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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "History.h"
#include "MainFrm.h"
#include "MapDefs.h"
#include "MapDoc.h"
#include "MapView2D.h"
#include "MapView3D.h"
#include "Options.h"
#include "StatusBarIDs.h"
#include "ToolBlock.h"
#include "ToolManager.h"
#include "vgui/Cursor.h"
#include "Selection.h"
class CToolBlockMessageWnd : public CWnd { public:
bool Create(void); void PreMenu2D(CToolBlock *pTool, CMapView2D *pView);
protected:
//{{AFX_MSG_MAP(CToolBlockMessageWnd)
afx_msg void OnCreateObject(); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CToolBlock *m_pToolBlock; CMapView2D *m_pView2D; };
static CToolBlockMessageWnd s_wndToolMessage; static const char *g_pszClassName = "ValveEditor_BlockToolWnd";
BEGIN_MESSAGE_MAP(CToolBlockMessageWnd, CWnd) //{{AFX_MSG_MAP(CToolMessageWnd)
ON_COMMAND(ID_CREATEOBJECT, OnCreateObject) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Creates the hidden window that receives context menu commands for the
// block tool.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CToolBlockMessageWnd::Create(void) { WNDCLASS wndcls; memset(&wndcls, 0, sizeof(WNDCLASS)); wndcls.lpfnWndProc = AfxWndProc; wndcls.hInstance = AfxGetInstanceHandle(); wndcls.lpszClassName = g_pszClassName;
if (!AfxRegisterClass(&wndcls)) { return(false); }
return(CWnd::CreateEx(0, g_pszClassName, g_pszClassName, 0, CRect(0, 0, 10, 10), NULL, 0) == TRUE); }
//-----------------------------------------------------------------------------
// Purpose: Attaches the block tool to this window before activating the context
// menu.
//-----------------------------------------------------------------------------
void CToolBlockMessageWnd::PreMenu2D(CToolBlock *pToolBlock, CMapView2D *pView) { Assert(pToolBlock != NULL); m_pToolBlock = pToolBlock; m_pView2D = pView; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CToolBlockMessageWnd::OnCreateObject() { m_pToolBlock->CreateMapObject(m_pView2D); }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CToolBlock::CToolBlock(void) { // We always show our dimensions when we render.
SetDrawFlags(GetDrawFlags() | Box3D::boundstext); SetDrawColors(Options.colors.clrToolHandle, Options.colors.clrToolBlock); }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CToolBlock::~CToolBlock(void) { }
//-----------------------------------------------------------------------------
// Purpose: Handles key down events in the 2D view.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags) { switch (nChar) { case VK_RETURN: { if ( !IsEmpty() ) { CreateMapObject(pView); }
return true; }
case VK_ESCAPE: { OnEscape(); return true; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: Handles context menu events in the 2D view.
// Input : Per CWnd::OnContextMenu.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { static CMenu menu, menuCreate; static bool bInit = false;
if (!bInit) { bInit = true;
// Create the menu.
menu.LoadMenu(IDR_POPUPS); menuCreate.Attach(::GetSubMenu(menu.m_hMenu, 1));
// Create the window that handles menu messages.
s_wndToolMessage.Create(); }
if ( !pView->PointInClientRect(vPoint) ) { return false; }
if ( !IsEmpty() ) { if ( HitTest(pView, vPoint, false) ) { CPoint ptScreen( vPoint.x,vPoint.y); pView->ClientToScreen(&ptScreen);
s_wndToolMessage.PreMenu2D(this, pView); menuCreate.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, &s_wndToolMessage); } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button down events in the 2D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { Tool3D::OnLMouseDown3D(pView, nFlags, vPoint);
//
// If we have a box, see if they clicked on any part of it.
//
if ( !IsEmpty() ) { if ( HitTest( pView, vPoint, true ) ) { // just update current block
StartTranslation( pView, vPoint, m_LastHitTestHandle ); return true; } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button down events in the 2D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { Tool3D::OnLMouseDown2D(pView, nFlags, vPoint);
// If we have a box, see if they clicked on any part of it.
if ( !IsEmpty() ) { if ( HitTest( pView, vPoint, true ) ) { // just update current block
StartTranslation( pView, vPoint, m_LastHitTestHandle ); return true; } } return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button up events in the 2D view.
// Input : Per CWnd::OnLButtonUp.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { Tool3D::OnLMouseUp2D(pView, nFlags, vPoint);
if (IsTranslating()) { FinishTranslation(true); }
m_pDocument->UpdateStatusbar(); return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles left mouse button up events in the 2D view.
// Input : Per CWnd::OnLButtonUp.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { Tool3D::OnLMouseUp3D(pView, nFlags, vPoint);
if (IsTranslating()) { FinishTranslation(true); }
m_pDocument->UpdateStatusbar();
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles mouse move events in the 2D view.
