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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements the Undo/Redo system.
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "History.h"
#include "hammer.h"
#include "Options.h"
#include "MainFrm.h"
#include "MapDoc.h"
#include "GlobalFunctions.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static CHistory *pCurHistory; // The Undo/Redo history associated with the active doc.
static CHistory FakeHistory; // Used when there is no active doc. Always paused.
//-----------------------------------------------------------------------------
// Purpose: Returns the current active Undo/Redo history.
//-----------------------------------------------------------------------------
CHistory *GetHistory(void) { if (!pCurHistory) { return(&FakeHistory); }
return(pCurHistory); }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CHistory::CHistory(void) { static BOOL bFirst = TRUE; // fake history is always first
Opposite = NULL; CurTrack = NULL; bPaused = bFirst ? 2 : FALSE; // if 2, never unpaused
bFirst = FALSE; m_bActive = TRUE; }
//-----------------------------------------------------------------------------
// Purpose: Destructor.
//-----------------------------------------------------------------------------
CHistory::~CHistory() { Tracks.PurgeAndDeleteElements(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bUndo -
// pOpposite -
//-----------------------------------------------------------------------------
void CHistory::SetOpposite(BOOL bUndo, CHistory *pOpposite) { this->bUndo = bUndo; Opposite = pOpposite; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CHistory::IsUndoable() { // return status flag depending on the current track
return (CurTrack && m_bActive) ? TRUE : FALSE; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bActive -
//-----------------------------------------------------------------------------
void CHistory::SetActive(BOOL bActive) { m_bActive = bActive; if (!m_bActive) { // kill all tracks right now
FOR_EACH_OBJ( Tracks, pos ) { CHistoryTrack *pTrack = Tracks.Element(pos); delete pTrack; }
Tracks.RemoveAll(); MarkUndoPosition(); } }
//-----------------------------------------------------------------------------
// Purpose: Actually, this implements both Undo and Redo, because a Redo is just
// an Undo in the opposite history track.
// Input : pNewSelection - List to populate with the new selection set after the Undo.
//-----------------------------------------------------------------------------
void CHistory::Undo(CMapObjectList *pNewSelection) { Opposite->MarkUndoPosition(&CurTrack->Selected, GetCurTrackName(), TRUE);
//
// Track entries are consumed LIFO.
//
int pos = Tracks.Count()-1; Tracks.Remove(pos);
//
// Perform the undo.
//
Pause(); CurTrack->Undo(); Resume();
//
// Get the objects that should be selected from the track entry.
//
pNewSelection->RemoveAll(); pNewSelection->AddVectorToTail(CurTrack->Selected);
//
// Done with this track entry. This track entry will be recreated by the
// opposite history track if necessary.
//
uDataSize -= CurTrack->uDataSize; delete CurTrack;
//
// Move to the previous track entry.
//
if ( Tracks.Count() > 0 ) { CurTrack = Tracks.Element(Tracks.Count()-1); } else { CurTrack = NULL; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pSelection -
// pszName -
// bFromOpposite -
//-----------------------------------------------------------------------------
void CHistory::MarkUndoPosition( const CMapObjectList *pSelection, LPCTSTR pszName, BOOL bFromOpposite) { if(Opposite && bUndo && !bFromOpposite) { // this is the undo tracker and the call is NOT from the redo
// tracker. kill the redo tracker's history.
FOR_EACH_OBJ( Opposite->Tracks, pos ) { CHistoryTrack *pTrack = Opposite->Tracks.Element(pos); pTrack->m_bAutoDestruct = true; delete pTrack;
}
Opposite->Tracks.RemoveAll(); Opposite->CurTrack = NULL; }
// create a new track
CurTrack = new CHistoryTrack(this, pSelection); Tracks.AddToTail(CurTrack); CurTrack->SetName(pszName);
// check # of undo levels ..
if(Tracks.Count() > Options.general.iUndoLevels) { // remove some.
int i, i2; i = i2 = Tracks.Count() - Options.general.iUndoLevels; int pos = 0; while(i--) { CHistoryTrack *pTrack = Tracks.Element(pos); pos++; if(pTrack == CurTrack) { i2 -= (i2 - i); break; // safeguard
} delete pTrack;
} // delete them from the list now
while(i2--) { Tracks.Remove(0); } } }
//-----------------------------------------------------------------------------
// Purpose: Keeps an object, so changes to it can be undone.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::Keep(CMapClass *pObject) { if (CurTrack == NULL) { MarkUndoPosition(); }
CurTrack->Keep(pObject, true); //
// Keep this object's children.
