Counter Strike : Global Offensive Source Code
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#pragma once
#include "resource.h"
#include "VGuiWnd.h"
// CParticleBrowser dialog
namespace vgui { class TextEntry; class Splitter; class Button; }
class CParticleBrowserPanel; class CParticlePicker;
class CParticleBrowser : public CDialog { DECLARE_DYNAMIC(CParticleBrowser)
public: CParticleBrowser(CWnd* pParent = NULL); // standard constructor
virtual ~CParticleBrowser();
void SetParticleSysName( const char *pParticleName ); void GetParticleSysName( char *pParticleName, int length );
// Dialog Data
enum { IDD = IDD_PARTICLE_BROWSER };
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL PreTranslateMessage( MSG* pMsg );
DECLARE_MESSAGE_MAP()
public: afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnDestroy(); afx_msg BOOL OnEraseBkgnd(CDC* pDC);
virtual BOOL OnInitDialog();
void UpdateStatusLine(); void SaveLoadSettings( bool bSave ); void Resize( void );
CVGuiPanelWnd m_VGuiWindow;
CParticlePicker *m_pPicker; vgui::Button *m_pButtonOK; vgui::Button *m_pButtonCancel; vgui::TextEntry *m_pStatusLine;
void Show(); void Hide(); };
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