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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements a system for managing prefabs. There are two types
// of prefabs implemented here: Half-Life style prefabs, and Half-Life 2
// style prefabs.
//
// For Half-Life, prefab libraries are stored as binary .OL files, each of
// which contains multiple .RMF files that are the prefabs.
//
// For Half-Life 2, prefabs are stored in a tree of folders, each folder
// representing a library, and the each .VMF file in the folder containing
// a single prefab.
//
//=============================================================================//
#include "stdafx.h"
#include "Prefabs.h"
#include "Prefab3D.h"
#include "hammer.h"
#include <io.h>
#include <fcntl.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BOOL CPrefab::bCacheEnabled = TRUE; CPrefabList CPrefab::PrefabList; CPrefabList CPrefab::MRU; CPrefabLibraryList CPrefabLibrary::PrefabLibraryList;
static char *pLibHeader = "Worldcraft Prefab Library\r\n\x1a"; static float fLibVersion = 0.1f;
typedef struct { DWORD dwOffset; DWORD dwSize; char szName[31]; char szNotes[MAX_NOTES]; int iType; } PrefabHeader;
typedef struct { float fVersion; DWORD dwDirOffset; DWORD dwNumEntries; char szNotes[MAX_NOTES]; } PrefabLibraryHeader;
//-----------------------------------------------------------------------------
// Purpose: Creates a prefab library from a given path.
// Input : szFile -
// Output :
//-----------------------------------------------------------------------------
CPrefabLibrary *CreatePrefabLibrary(const char *szFile) { CPrefabLibrary *pLibrary;
if (stricmp(&szFile[strlen(szFile) - 2], ".ol") != 0) { pLibrary = new CPrefabLibraryVMF; } else { pLibrary = new CPrefabLibraryRMF; }
if (pLibrary->Load(szFile) == -1) { delete pLibrary; return(NULL); }
return(pLibrary); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefab::CPrefab() { static DWORD dwRunningID = 1; // assign running ID
dwID = dwRunningID++; PrefabList.AddTail(this);
// assign blank name/notes
szName[0] = szNotes[0] = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefab::~CPrefab() { POSITION p = PrefabList.Find(this); if(p) PrefabList.RemoveAt(p); p = MRU.Find(this); if(p) MRU.RemoveAt(p); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : dwID -
// Output : CPrefab *
//-----------------------------------------------------------------------------
CPrefab * CPrefab::FindID(DWORD dwID) { POSITION p = PrefabList.GetHeadPosition(); while(p) { CPrefab *pPrefab = PrefabList.GetNext(p); if(pPrefab->dwID == dwID) return pPrefab; }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : b -
//-----------------------------------------------------------------------------
void CPrefab::EnableCaching(BOOL b) { bCacheEnabled = b; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefab::AddMRU(CPrefab *pPrefab) { if(!bCacheEnabled) return;
POSITION p = MRU.Find(pPrefab); if(p) { // remove there and add to head
MRU.RemoveAt(p); } else if(MRU.GetCount() == 5) { // uncache tail object
p = MRU.GetTailPosition(); if(p) // might not be any yet
{ CPrefab *pUncache = MRU.GetAt(p); pUncache->FreeData(); MRU.RemoveAt(p); } }
// add to head
MRU.AddHead(pPrefab); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefab::FreeAllData() { // free all prefab data memory
POSITION p = PrefabList.GetHeadPosition(); while(p) { CPrefab *pPrefab = PrefabList.GetNext(p); pPrefab->FreeData(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : CPrefab::pfiletype_t
//-----------------------------------------------------------------------------
CPrefab::pfiletype_t CPrefab::CheckFileType(LPCTSTR pszFilename) { // first check extensions
const char *p = strrchr(pszFilename, '.'); if(p) { if(!strcmpi(p, ".rmf")) return pftRMF; else if(!strcmpi(p, ".map")) return pftMAP; else if(!strcmpi(p, ".os")) return pftScript; }
std::fstream file(pszFilename, std::ios::in | std::ios::binary);
// read first 16 bytes of file
char szBuf[255]; file.read(szBuf, 16);
// check 1: RMF
float f = ((float*) szBuf)[0];
// 0.8 was version at which RMF tag was started
if(f <= 0.7f || !strncmp(szBuf+sizeof(float), "RMF", 3)) { return pftRMF; }
// check 2: script
if(!strnicmp(szBuf, "[Script", 7)) { return pftScript; }
// check 3: MAP
int i = 500; while(i--) { file >> std::ws; file.getline(szBuf, 255); if(szBuf[0] == '{') return pftMAP; if(file.eof()) break; }
return pftUnknown; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibrary::CPrefabLibrary() { static DWORD dwRunningID = 1; // assign running ID
dwID = dwRunningID++; m_szName[0] = '\0'; szNotes[0] = '\0'; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibrary::~CPrefabLibrary() { FreePrefabs(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefabLibrary::FreePrefabs() { // nuke prefabs
POSITION p = Prefabs.GetHeadPosition(); while (p != NULL) { CPrefab *pPrefab = Prefabs.GetNext(p); delete pPrefab; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *a -
// *b -
// Output : static int
//-----------------------------------------------------------------------------
static int __cdecl SortPrefabs(CPrefab *a, CPrefab *b) { return(strcmpi(a->GetName(), b->GetName())); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPrefabLibrary::Sort(void) { int nPrefabs = Prefabs.GetCount(); if (nPrefabs < 2) { return; }
CPrefab **TmpPrefabArray = new CPrefab *[nPrefabs];
//
// Make an array we can pass to qsort.
