Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef _GAMEPALETTE_H
#define _GAMEPALETTE_H
//
// Snippet from the deprecated 'd3drmdef.h'
//
typedef enum _D3DRMPALETTEFLAGS { D3DRMPALETTE_FREE, /* renderer may use this entry freely */ D3DRMPALETTE_READONLY, /* fixed but may be used by renderer */ D3DRMPALETTE_RESERVED /* may not be used by renderer */ } D3DRMPALETTEFLAGS, *LPD3DRMPALETTEFLAGS;
typedef struct _D3DRMPALETTEENTRY { unsigned char red; /* 0 .. 255 */ unsigned char green; /* 0 .. 255 */ unsigned char blue; /* 0 .. 255 */ unsigned char flags; /* one of D3DRMPALETTEFLAGS */ } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY;
class CGamePalette { public: CGamePalette(); ~CGamePalette();
BOOL Create(LPCTSTR pszFile);
void SetBrightness(float fValue); float GetBrightness();
operator LOGPALETTE*() { return pPalette; } operator D3DRMPALETTEENTRY*() { return (D3DRMPALETTEENTRY*) pPalette->palPalEntry; } operator CPalette*() { return &GDIPalette; }
private: float fBrightness;
// CPalette:
CPalette GDIPalette;
// palette working with:
LOGPALETTE *pPalette; // to convert & store in pPalette:
LOGPALETTE *pOriginalPalette;
// file stored in:
CString strFile;
// sizeof each palette:
size_t uPaletteBytes; };
#endif
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