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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "TextureBar.h"
#include "ControlBarIDs.h"
#include "StockSolids.h"
#include "MainFrm.h"
#include "MapDoc.h"
#include "GlobalFunctions.h"
#include "History.h"
#include "IEditorTexture.h"
#include "Options.h"
#include "ReplaceTexDlg.h"
#include "TextureBrowser.h"
#include "TextureSystem.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
BEGIN_MESSAGE_MAP(CTextureBar, CHammerBar) ON_CBN_SELCHANGE(IDC_TEXTURES, OnSelChangeTexture) ON_UPDATE_COMMAND_UI(IDC_TEXTURES, UpdateControl) ON_CBN_SELCHANGE(IDC_TEXTUREGROUPS, OnChangeTextureGroup) ON_UPDATE_COMMAND_UI(IDC_TEXTUREGROUPS, UpdateControl) ON_BN_CLICKED(IDC_BROWSE, OnBrowse) ON_UPDATE_COMMAND_UI(IDC_BROWSE, UpdateControl) ON_BN_CLICKED(IDC_REPLACE, OnReplace) ON_UPDATE_COMMAND_UI(IDC_REPLACE, UpdateControl) ON_WM_WINDOWPOSCHANGED() END_MESSAGE_MAP()
static char szDefaultTexture[128];
static char szNullTexture[128] = {"editor/obsolete"};
//-----------------------------------------------------------------------------
// Purpose:
// Output : LPCTSTR
//-----------------------------------------------------------------------------
void SetDefaultTextureName( const char *szTexName ) { int length = strlen( szTexName ); Assert( length < 128 );
strcpy( szDefaultTexture, szTexName ); }
//-----------------------------------------------------------------------------
// Purpose:
// Output : LPCTSTR
//-----------------------------------------------------------------------------
LPCTSTR GetDefaultTextureName(void) { return szDefaultTexture; }
//-----------------------------------------------------------------------------
// Purpose:
// Output : LPCTSTR
//-----------------------------------------------------------------------------
LPCTSTR GetNullTextureName() { return szNullTexture; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pParentWnd -
// IDD -
// iBarID -
// Output : Returns TRUE on success, FALSE on failure.
//-----------------------------------------------------------------------------
BOOL CTextureBar::Create(CWnd *pParentWnd, int IDD, int iBarID) { m_pCurTex = NULL;
if (!CHammerBar::Create(pParentWnd, IDD, CBRS_RIGHT, iBarID)) { return(FALSE); }
SetWindowText("Textures");
// set up controls
m_TextureGroupList.SubclassDlgItem(IDC_TEXTUREGROUPS, this); m_TextureList.SubclassDlgItem(IDC_TEXTURES, this); m_TexturePic.SubclassDlgItem(IDC_TEXTUREPIC, this);
NotifyGraphicsChanged();
UpdateTexture();
return(TRUE); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTextureBar::NotifyGraphicsChanged() { if (!IsWindow(m_hWnd)) { return; }
// load groups into group list
CString str; int iCurSel = m_TextureGroupList.GetCurSel(); if (iCurSel != LB_ERR) { m_TextureGroupList.GetLBText(iCurSel, str); }
m_TextureGroupList.SetRedraw(FALSE); m_TextureGroupList.ResetContent(); m_TextureGroupList.AddString("All Textures");
int nCount = g_Textures.GroupsGetCount(); if (nCount > 1) { //
// Skip first group ("All Textures").
//
for (int i = 1; i < nCount; i++) { CTextureGroup *pGroup = g_Textures.GroupsGet(i); if (pGroup->GetTextureFormat() == g_pGameConfig->GetTextureFormat()) { const char *p = strstr(pGroup->GetName(), "textures\\"); if (p) { p += strlen("textures\\"); } else { p = pGroup->GetName(); }
m_TextureGroupList.AddString(p); } } } m_TextureGroupList.SetRedraw(TRUE);
if (iCurSel == LB_ERR || m_TextureGroupList.SelectString(-1, str) == LB_ERR) { m_TextureGroupList.SetCurSel(0); } m_TextureGroupList.Invalidate();
char szName[MAX_PATH]; m_TextureGroupList.GetLBText(m_TextureGroupList.GetCurSel(), szName); g_Textures.SetActiveGroup(szName);
//
// This is called when the loaded graphics list is changed,
// or on first init by this->Create().
//
m_TextureList.LoadGraphicList(); UpdateTexture(); }
void CTextureBar::NotifyNewMaterial( IEditorTexture *pTex ) { m_TextureList.NotifyNewMaterial( pTex ); }
//-----------------------------------------------------------------------------
// Purpose: Disables the dialog controls when there's no active document.
// Input : pCmdUI - Interface to control being updated.
//-----------------------------------------------------------------------------
void CTextureBar::UpdateControl(CCmdUI *pCmdUI) { pCmdUI->Enable(CMapDoc::GetActiveMapDoc() ? TRUE : FALSE); }
//-----------------------------------------------------------------------------
// Purpose: Handles user-initiated selection changes. Updates the control state
// and adds the selected texture to the MRU list.
//-----------------------------------------------------------------------------
void CTextureBar::OnSelChangeTexture(void) { UpdateTexture();
if (m_pCurTex != NULL) { m_TextureList.AddMRU(m_pCurTex); } }
//-----------------------------------------------------------------------------
// Purpose: Updates the m_pTexture data member based on the current selection.
// Also updates the window text and the texture picture.