//
EnumChildrenPos_t pos; CMapClass *pChild = pObject->GetFirstDescendent(pos); while (pChild != NULL) { CurTrack->Keep(pChild, true); pChild = pObject->GetNextDescendent(pos); } }
//-----------------------------------------------------------------------------
// Purpose: Keeps an object, so changes to it can be undone.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNoChildren(CMapClass *pObject) { if (CurTrack == NULL) { MarkUndoPosition(); }
CurTrack->Keep(pObject, false); }
//-----------------------------------------------------------------------------
// Purpose: Keeps a list of objects, so changes to them can be undone.
// Input : pList - List of objects to keep.
//-----------------------------------------------------------------------------
void CHistory::Keep(const CMapObjectList *pList) { FOR_EACH_OBJ( *pList, pos ) { CMapClass *pObject = (CUtlReference< CMapClass >)pList->Element(pos); Keep(pObject); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistory::KeepForDestruction(CMapClass *pObject) { if (CurTrack == NULL) { MarkUndoPosition(); }
CurTrack->KeepForDestruction(pObject); }
//-----------------------------------------------------------------------------
// Purpose: Keeps a new object, so it can be deleted on an undo.
// Input : pObject - Object to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNew(CMapClass *pObject, bool bKeepChildren) { if (CurTrack == NULL) { MarkUndoPosition(); }
//
// Keep this object's children.
//
if (bKeepChildren) { EnumChildrenPos_t pos; CMapClass *pChild = pObject->GetFirstDescendent(pos); while (pChild != NULL) { CurTrack->KeepNew(pChild); pChild = pObject->GetNextDescendent(pos); } }
CurTrack->KeepNew(pObject); }
//-----------------------------------------------------------------------------
// Purpose: Keeps a list of new objects, so changes to them can be undone.
// Input : pList - List of objects to keep.
//-----------------------------------------------------------------------------
void CHistory::KeepNew( const CMapObjectList *pList, bool bKeepChildren) { FOR_EACH_OBJ( *pList, pos ) { CMapClass *pObject = (CUtlReference< CMapClass >)pList->Element(pos); KeepNew(pObject, bKeepChildren); } }
//-----------------------------------------------------------------------------
// Purpose: Sets the given history object as the one to use for all Undo operations.
//-----------------------------------------------------------------------------
void CHistory::SetHistory(class CHistory *pHistory) { pCurHistory = pHistory; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHistory::OnRemoveVisGroup(CVisGroup *pVisGroup) { if (CurTrack) { CurTrack->OnRemoveVisGroup(pVisGroup); }
if (Opposite && Opposite->CurTrack) { Opposite->CurTrack->OnRemoveVisGroup(pVisGroup); } }
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CTrackEntry::CTrackEntry() { m_bAutoDestruct = true; m_nDataSize = 0; m_eType = ttNone; m_bUndone = false; m_bKeptChildren = false; }
//-----------------------------------------------------------------------------
// Purpose: Constructs a track entry from a list of parameters.
// Input : t -
//-----------------------------------------------------------------------------
CTrackEntry::CTrackEntry(TrackType_t eType, ...) { m_bAutoDestruct = false; m_eType = eType; m_bUndone = false; m_bKeptChildren = false;
va_list vl; va_start(vl, eType);
switch (m_eType) { //
// Keep track of an object that was modified by the user. An Undo will cause this
// object to revert to its original state.
//
case ttCopy: { m_Copy.pCurrent = va_arg(vl, CMapClass *); m_Copy.pKeptObject = m_Copy.pCurrent->Copy(false); m_nDataSize = sizeof(*this) + m_Copy.pKeptObject->GetSize(); break; } //
// Keep track of an object that was created by the user. An Undo will cause this
// object to be removed from the world.
//
case ttCreate: { m_Create.pCreated = va_arg(vl, CMapClass *); Assert(m_Create.pCreated != NULL); Assert(m_Create.pCreated->m_pParent != NULL); m_nDataSize = sizeof(*this); break; }
//
// Keep track of an object that was deleted by the user. An Undo will cause this
// object to be added back into the world.
