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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Tool used for picking entities. This is used anywhere a field that
// contains an entity name is found.
//
// Left click - single select entity
// +Ctrl - multiselect a single entity
//
//=============================================================================//
#include "stdafx.h"
#include "resource.h"
#include "ToolPickEntity.h"
#include "MapViewLogical.h"
#include "MapView3D.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: Constructor. Inits data members.
//-----------------------------------------------------------------------------
CToolPickEntity::CToolPickEntity(void) { m_pNotifyTarget = NULL; m_bAllowMultiSelect = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CToolPickEntity::~CToolPickEntity(void) { }
//-----------------------------------------------------------------------------
// Purpose: Enables or disables multiselect for this tool.
//-----------------------------------------------------------------------------
void CToolPickEntity::AllowMultiSelect(bool bAllow) { m_bAllowMultiSelect = bAllow;
//
// Shouldn't ever happen, but you never know.
//
if ((!bAllow) && (m_Entities.Count() > 1)) { CMapEntity *pEntity = m_Entities[0].pEntity; DeselectAll(); SelectEntity(pEntity); } }
//-----------------------------------------------------------------------------
// Purpose: Called when the tool is deactivated.
// Input : eNewTool - The ID of the tool that is being activated.
//-----------------------------------------------------------------------------
void CToolPickEntity::OnDeactivate() { DeselectAll(); }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { bool bControl = ((nFlags & MK_CONTROL) != 0);
unsigned long uEntity; CMapClass *pObject = pView->NearestObjectAt( vPoint, uEntity); if (pObject != NULL) { CMapClass *pSelObject = pObject->PrepareSelection(selectObjects); CMapEntity *pEntity = dynamic_cast <CMapEntity *>(pSelObject); if (pEntity != NULL) { //
// We clicked on an entity.
//
if ((!m_bAllowMultiSelect) || (!bControl)) { // Single select.
DeselectAll(); SelectEntity(pEntity); } else { // Multiselect.
CycleSelectEntity(pEntity); }
if (m_pNotifyTarget) { m_pNotifyTarget->OnNotifyPickEntity(this); } } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { bool bControl = ((nFlags & MK_CONTROL) != 0);
HitInfo_t hitData; int nHits = pView->ObjectsAt( vPoint, &hitData, 1 ); if ( ( nHits > 0 ) && hitData.pObject ) { CMapClass *pSelObject = hitData.pObject->PrepareSelection( selectObjects ); CMapEntity *pEntity = dynamic_cast <CMapEntity *>( pSelObject ); if (pEntity != NULL) { //
// We clicked on an entity.
//
if ((!m_bAllowMultiSelect) || (!bControl)) { // Single select.
DeselectAll(); SelectEntity(pEntity); } else { // Multiselect.
CycleSelectEntity(pEntity); }
if (m_pNotifyTarget) { m_pNotifyTarget->OnNotifyPickEntity(this); } } }
return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the left mouse button double click message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the right mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the mouse button up message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { return true; }
//-----------------------------------------------------------------------------
// Purpose: Handles the mouse move message in the 3D view.
// Input : pView - The view that the event occurred in.
// nFlags - Flags per the Windows mouse message.
// point - Point in client coordinates where the event occurred.
// Output : Returns true if the message was handled by the tool, false if not.
//-----------------------------------------------------------------------------
bool CToolPickEntity::OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint) { SetEyedropperCursor(); return true; }
bool CToolPickEntity::OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { SetEyedropperCursor(); return true; }
//-----------------------------------------------------------------------------
// Purpose: Sets the cursor to the eyedropper cursor.
//-----------------------------------------------------------------------------
void CToolPickEntity::SetEyedropperCursor(void) { static HCURSOR hcurEyedropper = NULL; if (!hcurEyedropper) { hcurEyedropper = LoadCursor(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDC_EYEDROPPER)); } SetCursor(hcurEyedropper); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
//-----------------------------------------------------------------------------
void CToolPickEntity::CycleSelectEntity(CMapEntity *pEntity) { int nIndex = FindEntity(pEntity); if (nIndex != -1) { //
// The entity is in our list, update its selection state.
//
if (m_Entities[nIndex].eState == EntityState_Partial) { DeselectEntity(nIndex); } else if (m_Entities[nIndex].eState == EntityState_Select) { if (m_Entities[nIndex].eOriginalState == EntityState_Partial) { m_Entities[nIndex].eState = EntityState_Partial; //pEntity->SetSelectionState(SELECT_MULTI_PARTIAL);
} else { DeselectEntity(nIndex); } } else if (m_Entities[nIndex].eState == EntityState_None) { m_Entities[nIndex].eState = EntityState_Select; //pEntity->SetSelectionState(SELECT_NORMAL);
} } else { //
// The entity is not in our list, add it.