//-----------------------------------------------------------------------------
void CTextureBar::UpdateTexture(void) { int iSel = m_TextureList.GetCurSel();
if (iSel == LB_ERR) { m_TexturePic.SetTexture(NULL); m_pCurTex = NULL; return; }
m_pCurTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(iSel); m_TexturePic.SetTexture(m_pCurTex);
if (m_pCurTex) { // Make sure the current material is loaded..
m_pCurTex->Load(); char szBuf[128]; sprintf(szBuf, "%dx%d", m_pCurTex->GetWidth(), m_pCurTex->GetHeight()); GetDlgItem(IDC_TEXTURESIZE)->SetWindowText(szBuf); m_pCurTex->GetShortName(szDefaultTexture); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTextureBar::OnUpdateTexname(void) { // get texture window and set texture in there
CString strTex; m_TextureList.GetWindowText(strTex); IEditorTexture *pTex = g_Textures.FindActiveTexture(strTex); m_TexturePic.SetTexture(pTex); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTextureBar::OnChangeTextureGroup(void) { int iGroup = m_TextureGroupList.GetCurSel();
//
// Set the active texture group by name.
//
char szName[MAX_PATH]; m_TextureGroupList.GetLBText(iGroup, szName); g_Textures.SetActiveGroup(szName);
//
// Refresh the texture list contents.
//
m_TextureList.LoadGraphicList(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTextureBar::OnBrowse(void) { CTextureBrowser *pBrowser = GetMainWnd()->pTextureBrowser;
int iSel = m_TextureList.GetCurSel();
if (iSel != LB_ERR) { IEditorTexture *pTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(iSel); if (pTex != NULL) { char sz[128]; pTex->GetShortName(sz); pBrowser->SetInitialTexture(sz); } }
if (pBrowser->DoModal() == IDOK) { IEditorTexture *pTex = g_Textures.FindActiveTexture(pBrowser->m_cTextureWindow.szCurTexture); if (pTex != NULL) { int iCount = m_TextureList.GetCount(); for (int i = 0; i < iCount; i++) { if (pTex == (IEditorTexture *)m_TextureList.GetItemDataPtr(i)) { m_TextureList.SetCurSel(i); UpdateTexture(); m_TextureList.AddMRU(pTex); break; }
} } } }
//-----------------------------------------------------------------------------
// Purpose: Handles being shown or hidden.
// Input : pPos - Information about show or hide state.
//-----------------------------------------------------------------------------
void CTextureBar::OnWindowPosChanged(WINDOWPOS *pPos) { if (GetMainWnd() != NULL) { //
// Rebuild our MRU list if we are being shown, because it may
// have changed since we were shown last.
//
if (pPos->flags & SWP_SHOWWINDOW) { m_TextureList.RebuildMRU(); UpdateTexture(); } }
CHammerBar::OnWindowPosChanged(pPos); }
//-----------------------------------------------------------------------------
// Purpose: Invokes the texture replace dialog.
//-----------------------------------------------------------------------------
void CTextureBar::OnReplace(void) { CMapDoc *pDoc = CMapDoc::GetActiveMapDoc(); if (!pDoc) { return; }
CReplaceTexDlg dlg(pDoc->GetSelection()->GetCount()); dlg.m_strFind = GetDefaultTextureName(); if (dlg.DoModal() != IDOK) { return; } GetHistory()->MarkUndoPosition(pDoc->GetSelection()->GetList(), "Replace Textures"); dlg.DoReplaceTextures(); }
//-----------------------------------------------------------------------------
// Purpose: Selects a texture by name.
// Input : pszTextureName - Texture name to select.
//-----------------------------------------------------------------------------
void CTextureBar::SelectTexture(LPCSTR pszTextureName) { int nIndex = m_TextureList.SelectString(-1, pszTextureName);
//
// If the texture is not in the list, add it to the list.
//
if (nIndex == LB_ERR) { IEditorTexture *pTex = g_Textures.FindActiveTexture(pszTextureName); if (pTex != NULL) { nIndex = m_TextureList.AddString(pszTextureName); m_TextureList.SetItemDataPtr(nIndex, pTex); m_TextureList.SetCurSel(nIndex); } }
UpdateTexture();
if (nIndex != LB_ERR) { IEditorTexture *pTex = (IEditorTexture *)m_TextureList.GetItemDataPtr(nIndex); m_TextureList.AddMRU(pTex); }
}
//-----------------------------------------------------------------------------
// This class renders a given IEditorTexture in its OnPaint handler. It is used in the
// texture Find/Replace dialog, the Face Properties dialog, and the texture bar.
//-----------------------------------------------------------------------------
BEGIN_MESSAGE_MAP(wndTex, CStatic) ON_WM_PAINT() END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Sets the texture to render in the window.
// Input : pTex - Texture to render when painting this window.
//-----------------------------------------------------------------------------
void wndTex::SetTexture(IEditorTexture *pTex) { m_pTexture = pTex; Invalidate(); }
//-----------------------------------------------------------------------------
// Purpose: Paints the texture image (if any) in the window. If not, just fills
// with gray.
//-----------------------------------------------------------------------------
void wndTex::OnPaint(void) { // texturewindow.cpp:
CPaintDC dc(this);
CRect r; GetClientRect(r);
if (!m_pTexture) { FillRect(dc.m_hDC, r, HBRUSH(GetStockObject(BLACK_BRUSH))); return; }
m_pTexture->Load();
DrawTexData_t DrawTexData; DrawTexData.nFlags = drawResizeAlways;
dc.SelectPalette(m_pTexture->HasPalette() ? m_pTexture->GetPalette() : g_pGameConfig->Palette, FALSE); dc.RealizePalette(); m_pTexture->Draw(&dc, r, 0, 0, DrawTexData); }
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