//
POSITION p = ENUM_START; CPrefab *pPrefab = EnumPrefabs(p); int iPrefab = 0; while (pPrefab != NULL) { TmpPrefabArray[iPrefab++] = pPrefab; pPrefab = EnumPrefabs(p); }
//
// Sort the prefabs array by name.
//
qsort(TmpPrefabArray, nPrefabs, sizeof(CPrefab *), (int (__cdecl *)(const void *, const void *))SortPrefabs);
//
// Store back in list in sorted order.
//
Prefabs.RemoveAll(); for (int i = 0; i < nPrefabs; i++) { Prefabs.AddTail(TmpPrefabArray[i]); }
delete[] TmpPrefabArray; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
//-----------------------------------------------------------------------------
void CPrefabLibrary::SetNameFromFilename(LPCTSTR pszFilename) { const char *cp = strrchr(pszFilename, '\\'); strcpy(m_szName, cp ? (cp + 1) : pszFilename); char *p = strchr(m_szName, '.'); if (p != NULL) { p[0] = '\0'; } }
//-----------------------------------------------------------------------------
// Purpose: Frees all the libraries in the prefab library list.
//-----------------------------------------------------------------------------
void CPrefabLibrary::FreeAllLibraries(void) { POSITION pos = PrefabLibraryList.GetHeadPosition(); while (pos != NULL) { CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(pos); if (pPrefabLibrary != NULL) { delete pPrefabLibrary; } }
PrefabLibraryList.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose: Load all libraries in the prefabs directory.
//-----------------------------------------------------------------------------
void CPrefabLibrary::LoadAllLibraries() { char szDir[MAX_PATH]; char szFile[MAX_PATH]; ((CHammer *)AfxGetApp())->GetDirectory(DIR_PREFABS, szDir);
//
// Add one prefab library for the root prefabs folder in case they put something there.
