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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdafx.h>
#include "hammer.h"
#include "ToolDisplace.h"
#include "MainFrm.h"
#include "FaceEditSheet.h"
#include "GlobalFunctions.h"
#include "MapAtom.h"
#include "MapSolid.h"
#include "MapView3D.h"
#include "History.h"
#include "Camera.h"
#include "MapDoc.h"
#include "ChunkFile.h"
#include "ToolManager.h"
#include "SculptOptions.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//=============================================================================
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CToolDisplace::CToolDisplace() { m_uiTool = DISPTOOL_SELECT; m_uiEffect = DISPPAINT_EFFECT_RAISELOWER; m_uiBrushType = DISPPAINT_BRUSHTYPE_SOFT;
m_iPaintChannel = DISPPAINT_CHANNEL_POSITION; m_flPaintValueGeo = 5.0f; m_flPaintValueData = 25.0f; m_iPaintAxis = DISPPAINT_AXIS_FACE; m_vecPaintAxis.Init( 0.0f, 0.0f, 1.0f );
m_bAutoSew = false; m_bSpatial = false; m_flSpatialRadius = 15.0f; m_bSpatialRadius = false;
m_bSelectMaskTool = true; m_bGridMaskTool = false;
m_bLMBDown = false; m_bRMBDown = false;
m_bNudge = false; m_bNudgeInit = false; m_EditDispHandle = EDITDISPHANDLE_INVALID;
// load filters from file
static char szProgramDir[MAX_PATH]; APP()->GetDirectory( DIR_PROGRAM, szProgramDir ); strcat( szProgramDir, "filters\\dispfilters.txt" ); LoadFilters( szProgramDir ); AddFiltersToManagers();
m_SculptTool = NULL; m_MousePoint.Init( 0.0f, 0.0f ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CToolDisplace::~CToolDisplace() { // destroy filters
m_FilterRaiseLowerMgr.Destroy(); m_FilterRaiseToMgr.Destroy(); m_FilterSmoothMgr.Destroy(); }
//-----------------------------------------------------------------------------
// Purpose: Called when the tool is activated.
// Input : eOldTool - The ID of the previously active tool.
//-----------------------------------------------------------------------------
void CToolDisplace::OnActivate() { //
// initialize masks
//
CMapDisp::SetSelectMask( m_bSelectMaskTool ); CMapDisp::SetGridMask( m_bGridMaskTool ); } //-----------------------------------------------------------------------------
// Purpose: Called when the tool is deactivated.
// Input : eNewTool - The ID of the tool that is being activated.
//-----------------------------------------------------------------------------
void CToolDisplace::OnDeactivate() { //
// reset masks
//
CMapDisp::SetSelectMask( false ); CMapDisp::SetGridMask( false ); if ( m_pDocument->GetTools()->GetActiveToolID() != TOOL_FACEEDIT_MATERIAL ) { // Clear the selected faces when we are deactivated.
m_pDocument->SelectFace(NULL, 0, scClear ); } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CToolDisplace::UpdateMapViews( CMapView3D *pView ) { CMapDoc *pDoc = pView->GetMapDoc(); if( pDoc ) { pDoc->SetModifiedFlag(); } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void CToolDisplace::CalcViewCenter( CMapView3D *pView ) { CRect windowRect; pView->GetWindowRect( windowRect ); m_viewCenter = windowRect.CenterPoint(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { // Set down flags
m_bLMBDown = true;
if( m_uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->OnLMouseDown3D( pView, nFlags, vPoint ); m_SculptTool->BeginPaint( pView, vPoint ); ApplySculptSpatialPaintTool( pView, nFlags, vPoint );
// update
UpdateMapViews( pView );
return true; }
// Selection.
if( m_uiTool == DISPTOOL_SELECT || ( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) ) { // handle selection at point
HandleSelection( pView, vPoint );
// update
UpdateMapViews( pView ); return true; }
// Tagging.
if ( m_uiTool == DISPTOOL_TAG_WALKABLE || m_uiTool == DISPTOOL_TAG_BUILDABLE ) { // Do tagging.
