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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Defines a common class for all objects in the world object tree.
//
// Pointers to other objects in the object tree may be stored, but
// they should be set via UpdateDependency rather than directly. This
// insures proper linkage to the other object so that if it moves, is
// removed from the world, or changes in any other way, the dependent
// object is properly notified.
//
//=============================================================================//
#ifndef MAPCLASS_H
#define MAPCLASS_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/basetypes.h"
#pragma warning(push, 1)
#pragma warning(disable:4701 4702 4530)
#include <fstream>
#pragma warning(pop)
#include "BoundBox.h"
#include "MapPoint.h"
#include "UtlVector.h"
#include "visgroup.h"
#include "fgdlib/wckeyvalues.h"
#include "tier1/smartptr.h"
#include "tier1/utlobjectreference.h"
class Box3D; class CBaseTool; class CChunkFile; class GDclass; class CMapClass; class CMapEntity; class CMapSolid; class CMapView2D; class CMapViewLogical; class CMapWorld; class CPoint; class CRender3D; class CSaveInfo; class CSSolid; class CVisGroupList; class CMapFaceList;
struct MapError;
enum ChunkFileResult_t;
struct MapObjectPair_t { CMapClass *pObject1; CMapClass *pObject2; };
//-----------------------------------------------------------------------------
// Structure used for returning hits when calling ObjectsAt.
//-----------------------------------------------------------------------------
typedef struct HitInfo_s { CMapClass *pObject; // Pointer to the CMapAtom that was clicked on.
unsigned int uData; // Additional data provided by the CMapAtom object.
unsigned int nDepth; // Depth value of the object that was clicked on.
VMatrix m_LocalMatrix; } HitInfo_t;
//
// Passed into PrepareSelection to control what gets selected.
//
enum SelectMode_t { selectGroups = 0, // select groups, ungrouped entities, and ungrouped solids
selectObjects, // select entities and solids not in entities
selectSolids, // select point entities, solids in entities, solids
};
enum VisGroupSelection { AUTO = 0, USER };
// helper macro for linked lists as pointers
#define FOR_EACH_OBJ( listName, iteratorName ) \
for( int iteratorName=0; iteratorName<(listName).Count(); iteratorName++)
typedef const char * MAPCLASSTYPE; typedef BOOL (*ENUMMAPCHILDRENPROC)(CMapClass *, unsigned int dwParam); typedef CUtlReferenceVector< CMapClass > CMapObjectList; typedef CUtlReferenceVector< CMapClass > CMapObjectRefList;
#define MAX_ENUM_CHILD_DEPTH 16
struct EnumChildrenStackEntry_t { CMapClass *pParent; int pos; };
struct EnumChildrenPos_t { EnumChildrenStackEntry_t Stack[MAX_ENUM_CHILD_DEPTH]; int nDepth; };
typedef struct { MAPCLASSTYPE Type; CMapClass * (*pfnNew)(); } MCMSTRUCT;
class CMapClass : public CMapPoint { DECLARE_REFERENCED_CLASS( CMapClass );
public: //
// Construction/destruction:
//
CMapClass(void); virtual ~CMapClass(void); inline int GetID(void) const; inline int GetHammerID(void) const { return GetID(); } inline void SetID(int nID); inline int GetLoadID() const; // PORTAL2 SHIP: keep track of load order to preserve it on save so that maps can be diffed.
virtual size_t GetSize(void);
//
// Can belong to one or more visgroups:
//
virtual void AddVisGroup(CVisGroup *pVisGroup); int GetVisGroupCount(void); CVisGroup *GetVisGroup(int nIndex); void RemoveAllVisGroups(void); void RemoveVisGroup(CVisGroup *pVisGroup); int IsInVisGroup(CVisGroup *pVisGroup); void SetColorVisGroup(CVisGroup *pVisGroup); virtual bool UpdateObjectColor();
//
// Can be tracked in the Undo/Redo system:
//
inline void SetTemporary(bool bTemporary) { m_bTemporary = bTemporary; } inline bool IsTemporary(void) const { return m_bTemporary; } union { struct { unsigned ID : 28; unsigned Types : 4; // 0 - copy, 1 - relationship, 2 - delete
} Kept;
unsigned int dwKept; };
//
// Has children:
//
virtual void AddChild(CMapClass *pChild); virtual void CopyChildrenFrom(CMapClass *pobj, bool bUpdateDependencies); virtual void RemoveAllChildren(void); virtual void RemoveChild(CMapClass *pChild, bool bUpdateBounds = true); virtual void UpdateChild(CMapClass *pChild);
inline int GetChildCount(void) { return( m_Children.Count()); } inline const CMapObjectList *GetChildren() { return &m_Children; } CMapClass *GetFirstDescendent(EnumChildrenPos_t &pos); CMapClass *GetNextDescendent(EnumChildrenPos_t &pos);
virtual CMapClass *GetParent(void) { Assert( (m_pParent == NULL) || (dynamic_cast<CMapClass*>(m_pParent) != NULL) ); return( (CMapClass*)m_pParent); }
virtual void SetParent(CMapAtom *pParent) { Assert( (pParent == NULL) || (dynamic_cast<CMapClass*>(pParent) != NULL) ); UpdateParent((CMapClass*)pParent); }
const CMapObjectRefList *GetDependents() { return &m_Dependents; }
virtual void FindTargetNames( CUtlVector< const char * > &Names ) { } virtual void ReplaceTargetname(const char *szOldName, const char *szNewName);
//
// Notifications.