//
case ttDelete: { m_Delete.pDeleted = va_arg(vl, CMapClass *); m_Delete.pKeptParent = m_Delete.pDeleted->GetParent(); m_nDataSize = sizeof(*this); break; } }
va_end(vl); }
//-----------------------------------------------------------------------------
// Purpose: Destructor. Called when history events are removed from the Undo
// history. The goal here is to clean up any copies of objects that
// were kept in the history.
//
// Once a track entry object is destroyed, the user event that it
// tracks can no longer be undone or redone.
//-----------------------------------------------------------------------------
CTrackEntry::~CTrackEntry() { if (!m_bAutoDestruct || m_eType == ttNone) { return; }
switch (m_eType) { //
// We kept a copy of an object. Delete our copy of the object.
//
case ttCopy: { if (!m_bUndone) { delete m_Copy.pKeptObject; }
break; }
//
// We kept track of an object's creation. Nothing to delete here. The object is in the world.
//
case ttCreate: { break; }
//
// We kept a pointer to an object that was deleted from the world. We need to delete the object,
// because the object's deletion can no longer be undone.
//
case ttDelete: { //
// If this entry was undone, the object has been added back into the world, so we
// should not delete the object.
//
if (!m_bUndone) { delete m_Delete.pDeleted; } break; }
default: { Assert( false ); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTrackEntry::SetKeptChildren(bool bSet) { m_bKeptChildren = bSet; }
//-----------------------------------------------------------------------------
// Purpose: Performs the undo by restoring the kept object to its original state.
// Input : Opposite - Pointer to the opposite history track. If we are in the
// undo history, it points to the redo history, and vice-versa.
//-----------------------------------------------------------------------------
void CTrackEntry::Undo(CHistory *Opposite) { switch (m_eType) { //
// We are undoing a change to an object. Restore it to its original state.
//
case ttCopy: { if (m_bKeptChildren) { Opposite->Keep(m_Copy.pCurrent); } else { Opposite->KeepNoChildren(m_Copy.pCurrent); }
//
// Copying back into the world, so update object dependencies.
//
m_Copy.pCurrent->CopyFrom(m_Copy.pKeptObject, true);
//
// Delete the copy of the kept object.
//
delete m_Copy.pKeptObject; m_Copy.pKeptObject = NULL; break; }
//
// We are undoing the deletion of an object. Add it to the world.
//
case ttDelete: { //
// First restore the deleted object's parent so that it is properly kept in the
// opposite history track. The opposite history track sees this as a new object
// being created.
//
m_Delete.pDeleted->m_pParent = m_Delete.pKeptParent; Opposite->KeepNew(m_Delete.pDeleted, false);
//
// Put the object back in the world.
//
Opposite->GetDocument()->AddObjectToWorld(m_Delete.pDeleted, m_Delete.pKeptParent); break; }
//
// We are undoing the creation of an object. Remove it from the world.
//
case ttCreate: { //
// Create a symmetrical track event in the other history track.
//
Opposite->KeepForDestruction(m_Create.pCreated);
//
// Remove the object from the world, but not its children. If its children
// were new to the world they were kept seperately.
//
Opposite->GetDocument()->RemoveObjectFromWorld(m_Create.pCreated, false); m_Create.pCreated = NULL; // dvs: why do we do this?
break; } }
m_bUndone = true; }
//-----------------------------------------------------------------------------
// Purpose: Notifies the object that it has been undone/redone. Called after all
// undo entries have been handled so that objects are dealing with the
// correct data set when they calculate bounds, etc.
//-----------------------------------------------------------------------------
void CTrackEntry::DispatchUndoNotify(void) { switch (m_eType) { //
// We are undoing a change to an object. Restore it to its original state.
//
case ttCopy: { m_Copy.pCurrent->OnUndoRedo(); m_Copy.pCurrent->NotifyDependents(Notify_Changed); break; } } }
//-----------------------------------------------------------------------------
// Purpose: The given visgroup is being deleted. Remove pointers to it from
// the object in this track entry.