HandleTagging( pView, vPoint ); return true; }
// Resize the spatial painting sphere.
if( ( m_uiTool == DISPTOOL_PAINT ) && ( IsSpatialPainting() ) && ( GetAsyncKeyState( VK_MENU ) & 0x8000 ) ) { ResizeSpatialRadius_Activate( pView ); return true; }
// Nudging.
if( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) ) { // is the current effect raise/lower (nudge only works in raise/lower mode)
if( m_uiEffect == DISPPAINT_EFFECT_RAISELOWER ) { EditDispHandle_t handle = GetHitPos( pView, vPoint ); if( handle != EDITDISPHANDLE_INVALID ) { m_EditDispHandle = handle;
Nudge_Activate( pView, handle ); UpdateMapViews( pView ); return true; } } }
// Painting.
if( m_uiTool == DISPTOOL_PAINT ) { // get hit info
EditDispHandle_t handle = GetHitPos( pView, vPoint ); if( handle == EDITDISPHANDLE_INVALID ) return false; m_EditDispHandle = handle;
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( !pDispMgr ) return false;
pDispMgr->PreUndo( "Displacement Modifier" );
// Paint using the correct mode.
if ( m_bSpatial ) { int nDispCount = pDispMgr->SelectCount(); for ( int iDisp = 0; iDisp < nDispCount; iDisp++ ) { CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp ); if ( pDisp ) { pDisp->Paint_Init( DISPPAINT_CHANNEL_POSITION ); } }
// setup for undo - modifying the displacement (painting)
ApplySpatialPaintTool( nFlags, vPoint, pDisp ); } else { // setup for undo - modifying the displacement (painting)
pDispMgr->Undo( handle, true ); pDisp = EditDispMgr()->GetDisp( handle ); ApplyPaintTool( nFlags, vPoint, pDisp ); }
// update
UpdateMapViews( pView ); }
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { // left button up
m_bLMBDown = false;
if( m_uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->OnLMouseUp3D( pView, nFlags, vPoint ); return true; }
if ( m_bNudge ) { Nudge_Deactivate(); }
if ( m_bSpatialRadius ) { ResizeSpatialRadius_Deactivate(); }
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( pDispMgr ) { pDispMgr->PostUndo(); }
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { // left button down
m_bRMBDown = true;
if( m_uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->OnRMouseDown3D( pView, nFlags, vPoint ); m_SculptTool->BeginPaint( pView, vPoint ); ApplySculptSpatialPaintTool( pView, nFlags, vPoint );
// update
UpdateMapViews( pView );
return true; }
//
// lifting the face normal - painting with the axis set to "Face Normal"
//
if( ( m_uiTool == DISPTOOL_PAINT ) && ( m_iPaintAxis == DISPPAINT_AXIS_FACE ) && ( GetAsyncKeyState( VK_MENU ) & 0x8000 ) ) { LiftFaceNormal( pView, vPoint ); return true; }
// Tagging.
if ( m_uiTool == DISPTOOL_TAG_WALKABLE || m_uiTool == DISPTOOL_TAG_BUILDABLE ) { // Do tagging.
HandleTaggingReset( pView, vPoint ); return true; }
//
// handle the normal paint procedure
//
if( m_uiTool == DISPTOOL_PAINT ) { // get hit info
EditDispHandle_t handle = GetHitPos( pView, vPoint ); if( handle == EDITDISPHANDLE_INVALID ) return false; m_EditDispHandle = handle;
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( !pDispMgr ) return false;
pDispMgr->PreUndo( "Displacement Modifier" );
// apply the current displacement tool
if ( m_bSpatial ) { int nDispCount = pDispMgr->SelectCount(); for ( int iDisp = 0; iDisp < nDispCount; iDisp++ ) { CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp ); if ( pDisp ) { pDisp->Paint_Init( DISPPAINT_CHANNEL_POSITION ); } }
ApplySpatialPaintTool( nFlags, vPoint, pDisp ); } else { // setup for undo
pDispMgr->Undo( handle, true ); pDisp = EditDispMgr()->GetDisp( handle ); ApplyPaintTool( nFlags, vPoint, pDisp ); }
// update
UpdateMapViews( pView ); }
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { // left button up
m_bRMBDown = false;
if( m_uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->OnRMouseUp3D( pView, nFlags, vPoint ); return true; }
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( pDispMgr ) { pDispMgr->PostUndo(); }
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { m_MousePoint = vPoint;
if( m_uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->OnMouseMove3D( pView, nFlags, vPoint );
if( ( m_bLMBDown || m_bRMBDown ) ) { ApplySculptSpatialPaintTool( pView, nFlags, vPoint ); }
// update
UpdateMapViews( pView );
return true; }
// nudging
if ( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) && m_bLMBDown && m_bNudge ) { Nudge_Do(); } // Resizing the spatial sphere.
