Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#pragma once
#include "ObjectPage.h"
#include "AnchorMgr.h"
class GDclass; class CEditGameClass; class COP_Entity;
struct CheckListItem { const char *pszItemString; int nItemBit; int state; inline bool operator==( const CheckListItem &first ) const { return ( ( first.nItemBit == nItemBit ) && ( !Q_strcmp( first.pszItemString, pszItemString ) ) ); } };
class COP_Flags : public CObjectPage { DECLARE_DYNCREATE(COP_Flags)
// Construction
public: COP_Flags(); ~COP_Flags(); // This needs to be set because we have to notify the entity page when the value changes.
void SetEntityPage( COP_Entity *pEntityPage );
virtual bool SaveData( SaveData_Reason_t reason ); virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit ); void UpdateForClass(CEditGameClass* pObj); void MergeForClass(CEditGameClass* pObj); void CreateCheckList(void); // Called when the entity tab changes the spawnflags, which renders our data obsolete.
void OnUpdateSpawnFlags( unsigned long value ); GDclass *pObjClass;
// Dialog Data
//{{AFX_DATA(COP_Flags)
enum { IDD = IDD_OBJPAGE_FLAGS }; CCheckListBox m_CheckList;
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COP_Flags)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: // Generated message map functions
//{{AFX_MSG(COP_Flags)
virtual BOOL OnInitDialog(); virtual void OnCheckListChange(); afx_msg void OnSize( UINT nType, int cx, int cy ); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
CAnchorMgr m_AnchorMgr;
CUtlVector <CheckListItem> m_CheckListItems; int m_nNumSelectedObjects; COP_Entity *m_pEntityPage; };
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