// Input : pVisGroup -
//-----------------------------------------------------------------------------
void CTrackEntry::OnRemoveVisGroup(CVisGroup *pVisGroup) { switch (m_eType) { case ttCopy: { m_Copy.pKeptObject->RemoveVisGroup(pVisGroup); break; } case ttCreate: { break; }
case ttDelete: { m_Delete.pDeleted->RemoveVisGroup(pVisGroup); break; } } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pParent -
// *pSelected -
// Output :
//-----------------------------------------------------------------------------
CHistoryTrack::CHistoryTrack(CHistory *pParent, const CMapObjectList *pSelected) { Parent = pParent;
Data.EnsureCapacity(16);
uDataSize = 0;
static int dwTrackerID = 1; // objects start at 0, so we don't want to
dwID = dwTrackerID ++; // add to local list of selected objects at time of creation
if (pSelected) { Selected.AddVectorToTail(*pSelected); }
m_bAutoDestruct = true; szName[0] = 0; }
//-----------------------------------------------------------------------------
// Purpose: Destructor. Called when this track's document is being deleted.
// Marks all entries in this track for autodestruction, so that when
// their destructor gets called, they free any object pointers that they
// hold.
//-----------------------------------------------------------------------------
CHistoryTrack::~CHistoryTrack() { for (int i = 0; i < Data.Count(); i++) { Data[i].m_bAutoDestruct = m_bAutoDestruct; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
// iFlag -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CHistoryTrack::CheckObjectFlag(CMapClass *pObject, int iFlag) { // check for saved copy already..
if(pObject->Kept.ID != dwID) { // no id.. make sure types is flag only
pObject->Kept.ID = dwID; pObject->Kept.Types = iFlag; } else if(!(pObject->Kept.Types & iFlag)) { // if we've already stored that this is a new object in this
// track, there is no point in storing a copy since UNDOing
// this track will delete the object.
if(iFlag == CTrackEntry::ttCopy && (pObject->Kept.Types & CTrackEntry::ttCreate)) { return TRUE; }
// id, but no copy flag.. make sure types has flag set
pObject->Kept.Types |= iFlag; } else { // both here.. we have a copy
return TRUE; }
return FALSE; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHistoryTrack::OnRemoveVisGroup(CVisGroup *pVisGroup) { for (int i = 0; i < Data.Count(); i++) { Data[i].OnRemoveVisGroup(pVisGroup); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::Keep(CMapClass *pObject, bool bKeepChildren) { if(Parent->IsPaused() || pObject->IsTemporary()) return;
// make a copy of this object so we can undo changes to it
if(CheckObjectFlag(pObject, CTrackEntry::ttCopy)) return;
Parent->Pause(); CTrackEntry te(CTrackEntry::ttCopy, pObject); te.SetKeptChildren(bKeepChildren); Data.AddToTail(te); te.m_bAutoDestruct = false; uDataSize += te.GetSize(); Parent->Resume(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::KeepForDestruction(CMapClass *pObject) { if(Parent->IsPaused() || pObject->IsTemporary()) return;
// check for saved destruction already..
if(CheckObjectFlag(pObject, CTrackEntry::ttDelete)) return;
Parent->Pause(); CTrackEntry te(CTrackEntry::ttDelete, pObject); Data.AddToTail(te); te.m_bAutoDestruct = false; uDataSize += te.GetSize(); Parent->Resume(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pObject -
//-----------------------------------------------------------------------------
void CHistoryTrack::KeepNew(CMapClass *pObject) { if(Parent->IsPaused() || pObject->IsTemporary()) return;
// check for saved creation already..
VERIFY(!CheckObjectFlag(pObject, CTrackEntry::ttCreate));
Parent->Pause(); CTrackEntry te(CTrackEntry::ttCreate, pObject); Data.AddToTail(te); te.m_bAutoDestruct = false; uDataSize += te.GetSize(); Parent->Resume(); }
//-----------------------------------------------------------------------------
// Purpose: Undoes all the track entries in this track.
//-----------------------------------------------------------------------------
void CHistoryTrack::Undo() { for (int i = Data.Count() - 1; i >= 0; i--) { Data[i].Undo(Parent->Opposite); }
//
// Do notification separately so that objects are dealing with the
// correct data set when they calculate bounds, etc.
//
for (int i = Data.Count() - 1; i >= 0; i--) { Data[i].DispatchUndoNotify(); } }
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