//
virtual void OnAddToWorld(CMapWorld *pWorld); virtual void OnClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); virtual void OnPreClone(CMapClass *pClone, CMapWorld *pWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); virtual void OnPrePaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); virtual void OnPaste(CMapClass *pCopy, CMapWorld *pSourceWorld, CMapWorld *pDestWorld, const CMapObjectList &OriginalList, CMapObjectList &NewList); virtual void OnNotifyDependent(CMapClass *pObject, Notify_Dependent_t eNotifyType); virtual void OnParentKeyChanged(const char* key, const char* value) {} virtual void OnRemoveFromWorld(CMapWorld *pWorld, bool bNotifyChildren); virtual void OnUndoRedo(void) {}
virtual bool OnApply( void ) { return true; }
//
// Bounds calculation and intersection functions.
//
virtual void CalcBounds(BOOL bFullUpdate = FALSE); void GetCullBox(Vector &mins, Vector &maxs) const; inline const Vector &GetCullBoxMins() const; inline const Vector &GetCullBoxMaxs() const; void SetCullBoxFromFaceList( CMapFaceList *pFaces ); void GetBoundingBox( Vector &mins, Vector &maxs ); void SetBoundingBoxFromFaceList( CMapFaceList *pFaces ); void GetRender2DBox(Vector &mins, Vector &maxs);
// NOTE: Logical position is in global space
virtual void SetLogicalPosition( const Vector2D &vecPosition ) {} virtual const Vector2D& GetLogicalPosition( );
// NOTE: Logical bounds is in global space
virtual void GetRenderLogicalBox( Vector2D &mins, Vector2D &maxs );
// HACK: temp stuff to ease the transition to not inheriting from BoundBox
void GetBoundsCenter(Vector &vecCenter) { m_Render2DBox.GetBoundsCenter(vecCenter); } void GetBoundsSize(Vector &vecSize) { m_Render2DBox.GetBoundsSize(vecSize); } inline bool IsInsideBox(Vector const &Mins, Vector const &Maxs) const { return(m_Render2DBox.IsInsideBox(Mins, Maxs)); } inline bool IsIntersectingBox(const Vector &vecMins, const Vector& vecMaxs) const { return(m_Render2DBox.IsIntersectingBox(vecMins, vecMaxs)); } inline bool ContainsPoint(const Vector &vecPoint) const { return(m_Render2DBox.ContainsPoint(vecPoint)); }
virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
void PostUpdate(Notify_Dependent_t eNotifyType); static void UpdateAllDependencies(CMapClass *pObject);
void SetOrigin(Vector& origin);
// hierarchy
virtual void UpdateAnimation( float animTime ) {} virtual bool GetTransformMatrix( VMatrix& matrix ); virtual MAPCLASSTYPE GetType(void) const = 0; virtual BOOL IsMapClass(MAPCLASSTYPE Type) const = 0; virtual bool IsWorld() { return false; } virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData); virtual bool HitTestLogical(CMapViewLogical *pView, const Vector2D &point, HitInfo_t &HitData);
// Objects that can be clicked on and activated as tools implement this and return a CBaseTool-derived object.
virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject) { return NULL; }
//
// Can be serialized:
//
virtual ChunkFileResult_t SaveVMF(CChunkFile *pFile, CSaveInfo *pSaveInfo); virtual ChunkFileResult_t SaveEditorData(CChunkFile *pFile);
virtual bool ShouldSerialize(void) { return true; } virtual int SerializeRMF(std::fstream &File, BOOL bRMF); virtual int SerializeMAP(std::fstream &File, BOOL bRMF); virtual void PostloadWorld(CMapWorld *pWorld); virtual void PresaveWorld(void) {} bool PostloadVisGroups( bool bIsLoading );
virtual bool IsGroup(void) const { return false; } virtual bool IsScaleable(void) const { return false; } virtual bool IsClutter(void) const { return false; } // Whether this object should be hidden when the user hides helpers.
