Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef __SYNC_FILE_DIALOG_H
#define __SYNC_FILE_DIALOG_H
#pragma once
#include "afxwin.h"
struct P4File_t;
// CSyncFileDialog dialog
class CSyncFileDialog : public CDialog { DECLARE_DYNAMIC(CSyncFileDialog)
public: CSyncFileDialog( P4File_t *pFileInfo, CWnd* pParent = NULL ); // standard constructor
virtual ~CSyncFileDialog();
// Dialog Data
enum { IDD = IDD_DIALOG_SYNC_FILE };
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
P4File_t *m_pFileInfo;
DECLARE_MESSAGE_MAP() public: CStatic m_FileNameControl; CStatic m_RevisionControl; CButton m_DoOperationControl; CStatic m_IconControl; afx_msg void OnBnClickedOk(); afx_msg void OnBnClickedCancel(); virtual BOOL OnInitDialog();
static bool m_bRepeatOperation; static bool m_bDoSync; };
void CheckForFileSync( const char *pszFileName, bool bClearRepeat );
#endif // __SYNC_FILE_DIALOG_H
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