Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // HAMMER_DLL.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_win32_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories ".;$BASE;$SRCDIR\common\shaderdll,$SRCDIR\common\iostream;$SRCDIR\dx9sdk\include;$SRCDIR\engine;$SRCDIR\game\shared;$SRCDIR\utils\common;$SRCDIR\public\wintab\include" $PreprocessorDefinitions "$BASE;VALVE;PROTECTED_THINGS_DISABLE;VERSION_SAFE_STEAM_API_INTERFACES;NO_WARN_MBCS_MFC_DEPRECATION" $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $AdditionalOptions "/EHa /MP" }
$Linker { $AdditionalDependencies "$BASE winmm.lib rpcrt4.lib psapi.lib $SRCDIR\public\wintab\lib\i386\wntab32x.lib" } }
$Configuration "Debug" { $Compiler { $PrecompiledHeaderFile "Hammer___Win32_Debug/hammer.pch" } }
$Configuration "Release" { $Compiler { $PrecompiledHeaderFile "Hammer___Win32_Release/hammer.pch" } }
$Project "hammer_dll" { $Folder "Source Files" { -$File "$SRCDIR\public\tier0\memoverride.cpp" $File "$SRCDIR\public\tier0\memoverride.cpp" { $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;NO_MEMOVERRIDE_NEW_DELETE;_ALLOW_RUNTIME_LIBRARY_MISMATCH;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_MSC_VER_MISMATCH;%(PreprocessorDefinitions)" $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$File "stdafx.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } $File "$SRCDIR\public\builddisp.cpp" \ "buildnum.cpp" \ "camera.cpp" \ "$SRCDIR\public\chunkfile.cpp" \ "$SRCDIR\public\collisionutils.cpp" \ "$SRCDIR\common\ConfigManager.cpp" \ "$SRCDIR\common\SourceAppInfo.cpp" \ "$SRCDIR\public\disp_common.cpp" \ "$SRCDIR\public\disp_powerinfo.cpp" \ "$SRCDIR\public\filesystem_helpers.cpp" \ "$SRCDIR\public\filesystem_init.cpp" \ "hammer_mathlib.cpp" \ "$SRCDIR\public\keyframe\keyframe.cpp" \ "$SRCDIR\public\rope_physics.cpp" \ "saveinfo.cpp" \ "$SRCDIR\public\simple_physics.cpp" \ "$SRCDIR\public\studio.cpp" \ "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ "viewersettings.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "activeitemlist.h" $File "$SRCDIR\public\tier0\afxmem_override.cpp" $File "AnchorMgr.cpp" $File "AnchorMgr.h" $File "axes2.cpp" $File "axes2.h" $File "blockarray.h" $File "boundbox.cpp" $File "boundbox.h" $File "brushops.cpp" $File "brushops.h" $File "bsplighting.cpp" $File "bsplighting.h" $File "bsplightingthread.cpp" $File "bsplightingthread.h" $File "$SRCDIR\public\builddisp.h" $File "camera.h" $File "childfrm.cpp" $File "childfrm.h" $File "$SRCDIR\public\chunkfile.h" $File "clipcode.cpp" $File "clipcode.h" $File "clock.cpp" $File "cmdhandlers.h" $File "cmdsyncmesh.cpp" $File "cmdsyncmesh.h" $File "$SRCDIR\public\collisionutils.h" $File "controlbarids.h" $File "createarch.cpp" $File "culltreenode.cpp" $File "culltreenode.h" $File "custommessages.h" $File "detailobjects.cpp" $File "detailobjects.h" $File "$SRCDIR\public\disp_common.h" $File "dispmanager.cpp" $File "dispmanager.h" $File "dispmapimagefilter.cpp" $File "dispmapimagefilter.h" $File "disppaint.cpp" $File "disppaint.h" $File "dispsew.cpp" $File "dispsew.h" $File "DispShore.cpp" $File "DispShore.h" $File "dispsubdiv.cpp" $File "dispsubdiv.h" $File "dynamicdialogwnd.cpp" $File "dynamicdialogwnd.h" $File "editgameclass.cpp" $File "editgameclass.h" $File "editgameconfigs.cpp" $File "editgameconfigs.h" $File "editgroups.h" $File "entityconnection.cpp" $File "entityconnection.h" $File "error3d.h" $File "events.cpp" $File "faceedit_disppage.h" $File "faceedit_materialpage.h" $File "faceeditsheet.h" $File "FileChangeWatcher.h" $File "FileChangeWatcher.cpp" $File "filtercontrol.h" $File "FilteredComboBox.cpp" $File "gameconfig.cpp" $File "gameconfig.h" $File "gamepalette.cpp" $File "gamepalette.h" $File "gizmo.cpp" $File "gizmo.h" $File "globalfunctions.h" $File "gridnav.cpp" $File "gridnav.h" $File "hammer.cpp" $File "hammer.h" $File "hammer.rc" $File "hammer_mathlib.h" $File "HammerScene.cpp" $File "HammerScene.h" $File "HammerVGui.cpp" $File "HammerVGui.h" $File "helperfactory.cpp" $File "history.cpp" $File "history.h" $File "ibsplighting.h" $File "iconcombobox.cpp" $File "iconcombobox.h" $File "$SRCDIR\public\interpolatortypes.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "$SRCDIR\public\ivraddll.h" $File "keyboard.cpp" $File "keyboard.h" $File "$SRCDIR\public\keyframe\keyframe.h" $File "listboxex.cpp" $File "listboxex.h" $File "loadsave_map.cpp" $File "loadsave_rmf.cpp" $File "lpreview_thread.cpp" $File "lprvwindow.cpp" $File "mainfrm.cpp" $File "mainfrm.h" $File "makeprefablibrary.cpp" $File "manifest.cpp" $File "manifest.h" $File "manifestdialog.cpp" $File "manifestdialog.h" $File "mapdefs.h" $File "mapdoc.cpp" $File "maperrorsdlg.h" $File "mapinfodlg.h" $File "mappath.cpp" $File "mappath.h" $File "mapview.cpp" $File "mapview.h" $File "mapview2d.cpp" $File "mapview2d.h" $File "mapview2dbase.cpp" $File "mapview2dbase.h" $File "mapview3d.cpp" $File "mapview3d.h" $File "mapviewlogical.cpp" $File "mapviewlogical.h" $File "materialproxyfactory_wc.cpp" $File "materialproxyfactory_wc.h" $File "mdiclientwnd.cpp" $File "mdiclientwnd.h" $File "messagewnd.cpp" $File "messagewnd.h" $File "misc.cpp" $File "ModelBrowser.cpp" $File "ModelBrowser.h" $File "particlebrowser.cpp" $File "particlebrowser.h" $File "modelfactory.h" $File "mychecklistbox.h" $File "newdoctype.h" $File "newkeyvalue.h" $File "NewVisGroupDlg.h" $File "noise.cpp" $File "objectbar.cpp" $File "objectbar.h" $File "objectpage.h" $File "objectproperties.h" $File "op_entity.h" $File "op_flags.h" $File "op_groups.h" $File "op_input.h" $File "OP_Model.h" $File "op_output.h" $File "optbuild.h" $File "optconfigs.h" $File "optgeneral.h" $File "optionproperties.h" $File "options.cpp" $File "options.h" $File "opttextures.h" $File "optview2d.h" $File "optview3d.h" $File "osver.cpp" $File "pakdoc.h" $File "pakframe.h" $File "pakviewdirec.h" $File "pakviewfiles.h" $File "PopupMenus.h" $File "prefab3d.cpp" $File "prefab3d.h" $File "prefabs.cpp" $File "prefabs.h" $File "progdlg.h" $File "Render.cpp" $File "render2d.cpp" $File "render2d.h" $File "render3dms.cpp" $File "render3dms.h" $File "RenderUtils.cpp" $File "RenderUtils.h" $File "resource.h" $File "richeditctrlex.cpp" $File "richeditctrlex.h" $File "runcommands.cpp" $File "runcommands.h" $File "runmap.cpp" $File "runmap.h" $File "saveinfo.h" $File "ScenePreviewDlg.cpp" $File "ScenePreviewDlg.h" $File "searchbox.h" $File "Selection.cpp" $File "shell.h" $File "SoundBrowser.cpp" $File "SoundBrowser.h" $File "soundsystem.cpp" $File "soundsystem.h" $File "splash.cpp" $File "splash.h" $File "sprite.cpp" $File "ssolid.cpp" $File "ssolid.h" $File "statusbarids.h" $File "stdafx.h" $File "$SRCDIR\utils\common\scriplib.