virtual bool CanBeCulledByCordon() const { return true; } // Whether this object cares about cordons at all
virtual bool IsIntersectingCordon(const Vector &vecMins, const Vector &vecMaxs); // Whether this object is visible based on its intersection with the given cordon bounds
virtual bool IsEditable( void ); virtual bool ShouldSnapToHalfGrid() { return false; } virtual bool IsSolid( ) { return false; }
// searching
virtual CMapEntity *FindChildByKeyValue( const char* key, const char* value, bool *bIsInInstance = NULL, VMatrix *InstanceMatrix = NULL );
// HACK: get the world that this object is contained within.
static CMapWorld *GetWorldObject(CMapAtom *pStart); virtual const char* GetDescription() { return ""; }
BOOL EnumChildren(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam = 0, MAPCLASSTYPE Type = NULL); BOOL EnumChildrenRecurseGroupsOnly(ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type = NULL); BOOL EnumChildrenAndInstances( ENUMMAPCHILDRENPROC pfn, unsigned int dwParam, MAPCLASSTYPE Type = NULL );
BOOL IsChildOf(CMapAtom *pObject);
virtual bool ShouldAppearInLightingPreview(void) { return true; //false;
}
virtual bool ShouldAppearInRaytracedLightingPreview(void) { return false; }
// When rendering the 3D view on top of the engine's 3D view, should this thing be rendered? (Brushes don't render).
virtual bool ShouldAppearOverEngine(void) { return true; }
inline bool IsVisible(void) const { return(m_bVisible); } void SetVisible(bool bVisible);
inline bool IsVisGroupShown(void) const { return m_bVisGroupShown && m_bVisGroupAutoShown; } void VisGroupShow(bool bShow, VisGroupSelection eVisGroup = USER); bool CheckVisibility(bool bIsLoading = false);
//
// Visible2D functions are used only for hiding solids being morphed. Remove?
//
bool IsVisible2D(void) { return m_bVisible2D; } void SetVisible2D(bool bVisible2D) { m_bVisible2D = bVisible2D; }
// Is this class potentially visible in 2D visio view?
virtual bool IsLogical(void) { return false; }
// Is this class actually visible in 2D visio view?
virtual bool IsVisibleLogical(void) { return false; }
//
// Overridden to set the render color of each of our children.
//
virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue); virtual void SetRenderColor(color32 rgbColor);
//
// Can be rendered:
//
virtual void Render2D(CRender2D *pRender); virtual void Render3D(CRender3D *pRender); virtual void RenderLogical( CRender2D *pRender ) {} virtual bool RenderPreload(CRender3D *pRender, bool bNewContext); inline int GetRenderFrame(void) { return(m_nRenderFrame); } inline void SetRenderFrame(int nRenderFrame) { m_nRenderFrame = nRenderFrame; }
SelectionState_t SetSelectionState(SelectionState_t eSelectionState);
//
// Has a set of editor-specific properties that are loaded from the VMF file.
// The keys are freed after being handled by the map post-load code.
//
int GetEditorKeyCount(void); const char *GetEditorKey(int nIndex); const char *GetEditorKeyValue(int nIndex); const char *GetEditorKeyValue(const char *szKey); void RemoveEditorKeys(void); void SetEditorKeyValue(const char *szKey, const char *szValue);
virtual void InstanceMoved( void );
// Methods for working with temporary markers to track objects already processed by the current drop trace
inline void DropTraceMark(); inline bool IsDropTraceMarkerCurrent(); inline static void MakeNewDropTraceMarker();
public:
// Set to true while loading a VMF file so it can delay certain calls like UpdateBounds.
// Drastically speeds up load times.
static bool s_bLoadingVMF;
protected:
//
// Implements CMapAtom transformation interface:
//
virtual void DoTransform(const VMatrix &matrix); //
// Serialization callbacks.
//
static ChunkFileResult_t LoadEditorCallback(CChunkFile *pFile, CMapClass *pObject); static ChunkFileResult_t LoadEditorKeyCallback(const char *szKey, const char *szValue, CMapClass *pObject);
//
// Has a list of objects that must be notified if it changes size or position.
//
void AddDependent(CMapClass *pDependent); void NotifyDependents(Notify_Dependent_t eNotifyType); void RemoveDependent(CMapClass *pDependent); virtual void UpdateDependencies(CMapWorld *pWorld, CMapClass *pObject) {}; CMapClass *UpdateDependency(CMapClass *pOldAttached, CMapClass *pNewAttached);
void UpdateParent(CMapClass *pNewParent);
void SetBoxFromFaceList( CMapFaceList *pFaces, BoundBox &Box );
BoundBox m_CullBox; // Our bounds for culling in the 3D views and intersecting with the cordon.