//
CPrefabLibrary *pLibrary = FindOpenLibrary(szDir); if (pLibrary == NULL) { pLibrary = CreatePrefabLibrary(szDir); if (pLibrary != NULL) { PrefabLibraryList.AddTail(pLibrary); } } else { pLibrary->Load(szDir); }
strcat(szDir, "\\*.*");
WIN32_FIND_DATA fd; HANDLE hnd = FindFirstFile(szDir, &fd); strrchr(szDir, '\\')[0] = 0; // truncate that
if (hnd == INVALID_HANDLE_VALUE) { return; // no libraries
}
do { if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) && (fd.cFileName[0] != '.')) { sprintf(szFile, "%s\\%s", szDir, fd.cFileName);
pLibrary = FindOpenLibrary(szFile); if (pLibrary == NULL) { pLibrary = CreatePrefabLibrary(szFile); if (pLibrary != NULL) { PrefabLibraryList.AddTail(pLibrary); } } else { pLibrary->Load(szDir); } } } while (FindNextFile(hnd, &fd));
FindClose(hnd); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefabLibrary::Add(CPrefab *pPrefab) { if(!Prefabs.Find(pPrefab)) Prefabs.AddTail(pPrefab); pPrefab->dwLibID = dwID; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pPrefab -
//-----------------------------------------------------------------------------
void CPrefabLibrary::Remove(CPrefab *pPrefab) { POSITION p = Prefabs.Find(pPrefab); if(p) Prefabs.RemoveAt(p); if(pPrefab->dwLibID == dwID) // make sure it doesn't reference this
pPrefab->dwLibID = 0xffff; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &p -
// Output : CPrefab *
//-----------------------------------------------------------------------------
CPrefab * CPrefabLibrary::EnumPrefabs(POSITION &p) { if(p == ENUM_START) p = Prefabs.GetHeadPosition(); if(!p) return NULL; return Prefabs.GetNext(p); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : dwID -
// Output : CPrefabLibrary *
//-----------------------------------------------------------------------------
CPrefabLibrary * CPrefabLibrary::FindID(DWORD dwID) { POSITION p = PrefabLibraryList.GetHeadPosition(); while(p) { CPrefabLibrary *pPrefabLibrary = PrefabLibraryList.GetNext(p); if(pPrefabLibrary->dwID == dwID) return pPrefabLibrary; }
return NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output :
//-----------------------------------------------------------------------------
CPrefabLibrary *CPrefabLibrary::FindOpenLibrary(LPCTSTR pszFilename) { // checks to see if a library is open under that filename
POSITION p = ENUM_START; CPrefabLibrary *pLibrary = EnumLibraries(p); while (pLibrary != NULL) { if (pLibrary->IsFile(pszFilename)) { return(pLibrary); } pLibrary = EnumLibraries(p); }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose: Enumerates the prefab libraries of a given type.
// Input : p - Iterator.
// eType - Type of library to return, LibType_None returns all
// library types.
// Output : Returns the next library of the given type.
//-----------------------------------------------------------------------------
CPrefabLibrary *CPrefabLibrary::EnumLibraries(POSITION &p, LibraryType_t eType) { if (p == ENUM_START) { p = PrefabLibraryList.GetHeadPosition(); }
while (p != NULL) { CPrefabLibrary *pLibrary = PrefabLibraryList.GetNext(p); if ((eType == LibType_None) || pLibrary->IsType(eType)) { return(pLibrary); } }
return(NULL); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryRMF::CPrefabLibraryRMF() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryRMF::~CPrefabLibraryRMF() { }
//-----------------------------------------------------------------------------
// Purpose: Returns true if this prefab represents the given filename, false if not.
// Input : szFilename - Path of a prefab library or folder.
//-----------------------------------------------------------------------------
bool CPrefabLibraryRMF::IsFile(const char *szFilename) { return(strcmpi(m_strOpenFileName, szFilename) == 0); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::Load(LPCTSTR pszFilename) { FreePrefabs();
m_eType = LibType_HalfLife;
// open file
m_file.open(pszFilename, std::ios::in | std::ios::binary); m_strOpenFileName = pszFilename; if(!m_file.is_open()) return -1;
char szBuf[128];
// read string header
m_file.read(szBuf, strlen(pLibHeader)); if(strncmp(szBuf, pLibHeader, strlen(pLibHeader))) { // return
return -1; }
// read binary header
PrefabLibraryHeader plh; m_file.read((char*)&plh, sizeof(plh)); strcpy(szNotes, plh.szNotes);
// set name from filename
SetNameFromFilename(pszFilename);
// read directory
PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries]; m_dwDirOffset = plh.dwDirOffset; m_file.seekg(plh.dwDirOffset); m_file.read((char*)ph, plh.dwNumEntries * sizeof(PrefabHeader));
//
// Read each prefab.