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "tablet.cpp" $File "tablet.h" $File "$SRCDIR\common\vmfentitysupport.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } $File "$SRCDIR\common\vmfmeshdatasupport.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$File "stocksolids.cpp" $File "stocksolids.h" $File "studiomodel.cpp" $File "studiomodel.h" $File "targetnamecombo.cpp" $File "targetnamecombo.h" $File "texturebar.h" $File "texturebox.cpp" $File "texturebox.h" $File "texturebrowser.h" $File "textureconverter.cpp" $File "textureconverter.h" $File "texturewindow.cpp" $File "texturewindow.h" $File "titlewnd.cpp" $File "titlewnd.h" $File "treelist.cpp" $File "treelist.h" $File "tooldefs.h" $File "VGuiWnd.cpp" $File "VGuiWnd.h" $File "viewersettings.h" $File "visgroup.cpp" $File "visgroup.h" $File "wndtex.h"
$Folder "Map classes" { $File "mapalignedbox.cpp" $File "mapalignedbox.h" $File "mapanimator.cpp" $File "mapanimator.h" $File "mapatom.h" $File "MapAxisHandle.cpp" $File "MapAxisHandle.h" $File "mapclass.cpp" $File "mapclass.h" $File "mapcylinder.cpp" $File "mapcylinder.h" $File "mapdecal.cpp" $File "mapdecal.h" $File "mapdisp.cpp" $File "mapdisp.h" $File "mapdoc.h" $File "mapentity.cpp" $File "mapentity.h" $File "mapface.cpp" $File "mapface.h" $File "mapfrustum.cpp" $File "mapfrustum.h" $File "mapgroup.cpp" $File "mapgroup.h" $File "maphelper.cpp" $File "mapinstance.cpp" $File "mapinstance.h" $File "mapkeyframe.cpp" $File "mapkeyframe.h" $File "maplight.cpp" $File "maplight.h" $File "maplightcone.cpp" $File "maplightcone.h" $File "mapline.cpp" $File "mapline.h" $File "maplineoccluder.cpp" $File "maplineoccluder.h" $File "mapoccluder.cpp" $File "mapoccluder.h" $File "mapoverlay.cpp" $File "mapoverlay.h" $File "mapoverlaytrans.cpp" $File "mapoverlaytrans.h" $File "mapplayerhullhandle.cpp" $File "mapplayerhullhandle.h" $File "mappoint.cpp" $File "mappoint.h" $File "mappointhandle.cpp" $File "mappointhandle.h" $File "mapquadbounds.cpp" $File "mapquadbounds.h" $File "mapsidelist.cpp" $File "mapsidelist.h" $File "mapsolid.cpp" $File "mapsolid.h" $File "mapsphere.cpp" $File "mapsphere.h" $File "mapsprite.cpp" $File "mapstudiomodel.cpp" $File "mapstudiomodel.h" $File "mapsweptplayerhull.cpp" $File "mapsweptplayerhull.h" $file "mapviewer.cpp" $file "mapviewer.h" $File "mapworld.cpp" $File "mapworld.h" $File "mapworldtext.h" $File "mapworldtext.cpp" }
$Folder "Foundry" { $File "foundrytool.cpp" $File "foundrytool.h" $File "$SRCDIR\public\registry.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } } }
$Folder "Tools" { $File "box3d.cpp" $File "box3d.h" $File "tool3d.cpp" $File "tool3d.h" $File "ToolAxisHandle.cpp" $File "ToolAxisHandle.h" $File "ToolBase.cpp" $File "ToolBlock.cpp" $File "ToolBlock.h" $File "ToolCamera.cpp" $File "ToolCamera.h" $File "ToolClipper.cpp" $File "ToolClipper.h" $File "ToolCordon.cpp" $File "ToolCordon.h" $File "ToolDecal.cpp" $File "ToolDecal.h" $File "tooldisplace.cpp" $File "tooldisplace.h" $File "ToolEntity.cpp" $File "ToolEntity.h" $File "toolinterface.h" $File "ToolMagnify.cpp" $File "ToolMagnify.h" $File "ToolManager.cpp" $File "ToolManager.h" $File "ToolMaterial.cpp" $File "ToolMaterial.h" $File "ToolMorph.cpp" $File "ToolMorph.h" $File "ToolOverlay.cpp" $File "ToolOverlay.h" $File "ToolPickAngles.cpp" $File "ToolPickAngles.h" $File "ToolPickEntity.cpp" $File "ToolPickEntity.h" $File "toolpickface.cpp" $File "toolpickface.h" $File "ToolPointHandle.cpp" $File "ToolPointHandle.h" $File "ToolSelection.cpp" $File "ToolSelection.h" $File "ToolSphere.cpp" $File "ToolSphere.h" $File "toolsprinkle.cpp" $File "toolsprinkle.h" $File "toolswepthull.cpp" $File "toolswepthull.h" }
