Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// PakDoc.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "PakDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CPakDoc
IMPLEMENT_DYNCREATE(CPakDoc, CDocument)
CPakDoc::CPakDoc() { }
BOOL CPakDoc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; return TRUE; }
CPakDoc::~CPakDoc() { }
BEGIN_MESSAGE_MAP(CPakDoc, CDocument) //{{AFX_MSG_MAP(CPakDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPakDoc diagnostics
#ifdef _DEBUG
void CPakDoc::AssertValid() const { CDocument::AssertValid(); }
void CPakDoc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CPakDoc serialization
void CPakDoc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here
} else { // TODO: add loading code here
} }
/////////////////////////////////////////////////////////////////////////////
// CPakDoc commands
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