Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: SelectEntityDlg.cpp $
// $Date: 8/03/99 6:57p $
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "SelectEntityDlg.h"
#include "GlobalFunctions.h"
#include "MapDoc.h"
#include "MapEntity.h"
#include "MapSolid.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
CSelectEntityDlg::CSelectEntityDlg(const CMapObjectList *pList, CWnd* pParent /*=NULL*/) : CDialog(CSelectEntityDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSelectEntityDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_pEntityList = pList; }
void CSelectEntityDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSelectEntityDlg)
DDX_Control(pDX, IDC_ENTITIES, m_cEntities); //}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSelectEntityDlg, CDialog) //{{AFX_MSG_MAP(CSelectEntityDlg)
ON_LBN_SELCHANGE(IDC_ENTITIES, OnSelchangeEntities) //}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CSelectEntityDlg::OnSelchangeEntities() { int iSel = m_cEntities.GetCurSel();
CMapEntity *pEntity = (CMapEntity*) m_cEntities.GetItemData(iSel);
CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); pDoc->SelectObject(pEntity, scClear|scSelect|scSaveChanges); }
BOOL CSelectEntityDlg::OnInitDialog() { CDialog::OnInitDialog();
// add entities from our list of entities to the listbox
FOR_EACH_OBJ( *m_pEntityList, pos ) { const CMapClass *pObject = m_pEntityList->Element(pos); if(!pObject->IsMapClass(MAPCLASS_TYPE(CMapEntity))) continue; CMapEntity *pEntity = (CMapEntity*) pObject; if(pEntity->IsPlaceholder()) continue; int iIndex = m_cEntities.AddString(pEntity->GetClassName()); m_cEntities.SetItemData(iIndex, DWORD(pEntity)); }
m_cEntities.SetCurSel(0); OnSelchangeEntities();
return TRUE; }
void CSelectEntityDlg::OnOK() { int iSel = m_cEntities.GetCurSel(); m_pFinalEntity = (CMapEntity*) m_cEntities.GetItemData(iSel); CDialog::OnOK(); }
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