//
for(DWORD i = 0; i < plh.dwNumEntries; i++) { Assert(ph[i].iType == pt3D); CPrefabRMF *pPrefab = new CPrefabRMF;
// seek to prefab
m_file.seekg(ph[i].dwOffset); pPrefab->Init(m_file);
// set its other info frm the dir entry
pPrefab->SetName(ph[i].szName); pPrefab->SetNotes(ph[i].szNotes); pPrefab->dwFileSize = ph[i].dwSize; pPrefab->dwFileOffset = ph[i].dwOffset; Add(pPrefab); }
// delete directory
delete[] ph;
return 1; }
//-----------------------------------------------------------------------------
// Purpose: Removes this prefab library from disk.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPrefabLibraryRMF::DeleteFile(void) { return(remove(m_strOpenFileName) == 0); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// bIndexOnly -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly) { // temp storage
static char szFile[MAX_PATH];
// if only saving index, special code -
if(bIndexOnly && m_file.is_open()) { // close file, reopen in binary write
m_file.close(); if(Prefabs.GetCount()) { // change size of file first
int iHandle = _open(m_strOpenFileName, _O_BINARY | _O_WRONLY); _chsize(iHandle, m_dwDirOffset); _close(iHandle); }
std::fstream file(m_strOpenFileName, std::ios::binary | std::ios::out);
// write string header
file << pLibHeader; // write binary header (in case notes have changed)
PrefabLibraryHeader plh; plh.dwNumEntries = Prefabs.GetCount(); plh.fVersion = fLibVersion; plh.dwDirOffset = m_dwDirOffset; strcpy(plh.szNotes, szNotes); file.write((char*)&plh, sizeof plh);
// recreate a directory and write it
PrefabHeader *ph = new PrefabHeader[Prefabs.GetCount()]; int iCur = 0;
POSITION p = Prefabs.GetHeadPosition(); while(p) { CPrefab *pPrefab = Prefabs.GetNext(p);
// setup this dir entry
ph[iCur].dwOffset = pPrefab->dwFileOffset; ph[iCur].dwSize = pPrefab->dwFileSize; strcpy(ph[iCur].szName, pPrefab->GetName()); strcpy(ph[iCur].szNotes, pPrefab->GetNotes()); ph[iCur].iType = pPrefab->GetType();
++iCur; // increase current directory entry
}
// write directory
file.seekp(m_dwDirOffset); file.write((char*)ph, sizeof(*ph) * Prefabs.GetCount()); file.close();
// re-open
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary); return 1; }
if(pszFilename == NULL) { pszFilename = szFile;
if(m_strOpenFileName.IsEmpty()) { char szNewFilename[MAX_PATH]; CHammer *pApp = (CHammer*) AfxGetApp(); pApp->GetDirectory(DIR_PREFABS, szNewFilename);
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", m_szName);
// make a name
m_strOpenFileName = szNewFilename; }
strcpy(szFile, m_strOpenFileName); } else { strcpy(szFile, pszFilename); SetNameFromFilename(pszFilename); }
// open temp file to save to.. then delete & rename old one.
CString strTempFileName = "Temporary Prefab Library.$$$"; std::fstream file; file.open(strTempFileName, std::ios::binary | std::ios::out);
// write string header
file << pLibHeader;
// write binary header
// save current position so we can seek back and rewrite it
DWORD dwBinaryHeaderOffset = file.tellp(); PrefabLibraryHeader plh; plh.dwNumEntries = Prefabs.GetCount(); plh.fVersion = fLibVersion; strcpy(plh.szNotes, szNotes); file.write((char*)&plh, sizeof plh);
// allocate memory for directory
PrefabHeader *ph = new PrefabHeader[plh.dwNumEntries]; int iCur = 0;
char *pCopyBuf = new char[64000];
// write each prefab
POSITION p = Prefabs.GetHeadPosition(); while (p) { CPrefabRMF *pPrefab = (CPrefabRMF *)Prefabs.GetNext(p);
// setup this dir entry
ph[iCur].dwOffset = file.tellp(); strcpy(ph[iCur].szName, pPrefab->GetName()); strcpy(ph[iCur].szNotes, pPrefab->GetNotes()); ph[iCur].iType = pPrefab->GetType();
if(pPrefab->IsLoaded()) { // it's loaded - save in native method
pPrefab->Save(file, CPrefab::lsUpdateFilePos); } else { // it's not loaded - save with quick method by copying
// bytes directly from the existing file
Assert(m_file.is_open()); m_file.seekg(pPrefab->dwFileOffset); DWORD dwToRead = 64000, dwCopied = 0; while(dwToRead == 64000) { if(dwCopied + dwToRead > pPrefab->dwFileSize) dwToRead = pPrefab->dwFileSize - dwCopied; m_file.read(pCopyBuf, dwToRead); file.write(pCopyBuf, dwToRead); dwCopied += dwToRead; } }
// set offset info HERE because we might use it above
pPrefab->dwFileOffset = ph[iCur].dwOffset;
// set size info
ph[iCur].dwSize = pPrefab->dwFileSize = file.tellp() - (std::streamoff)ph[iCur].dwOffset;
++iCur; // increase current directory entry
}
// delete copy buf
delete[] pCopyBuf;
// rewrite binary header
plh.dwDirOffset = m_dwDirOffset = file.tellp(); file.seekp(dwBinaryHeaderOffset); file.write((char*)&plh, sizeof(plh)); file.seekp(0, std::ios::end);
// write directory
file.write((char*)ph, sizeof(*ph) * plh.dwNumEntries); file.close(); // close temp file
// delete original and rename
m_file.close(); // might already be open.. might not.