// Input : Per CWnd::OnMouseMove.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint) { vgui::HCursor hCursor = vgui::dc_arrow;
// Snap it to the grid.
unsigned int uConstraints = GetConstraints( nFlags );
Tool3D::OnMouseMove2D(pView, nFlags, vPoint); //
//
// Convert to world coords.
//
Vector vecWorld; pView->ClientToWorld(vecWorld, vPoint); //
// Update status bar position display.
//
char szBuf[128];
if ( uConstraints & constrainSnap ) m_pDocument->Snap(vecWorld,uConstraints);
sprintf(szBuf, " @%.0f, %.0f ", vecWorld[pView->axHorz], vecWorld[pView->axVert]); SetStatusText(SBI_COORDS, szBuf); if ( IsTranslating() ) { Tool3D::UpdateTranslation( pView, vPoint, uConstraints);
hCursor = vgui::dc_none; } else if ( m_bMouseDragged[MOUSE_LEFT] ) { // Starting a new box. Build a starting point for the drag.
pView->SetCursor( "Resource/block.cur" );
Vector vecStart; pView->ClientToWorld(vecStart, m_vMouseStart[MOUSE_LEFT] ); // Snap it to the grid.
if ( uConstraints & constrainSnap ) m_pDocument->Snap( vecStart, uConstraints);
// Start the new box with the extents of the last selected thing.
Vector bmins,bmaxs; m_pDocument->GetSelection()->GetLastValidBounds(bmins, bmaxs);
vecStart[pView->axThird] = bmins[pView->axThird];
StartNew(pView, vPoint, vecStart, pView->GetViewAxis() * (bmaxs-bmins) ); } else if ( !IsEmpty() ) { // If the cursor is on a handle, set it to a cross.
if ( HitTest(pView, vPoint, true) ) { hCursor = UpdateCursor( pView, m_LastHitTestHandle, m_TranslateMode ); } }
if ( hCursor != vgui::dc_none ) pView->SetCursor( hCursor );
return true; }
bool CToolBlock::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { Tool3D::OnMouseMove3D(pView, nFlags, vPoint);
if ( IsTranslating() ) { unsigned int uConstraints = GetConstraints( nFlags );
// If they are dragging with a valid handle, update the views.
Tool3D::UpdateTranslation( pView, vPoint, uConstraints ); }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles key down events in the 3D view.
// Input : Per CWnd::OnKeyDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolBlock::OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags) { switch (nChar) { case VK_RETURN: { if ( !IsEmpty() ) { CreateMapObject(pView); }
return true; }
case VK_ESCAPE: { OnEscape(); return true; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose: Handles the escape key in the 2D or 3D views.
//-----------------------------------------------------------------------------
void CToolBlock::OnEscape(void) { //
// If we have nothing blocked, go back to the pointer tool.
//
if ( IsEmpty() ) { ToolManager()->SetTool(TOOL_POINTER); } //
// We're blocking out a region, so clear it.
//
else { SetEmpty(); } }
//-----------------------------------------------------------------------------
// Purpose: Creates a solid in the given view.
//-----------------------------------------------------------------------------
void CToolBlock::CreateMapObject(CMapView *pView) { CMapWorld *pWorld = m_pDocument->GetMapWorld();
if (!(bmaxs[0] - bmins[0]) || !(bmaxs[1] - bmins[1]) || !(bmaxs[2] - bmins[2])) { AfxMessageBox("The box is empty."); SetEmpty(); return; }
BoundBox NewBox = *this; if (Options.view2d.bOrientPrimitives) { switch (pView->GetDrawType()) { case VIEW2D_XY: { break; }
case VIEW2D_YZ: { NewBox.Rotate90(AXIS_Y); break; }
case VIEW2D_XZ: { NewBox.Rotate90(AXIS_X); break; } } }
// Create the object within the given bounding box.
CMapClass *pObject = GetMainWnd()->m_ObjectBar.CreateInBox(&NewBox, pView); if (pObject == NULL) { SetEmpty(); return; }
m_pDocument->ExpandObjectKeywords(pObject, pWorld);
GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "New Object");
m_pDocument->AddObjectToWorld(pObject);
//
// Do we need to rotate this object based on the view we created it in?
//
if (Options.view2d.bOrientPrimitives) { Vector center; pObject->GetBoundsCenter( center );
QAngle angles(0, 0, 0); switch (pView->GetDrawType()) { case VIEW2D_XY: { break; } case VIEW2D_YZ: { angles[1] = 90.f; pObject->TransRotate(center, angles); break; }
case VIEW2D_XZ: { angles[0] = 90.f; pObject->TransRotate(center, angles); break; } } }
GetHistory()->KeepNew(pObject);
// Select the new object.
m_pDocument->SelectObject(pObject, scClear|scSelect|scSaveChanges);
m_pDocument->SetModifiedFlag();
SetEmpty(); ResetBounds(); }
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