$Folder "Texture/materials system" { $File "dummytexture.cpp" $File "dummytexture.h" $File "ieditortexture.h" $File "material.cpp" $File "material.h" $File "texture.cpp" $File "texture.h" $File "texturesystem.cpp" $File "wadtexture.cpp" $File "wadtexture.h" }
$Folder "Shell" { $File "shell.cpp" $File "shellmessagewnd.cpp" }
$Folder "Controls" { $File "autoselcombo.cpp" $File "autoselcombo.h" $File "anglebox.cpp" $File "anglebox.h" $File "cordonlist.cpp" $File "cordonlist.h" $File "grouplist.cpp" $File "grouplist.h" } $Folder "Dialogs" { $File "archdlg.cpp" $File "archdlg.h" $File "dialogwithcheckbox.cpp" $File "dialogwithcheckbox.h" $File "dispdlg.cpp" $File "dispdlg.h" $File "dlglistmanage.cpp" $File "dlglistmanage.h" $File "editgroups.cpp" $File "editpathdlg.cpp" $File "editpathdlg.h" $File "editpathnodedlg.cpp" $File "editpathnodedlg.h" $File "editprefabdlg.cpp" $File "editprefabdlg.h" $File "entityhelpdlg.cpp" $File "entityhelpdlg.h" $File "entityreportdlg.cpp" $File "entityreportdlg.h" $File "entitysprinkledlg.cpp" $File "entitysprinkledlg.h" $File "faceedit_disppage.cpp" $File "faceedit_materialpage.cpp" $File "faceeditsheet.cpp" $File "filtercontrol.cpp" $File "gotobrushdlg.cpp" $File "gotobrushdlg.h" $File "hammerbar.cpp" $File "mapanimationdlg.cpp" $File "mapanimationdlg.h" $File "mapcheckdlg.cpp" $File "mapcheckdlg.h" $File "MapDiffDlg.cpp" $File "MapDiffDlg.h" $File "maperrorsdlg.cpp" $File "mapinfodlg.cpp" $File "materialdlg.cpp" $File "materialdlg.h" $File "newdoctype.cpp" $File "newkeyvalue.cpp" $File "NewVisGroupDlg.cpp" $File "objectproperties.cpp" $File "ObjectPage.cpp" $File "op_entity.cpp" $File "op_flags.cpp" $File "op_groups.cpp" $File "op_input.cpp" $File "OP_Model.cpp" $File "op_output.cpp" $File "optbuild.cpp" $File "optconfigs.cpp" $File "optgeneral.cpp" $File "optionproperties.cpp" $File "opttextures.cpp" $File "optview2d.cpp" $File "optview3d.cpp" $File "pastespecialdlg.cpp" $File "pastespecialdlg.h" $File "prefabsdlg.cpp" $File "prefabsdlg.h" $File "progdlg.cpp" $File "replacetexdlg.cpp" $File "replacetexdlg.h" $File "runmapcfgdlg.cpp" $File "runmapcfgdlg.h" $File "runmapexpertdlg.cpp" $File "runmapexpertdlg.h" $File "scaleverticesdlg.cpp" $File "scaleverticesdlg.h" $File "sculptoptions.cpp" $File "sculptoptions.h" $File "SearchReplaceDlg.cpp" $File "SearchReplaceDlg.h" $File "selectentitydlg.cpp" $File "selectentitydlg.h" $File "selectmodedlgbar.cpp" $File "strdlg.cpp" $File "strdlg.h" $File "syncfiledialog.cpp" $File "syncfiledialog.h" $File "texturebar.cpp" $File "texturebrowser.cpp" $File "TorusDlg.cpp" $File "torusdlg.h" $File "transformdlg.cpp" $File "transformdlg.h" $File "versioncontroldialog.cpp" $File "versioncontroldialog.h" $File "fadedlg.cpp" } }
