Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FACEEDITSHEET_H
#define FACEEDITSHEET_H
#pragma once
#include <afxtempl.h>
#include "FaceEdit_MaterialPage.h"
#include "FaceEdit_DispPage.h"
class CMapFace; class CMapSolid;
//=============================================================================
//
// Face Edit Sheet
//
class CFaceEditSheet : public CPropertySheet { DECLARE_DYNAMIC( CFaceEditSheet )
public:
// solid/face selection structure
typedef struct { CMapDoc *pMapDoc; // From whence it came, so if we close the CMapDoc we can unselect it.
CMapFace *pMapFace; CMapSolid *pMapSolid; } StoredFace_t;
//=========================================================================
//
// Creation/Destruction
//
CFaceEditSheet( LPCTSTR pszCaption, CWnd *pParentWnd = NULL, UINT iSelectPage = 0 ); virtual ~CFaceEditSheet();
BOOL Create( CWnd *pParentWnd ); void Setup( void );
//=========================================================================
//
// Update
//
void SetVisibility( bool bVisible ); inline void NotifyGraphicsChanged( void );
void CloseAllPageDialogs( void );
void UpdateControls( void ); // Called when the CMapDoc goes away. Don't hang onto old face pointers that come from this doc.
void ClearFaceListByMapDoc( CMapDoc *pDoc );
//=========================================================================
//
// Selection
//
enum { FACE_LIST_SIZE = 32 };
enum { id_SwitchModeStart = 0x100, ModeLiftSelect, ModeLift, ModeSelect, ModeApply, ModeApplyAll, ModeApplyLightmapScale, ModeAlignToView, id_SwitchModeEnd };
enum { cfToggle = 0x01, // toggle - if selected, then unselect
cfSelect = 0x02, // select
cfUnselect = 0x04, // unselect
cfClear = 0x08, // clear face list
cfEdgeAlign = 0x10 // align face texture coordinates to 3d view alignment - should be here???
};
void ClickFace( CMapSolid *pSolid, int faceIndex, int cmd, int clickMode = -1 ); inline void SetClickMode( int mode ); inline int GetClickMode( void );
void EnableUpdate( bool bEnable ); inline bool HasUpdateEnabled( void ); inline int GetFaceListCount( void ); inline CMapFace *GetFaceListDataFace( int index ); inline CMapSolid *GetFaceListDataSolid( int index );
// Called when a new material is detected.
void NotifyNewMaterial( IEditorTexture *pTex ); //=========================================================================
//
// Virtual Overrides
//
//{{AFX_VIRTUAL( CFaceEditSheet )
virtual BOOL PreTranslateMessage( MSG *pMsg ); //}}AFX_VIRTUAL
CFaceEditMaterialPage m_MaterialPage; // material "page"
CFaceEditDispPage m_DispPage; // displacement "page"
protected:
CUtlVector<StoredFace_t> m_Faces; // face list
// CFaceEditMaterialPage m_MaterialPage; // material "page"
// CFaceEditDispPage m_DispPage; // displacement "page"
int m_ClickMode; // lame this is here!!!! -- see CMapDoc (SelectFace)
bool m_bEnableUpdate; // update the dialog (true/false)
//=========================================================================
//
// Creation/Destruction
//
void SetupPages( void ); void SetupButtons( void );
//=========================================================================
//
// Selection
//
void ClearFaceList( void ); int FindFaceInList( CMapFace *pFace );
//=========================================================================
//
// Message Map
//
//{{AFX_MSG( CFaceEditSheet )
afx_msg void OnClose( void ); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CFaceEditSheet::NotifyGraphicsChanged( void ) { m_MaterialPage.NotifyGraphicsChanged(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CFaceEditSheet::SetClickMode( int mode ) { m_ClickMode = mode; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CFaceEditSheet::GetClickMode( void ) { return m_ClickMode; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline int CFaceEditSheet::GetFaceListCount( void ) { return m_Faces.Count(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CMapFace *CFaceEditSheet::GetFaceListDataFace( int index ) { return m_Faces[index].pMapFace; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline CMapSolid *CFaceEditSheet::GetFaceListDataSolid( int index ) { return m_Faces[index].pMapSolid; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline bool CFaceEditSheet::HasUpdateEnabled( void ) { return m_bEnableUpdate; }
#endif // FACEEDITSHEET_H
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