else if ( ( m_uiTool == DISPTOOL_PAINT ) && ( GetAsyncKeyState( VK_MENU ) & 0x8000 ) && m_bLMBDown && m_bSpatialRadius ) { ResizeSpatialRadius_Do(); } // painting
else { // get hit info
EditDispHandle_t handle = GetHitPos( pView, vPoint ); if( handle == EDITDISPHANDLE_INVALID ) return false; m_EditDispHandle = handle;
CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
//
// continue with tool operation?!
//
if( ( m_bLMBDown || m_bRMBDown ) && !( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) && ( m_uiTool == DISPTOOL_PAINT ) ) { if ( m_bSpatial ) { ApplySpatialPaintTool( nFlags, vPoint, pDisp ); } else { ApplyPaintTool( nFlags, vPoint, pDisp ); } }
// not nudging anymore -- if we were
if( m_bNudge ) { Nudge_Deactivate(); }
if ( m_bSpatialRadius ) { ResizeSpatialRadius_Deactivate(); } }
// update
UpdateMapViews( pView );
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::LiftFaceNormal( CMapView3D *pView, const Vector2D &vPoint ) { //
// check for closest solid object
//
ULONG ulFace; CMapClass *pObject;
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) ) { if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) ) { // get the solid
CMapSolid *pSolid = ( CMapSolid* )pObject; if( !pSolid ) return;
// trace a line and get the normal -- will get a displacement normal
// if one exists
CMapFace *pFace = pSolid->GetFace( ulFace ); if( !pFace ) return;
Vector vRayStart, vRayEnd; pView->GetCamera()->BuildRay( vPoint, vRayStart, vRayEnd );
Vector vHitPos, vHitNormal; if( pFace->TraceLine( vHitPos, vHitNormal, vRayStart, vRayEnd ) ) { // set the paint direction
m_vecPaintAxis = vHitNormal; } else { // will default to z if no normal found
m_vecPaintAxis.Init( 0.0f, 0.0f, 1.0f ); } } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::Nudge_Activate( CMapView3D *pView, EditDispHandle_t dispHandle ) { IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( !pDispMgr ) return;
pDispMgr->PreUndo( "Displacement Nudge" );
// Setup paint (nudge) using the correct mode.
if ( m_bSpatial ) { int nDispCount = pDispMgr->SelectCount(); for ( int iDisp = 0; iDisp < nDispCount; iDisp++ ) { CMapDisp *pDisp = pDispMgr->GetFromSelect( iDisp ); if ( pDisp ) { pDisp->Paint_Init( DISPPAINT_CHANNEL_POSITION ); } } } else { // setup for undo
pDispMgr->Undo( dispHandle, true ); }
// setup the cursor for "nudging"
CalcViewCenter( pView ); SetCursorPos( m_viewCenter.x, m_viewCenter.y ); pView->SetCapture();
// set nudging
m_bNudge = true; m_bNudgeInit = true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::Nudge_Deactivate( void ) { ReleaseCapture(); m_bNudge = false; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::Nudge_Do( void ) { CMapDisp *pNudgeDisp = GetEditDisp(); if (pNudgeDisp == NULL) { return; }
//
// find the greatest delta and "nudge"
//
// NOTE: using get cursor position, because it is different than the
// "point" incoming into mouse move????