$Folder "Resource Files" { $File "res\afx_idi_.ico" $File "res\bitmap1.bmp" $File "res\bmp00001.bmp" $File "res\bmp00002.bmp" $File "res\camera.ico" $File "res\crosshair.cur" $File "res\crosshair.ico" $File "res\cube.bmp" $File "res\cubechec.bmp" $File "res\cur00001.cur" $File "res\cur00002.cur" $File "res\cursor1.cur" $File "res\cursor2.cur" $File "res\cursor3.cur" $File "res\dispedit.bmp" $File "res\entity.cur" $File "res\eyedropper.cur" $File "res\eyedropper.ico" $File "facepaint.cur" $File "res\forge.ico" $File "res\forgedoc.ico" $File "res\forgemap.bmp" $File "res\gizmoaxis.bmp" $File "res\gizmorotate.bmp" $File "res\gizmoscale.bmp" $File "res\gizmotranslate.bmp" $File "res\handclos.cur" $File "res\handcurs.cur" $File "res\ico00001.ico" $File "res\ico00002.ico" $File "res\ico00003.ico" $File "res\ico00004.ico" $File "res\icon1.ico" $File "res\idr_manifest.ico" $File "res\input.ico" $File "res\input_grey.ico" $File "res\inputbad.ico" $File "res\inputbad_grey.ico" $File "res\magnify.cur" $File "res\manifest.bmp" $File "res\manifest2.bmp" $File "res\mapdoc_n.bmp" $File "res\mapedit.bmp" $File "res\mapedit256.bmp" $File "res\mapeditt.bmp" $File "res\mapopera.bmp" $File "res\newsplash.bmp" $File "res\newtoolbar.bmp" $File "res\outputbad.ico" $File "res\ouput.ico" $File "res\output_grey.ico" $File "res\outputbad.ico" $File "res\outputbad_grey.ico" $File "res\paktypes.bmp" $File "res\seltools.bmp" $File "res\set_u.bmp" $File "res\smartclick.cur" $File "res\splash7b.bmp" $File "res\texturew.ico" $File "res\toolbar.bmp" $File "res\toolbar1.bmp" $File "res\treeroot.bmp" $File "res\undoredo.bmp" $File "res\wcsplash.bmp" }
$Folder "Common Header Files" { $File "$SRCDIR\public\arraystack.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\bspflags.h" $File "buildnum.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\common\ConfigManager.h" $File "$SRCDIR\public\const.h" $File "dispview.h" $File "$SRCDIR\public\filesystem.h" $File "FilteredComboBox.h" $File "hammerbar.h" $File "helperfactory.h" $File "ibsplightingthread.h" $File "$SRCDIR\public\IHammer.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\utils\common\instancing_helper.h" $File "lpreview_thread.h" $File "lprvwindow.h" $File "MapHelper.h" $File "mapsprite.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "$SRCDIR\public\ntree.h" $File "osver.h" $File "Render.h" $File "Selection.h" $File "SelectModeDlgBar.h" $File "shellmessagewnd.h" $File "SmoothingGroupMgr.h" $File "sprite.h" $File "$SRCDIR\public\studio.h" $File "subdiv.h" $File "texturesystem.h" $File "$SRCDIR\public\tier2\tokenreader.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\wadtypes.h" $File "$SRCDIR\public\worldsize.h" }
$Folder "Link Libraries" { $Lib "$SRCDIR\lib\public\bitmap" $Lib "$SRCDIR\lib\public\bonesetup" $Lib "$SRCDIR\lib\public\choreoobjects" $Lib "$SRCDIR\lib\public\datamodel" $Lib "$SRCDIR\lib\public\dme_controls" $Lib "$SRCDIR\lib\public\dmserializers" $Lib "$SRCDIR\lib\public\dmxloader" $Lib "$SRCDIR\lib\public\fgdlib" $Lib "$SRCDIR\lib\public\fow" $Lib "$SRCDIR\lib\common\jpeglib" $Lib "$SRCDIR\lib\public\mathlib" $Lib "$SRCDIR\lib\public\matsys_controls" $Lib "$SRCDIR\lib\public\movieobjects" $Lib "$SRCDIR\lib\public\particles" $Lib "$SRCDIR\lib\public\raytrace" $Lib "$SRCDIR\lib\common\Steam" $ImpLib steam_api $Lib "$SRCDIR\lib\public\tier2" $Lib "$SRCDIR\lib\public\tier3" $Lib "$SRCDIR\lib\public\toolutils" $Lib "$SRCDIR\lib\public\vgui_controls" }
$File "whatsnew.txt" }
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