BoundBox m_BoundingBox; // Our bounds for brushes / entities themselves. This size may be smaller than m_CullBox ( i.e. spheres are not included )
BoundBox m_Render2DBox; // Our bounds for rendering in the 2D views.
CMapObjectList m_Children; // Each object can have many children. Children usually transform with their parents, etc.
CMapObjectRefList m_Dependents; // Objects that this object should notify if it changes.
int m_nID; // This object's unique ID.
int m_nLoadID; // PORTAL2 SHIP: keep track of load order to preserve it on save so that maps can be diffed.
bool m_bTemporary; // Whether to track this object for Undo/Redo.
int m_nRenderFrame; // Frame counter used to avoid rendering the same object twice in a 3D frame.
bool m_bVisible2D : 1; // Whether this object is visible in the 2D view. Currently only used for morphing.
bool m_bVisible : 1; // Whether this object is currently visible in the 2D and 3D views based on ALL factors: visgroups, cordon, etc.
bool m_bVisGroupShown; // Whether this object is shown or hidden by user visgroups. Kept separate from m_bVisible so we can
// reflect this state in the visgroups list independent of the cordon, hide entities state, etc.
bool m_bVisGroupAutoShown; // Whether this object is shown or hidden by auto visgroups.
CVisGroupList m_VisGroups; // Visgroups to which this object belongs, EMPTY if none.
CVisGroup *m_pColorVisGroup; // The visgroup from which we get our color, NULL if none.
WCKeyValuesT<WCKVBase_Vector> *m_pEditorKeys; // Temporary storage for keys loaded from the "editor" chunk of the VMF file, freed after loading.
friend class CTrackEntry; // Friends with Undo/Redo system so that parentage can be changed.
friend void FixHiddenObject(MapError *pError); // So that the Check for Problems dialog can fix visgroups problems.
int m_nDropTraceMarker; // A temporary working value that tracks whether this object has been touched by the drop trace
static int sm_nDropTraceMarker; // Current global grid nav marker value
};
//-----------------------------------------------------------------------------
// Returns this object's unique ID.
//-----------------------------------------------------------------------------
int CMapClass::GetID() const { return(m_nID); }
//-----------------------------------------------------------------------------
// Sets this object's unique ID.
//-----------------------------------------------------------------------------
void CMapClass::SetID(int nID) { m_nID = nID; }
//-----------------------------------------------------------------------------
// PORTAL2 SHIP: keep track of load order to preserve it on save so that maps can be diffed.
//-----------------------------------------------------------------------------
int CMapClass::GetLoadID() const { return m_nLoadID; }
void CMapClass::DropTraceMark() { m_nDropTraceMarker = sm_nDropTraceMarker; }
bool CMapClass::IsDropTraceMarkerCurrent() { return m_nDropTraceMarker == sm_nDropTraceMarker; }
void CMapClass::MakeNewDropTraceMarker() { ++sm_nDropTraceMarker; // Note: Overflow is currently possible, which could lead to undefined behavior after >4 billion calls. Seems unlikely to happen in practice.
}
const Vector &CMapClass::GetCullBoxMins() const { return m_CullBox.bmins; }
const Vector &CMapClass::GetCullBoxMaxs() const { return m_CullBox.bmaxs; }
class CMapClassManager { public:
virtual ~CMapClassManager(); CMapClassManager(MAPCLASSTYPE Type, CMapClass * (*pfnNew)());
static CMapClass * CreateObject(MAPCLASSTYPE Type); };
#define MAPCLASS_TYPE(class_name) \
(class_name::__Type)
#define IMPLEMENT_MAPCLASS(class_name) \
char * class_name::__Type = #class_name; \ MAPCLASSTYPE class_name::GetType() const { return __Type; } \ BOOL class_name::IsMapClass(MAPCLASSTYPE Type) const \ { return (Type == __Type) ? TRUE : FALSE; } \ CMapClass * class_name##_CreateObject() \ { return new class_name; } \ CMapClassManager mcm_##class_name(class_name::__Type, \ class_name##_CreateObject);
#define DECLARE_MAPCLASS(class_name,class_base) \
typedef class_base BaseClass; \ static char * __Type; \ virtual MAPCLASSTYPE GetType() const; \ virtual BOOL IsMapClass(MAPCLASSTYPE Type) const;
class CCheckFaceInfo { public:
CCheckFaceInfo() { iPoint = -1; } char szDescription[128]; int iPoint; };
#endif // MAPCLASS_H
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