remove(m_strOpenFileName);
m_strOpenFileName = szFile; rename(strTempFileName, m_strOpenFileName); // reopen original
m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
return 1; }
//-----------------------------------------------------------------------------
// Purpose: A library's name is based on its filename. We set the name here
// and rename the file if it exists, then re-open it.
// Input : pszName -
// Output : Returns zero on error, nonzero on success.
//-----------------------------------------------------------------------------
int CPrefabLibraryRMF::SetName(LPCTSTR pszName) { // set szName
strcpy(m_szName, pszName);
char szNewFilename[MAX_PATH]; CHammer *pApp = (CHammer*) AfxGetApp(); pApp->GetDirectory(DIR_PREFABS, szNewFilename);
sprintf(szNewFilename + strlen(szNewFilename), "\\%s.ol", pszName);
if(m_file.is_open()) { // close it -
m_file.close(); } else { // ensure destination name doesn't exist already -
if(GetFileAttributes(szNewFilename) != 0xFFFFFFFF) return 0; // exists.
}
// rename and reopen
rename(m_strOpenFileName, szNewFilename); m_strOpenFileName = szNewFilename; m_file.open(m_strOpenFileName, std::ios::in | std::ios::binary);
return 1; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryVMF::CPrefabLibraryVMF() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPrefabLibraryVMF::~CPrefabLibraryVMF() { }
//-----------------------------------------------------------------------------
// Purpose: Returns true if this prefab represents the given filename, false if not.
// Input : szFilename - Path of a prefab library or folder.
//-----------------------------------------------------------------------------
bool CPrefabLibraryVMF::IsFile(const char *szFilename) { return(strcmpi(m_szFolderName, szFilename) == 0); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::Load(LPCTSTR pszFilename) { FreePrefabs();
SetNameFromFilename(pszFilename); strcpy(m_szFolderName, pszFilename);
m_eType = LibType_HalfLife2;
// dvs: new prefab libs have no notes! who cares?
//
// Read the prefabs - they are stored as individual VMF files.
//
char szDir[MAX_PATH]; strcpy(szDir, pszFilename); strcat(szDir, "\\*.vmf");
WIN32_FIND_DATA fd; HANDLE hnd = FindFirstFile(szDir, &fd); if (hnd == INVALID_HANDLE_VALUE) { // No prefabs in this folder.
return(1); }
*strrchr(szDir, '*') = '\0';
do { if (fd.cFileName[0] != '.') { //
// Build the full path to the prefab file.
//
char szFile[MAX_PATH]; strcpy(szFile, szDir); strcat(szFile, fd.cFileName);
CPrefabVMF *pPrefab = new CPrefabVMF; pPrefab->SetFilename(szFile);
Add(pPrefab); } } while (FindNextFile(hnd, &fd));
FindClose(hnd);
return 1; }
//-----------------------------------------------------------------------------
// Purpose: Removes this prefab library from disk.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CPrefabLibraryVMF::DeleteFile(void) { // dvs: can't remove the prefab folder yet
return(false); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszFilename -
// bIndexOnly -
// Output : int
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::Save(LPCTSTR pszFilename, BOOL bIndexOnly) { return 1; }
//-----------------------------------------------------------------------------
// Purpose: Set's the library's name by renaming the folder.
// Input : pszName -
// Output : Returns zero on error, nonzero on success.
//-----------------------------------------------------------------------------
int CPrefabLibraryVMF::SetName(LPCTSTR pszName) { // dvs: rename the folder - or maybe don't implement for VMF prefabs
strcpy(m_szName, pszName); return 1; }
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