Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose:
//
//=============================================================================
#ifndef MESSAGEWND_H
#define MESSAGEWND_H
#pragma once
#include <afxtempl.h>
#include "GlobalFunctions.h"
const int MAX_MESSAGE_WND_LINES = 5000;
enum { MESSAGE_WND_MESSAGE_LENGTH = 150 };
class CMessageWnd : private CMDIChildWnd { public:
static CMessageWnd *CreateMessageWndObject(); void CreateMessageWindow( CMDIFrameWnd *pwndParent, CRect &rect );
void ShowMessageWindow(); void ToggleMessageWindow(); bool IsVisible();
void Activate();
void Resize( CRect &rect );
DECLARE_DYNCREATE(CMessageWnd)
protected: CMessageWnd(); // protected constructor used by dynamic creation
struct MWMSGSTRUCT { MWMSGTYPE type; TCHAR szMsg[MESSAGE_WND_MESSAGE_LENGTH]; int MsgLen; // length of message w/o 0x0
} ;
// Attributes
public: void AddMsg(MWMSGTYPE type, TCHAR* msg);
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMessageWnd)
//}}AFX_VIRTUAL
// Implementation
protected: virtual ~CMessageWnd();
void CalculateScrollSize(); CArray<MWMSGSTRUCT, MWMSGSTRUCT&> MsgArray;
CFont Font; int iCharWidth; // calculated in first paint
int iNumMsgs; bool bDestroyed;
// Generated message map functions
//{{AFX_MSG(CMessageWnd)
afx_msg void OnPaint(); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags); afx_msg void OnClose(); afx_msg void OnDestroy(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
#endif // MESSAGEWND_H
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