//
AddToList(pEntity, EntityState_Select); //pEntity->SetSelectionState(SELECT_NORMAL);
} }
//-----------------------------------------------------------------------------
// Purpose: Sets the fully selected and partially selected entities for the picker.
// Input : EntityListFull -
// EntityListPartial -
//-----------------------------------------------------------------------------
void CToolPickEntity::SetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial) { m_Entities.RemoveAll();
for (int i = 0; i < EntityListFull.Count(); i++) { CMapEntity *pEntity = EntityListFull.Element(i);
AddToList(pEntity, EntityState_Select); pEntity->SetSelectionState(SELECT_NORMAL); }
for (int i = 0; i < EntityListPartial.Count(); i++) { CMapEntity *pEntity = EntityListPartial.Element(i);
AddToList(pEntity, EntityState_Partial); pEntity->SetSelectionState(SELECT_MULTI_PARTIAL); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
//-----------------------------------------------------------------------------
int CToolPickEntity::FindEntity(CMapEntity *pEntity) { for (int i = 0; i < m_Entities.Count(); i++) { if (m_Entities[i].pEntity == pEntity) { return i; } }
return -1; }
//-----------------------------------------------------------------------------
// Purpose: Clears the selection set.
//-----------------------------------------------------------------------------
void CToolPickEntity::DeselectAll(void) { for (int i = 0; i < m_Entities.Count(); i++) { m_Entities[i].pEntity->SetSelectionState(SELECT_NONE); }
m_Entities.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose: Selects the entity unconditionally.
// Input : pEntity - entity to select.
//-----------------------------------------------------------------------------
void CToolPickEntity::SelectEntity(CMapEntity *pEntity) { int nIndex = FindEntity(pEntity); if (nIndex != -1) { //
// The entity is in our list, update its selection state.
//
m_Entities[nIndex].eState = EntityState_Select; pEntity->SetSelectionState(SELECT_NORMAL); } else { //
// The entity is not in our list, add it.
//
AddToList(pEntity, EntityState_Select); pEntity->SetSelectionState(SELECT_NORMAL); } }
//-----------------------------------------------------------------------------
// Purpose: Deselects the given entity.
//-----------------------------------------------------------------------------
void CToolPickEntity::DeselectEntity(CMapEntity *pEntity) { int nIndex = FindEntity(pEntity); if (nIndex != -1) { DeselectEntity(nIndex); } }
//-----------------------------------------------------------------------------
// Purpose: Removes the entity at the given index from the selection set.
// Input : nIndex - Index of the entity in the selection list.
//-----------------------------------------------------------------------------
void CToolPickEntity::DeselectEntity(int nIndex) { Assert(m_Entities.IsValidIndex(nIndex));
if (m_Entities.IsValidIndex(nIndex)) { if (m_Entities[nIndex].eOriginalState != EntityState_Partial) { m_Entities[nIndex].pEntity->SetSelectionState(SELECT_NONE);
//
// Remove the entity from our list.
//
RemoveFromList(nIndex); } else { //
// Just set the state to deselected so we can cycle back to partial selection.
//
m_Entities[nIndex].pEntity->SetSelectionState(SELECT_NONE); m_Entities[nIndex].eState = EntityState_None; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pEntity -
// eState -
//-----------------------------------------------------------------------------
void CToolPickEntity::AddToList(CMapEntity *pEntity, EntityState_t eState) { int nIndex = m_Entities.AddToTail(); m_Entities[nIndex].pEntity = pEntity; m_Entities[nIndex].eState = eState; m_Entities[nIndex].eOriginalState = eState; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : nIndex -
//-----------------------------------------------------------------------------
void CToolPickEntity::RemoveFromList(int nIndex) { Assert(m_Entities.IsValidIndex(nIndex));
if (m_Entities.IsValidIndex(nIndex)) { m_Entities.FastRemove(nIndex); } }
//-----------------------------------------------------------------------------
// Purpose: Returns lists of fully selected and partially selected entities.
//-----------------------------------------------------------------------------
void CToolPickEntity::GetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial) { EntityListFull.RemoveAll(); EntityListPartial.RemoveAll();
for (int i = 0; i < m_Entities.Count(); i++) { if (m_Entities[i].eState == EntityState_Select) { EntityListFull.AddToTail(m_Entities[i].pEntity); } else if (m_Entities[i].eState == EntityState_Partial) { EntityListPartial.AddToTail(m_Entities[i].pEntity); } } }
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