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszClass -
//-----------------------------------------------------------------------------
void COP_Model::UpdateForClass(LPCTSTR pszClass) { if (!IsWindow(m_hWnd)) { return; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : flFrame -
//-----------------------------------------------------------------------------
void COP_Model::UpdateFrameText( int nFrame) { char szFrame[40]; sprintf(szFrame, "%d", nFrame); GetDlgItem(IDC_FRAME_TEXT)->SetWindowText(szFrame); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL COP_Model::OnInitDialog() { CObjectPage::OnInitDialog();
InitScrollRange();
return TRUE; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COP_Model::InitScrollRange( void ) { // Set the frame number scrollbar range
int nMaxRange = FRAME_SCROLLBAR_RANGE; CMapStudioModel *pModel = GetModelHelper(); if (pModel != NULL) { nMaxRange = pModel->GetMaxFrame(); }
// Setup the bar
m_ScrollBarFrame.SetRange( 0, nMaxRange ); m_ScrollBarFrame.SetPos( 0 );
// Start at the zeroth frame
UpdateFrameText( 0 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : nSBCode -
// nPos -
// pScrollBar -
//-----------------------------------------------------------------------------
void COP_Model::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) { if (pScrollBar == (CScrollBar *)&m_ScrollBarFrame) { if ( nSBCode == SB_ENDSCROLL ) return;
CMapStudioModel *pModel = GetModelHelper(); if (pModel != NULL) { pModel->SetFrame( nPos ); UpdateFrameText( nPos );
Options.view3d.bAnimateModels = false; // Pause animations while we're scrubbing
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED ); } } } CPropertyPage::OnHScroll(nSBCode, nPos, pScrollBar); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COP_Model::OnTextChanged( const char *pText ) { CMapStudioModel *pModel = GetModelHelper(); if (pModel != NULL) { int iSequence = pModel->GetSequenceIndex( pText ); if ( iSequence != -1 ) pModel->SetSequence( iSequence );
pModel->SetFrame( 0 );
InitScrollRange();
Options.view3d.bAnimateModels = true; // They've changed sequences, so allow animation again
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if ( pDoc ) { pDoc->UpdateAllViews( MAPVIEW_UPDATE_ANIMATION|MAPVIEW_OPTIONS_CHANGED ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapStudioModel *COP_Model::GetModelHelper(void) { if ( m_pObjectList->Count() == 0 ) return NULL;
CMapClass *pObject = (CUtlReference< CMapClass >)m_pObjectList->Element( 0 );
if (pObject != NULL) { CMapEntity *pEntity = dynamic_cast <CMapEntity *>(pObject); if (pEntity != NULL) { CMapStudioModel *pModel = pEntity->GetChildOfType((CMapStudioModel *)NULL); return pModel; } } return NULL; }
//-----------------------------------------------------------------------------
// Purpose: sets the controls to be read only
// Input : bReadOnly - indicates if the controls should be read only
//-----------------------------------------------------------------------------
void COP_Model::SetReadOnly( bool bReadOnly ) { m_ComboSequence.EnableWindow( bReadOnly ? FALSE : TRUE ); m_ScrollBarFrame.EnableWindow( bReadOnly ? FALSE : TRUE ); }
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