//
CPoint nudgePos; GetCursorPos( &nudgePos );
CPoint nudgeDelta; nudgeDelta.x = nudgePos.x - m_viewCenter.x; nudgeDelta.y = nudgePos.y - m_viewCenter.y;
float delta; if( abs( nudgeDelta.x ) < abs( nudgeDelta.y ) ) { delta = nudgeDelta.y; } else { delta = nudgeDelta.x; } delta = -delta;
if ( !IsSpatialPainting() ) { CDispMapImageFilter *pFilter = m_FilterRaiseLowerMgr.GetActiveFilter(); if( !pFilter ) return; // set the dynamic filter data
pFilter->m_DataType = DISPPAINT_CHANNEL_POSITION; pFilter->m_Scale = ( delta * 0.25 ) * ( float )( ( int )( m_flPaintValueGeo / 10.0f ) + 1 ) ; // apply the filter to the displacement surface(s)
m_FilterRaiseLowerMgr.Apply( pFilter, pNudgeDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew ); } else { // Get the hit index and check for validity.
int iHit = pNudgeDisp->GetTexelHitIndex(); if ( iHit != -1 ) { // Initialize the spatial paint data.
SpatialPaintData_t spatialData; spatialData.m_nEffect = DISPPAINT_EFFECT_RAISELOWER; spatialData.m_uiBrushType = m_uiBrushType; spatialData.m_flRadius = m_flSpatialRadius; spatialData.m_flScalar = delta; spatialData.m_bNudge = true; spatialData.m_bNudgeInit = m_bNudgeInit; pNudgeDisp->GetVert( iHit, spatialData.m_vCenter ); VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis ); m_DispPaintMgr.Paint( spatialData, m_bAutoSew );
// Done with the init.
m_bNudgeInit = false; } }
// reset the cursor pos
SetCursorPos( m_viewCenter.x, m_viewCenter.y ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ApplyPaintTool( UINT nFlags, const Vector2D &vPoint, CMapDisp *pDisp ) { switch( m_uiEffect ) { case DISPPAINT_EFFECT_RAISELOWER: { CDispMapImageFilter *pFilter = m_FilterRaiseLowerMgr.GetActiveFilter(); if( pFilter ) { pFilter->m_DataType = m_iPaintChannel; if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION ) { pFilter->m_Scale = m_flPaintValueGeo; } else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA ) { pFilter->m_Scale = m_flPaintValueData; }
if( m_bRMBDown ) { pFilter->m_Scale = -pFilter->m_Scale; } // apply the filter to the displacement surface(s)
m_FilterRaiseLowerMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew ); } return; } case DISPPAINT_EFFECT_MODULATE: { // no modulate filters or filter manager currently!
return; } case DISPPAINT_EFFECT_SMOOTH: { CDispMapImageFilter *pFilter = m_FilterSmoothMgr.GetActiveFilter(); if( pFilter ) { pFilter->m_DataType = m_iPaintChannel; pFilter->m_Scale = 1.0f; int areaValue = 3; if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION ) { areaValue = ( m_flPaintValueGeo * 2 ) + 1; } else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA ) { areaValue = ( m_flPaintValueData * 2 ) + 1; } if( areaValue < 3 ) { areaValue = 3; } if( areaValue > 7 ) { areaValue = 7; } pFilter->m_AreaHeight = areaValue; pFilter->m_AreaWidth = areaValue;
// apply the filter to the displacement surface(s)
m_FilterSmoothMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew ); } return; } case DISPPAINT_EFFECT_RAISETO: { CDispMapImageFilter *pFilter = m_FilterRaiseToMgr.GetActiveFilter(); if( pFilter ) { pFilter->m_DataType = m_iPaintChannel; if ( m_iPaintChannel == DISPPAINT_CHANNEL_POSITION ) { pFilter->m_Scale = m_flPaintValueGeo; } else if ( m_iPaintChannel == DISPPAINT_CHANNEL_ALPHA ) { pFilter->m_Scale = m_flPaintValueData; }
// apply the filter to the displacement surface(s)
m_FilterRaiseToMgr.Apply( pFilter, pDisp, m_iPaintAxis, m_vecPaintAxis, m_bAutoSew ); } return; } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ApplySpatialPaintTool( UINT nFlags, const Vector2D &vPoint, CMapDisp *pDisp ) { // Right mouse button only used to paint in a Raise/Lower situation.
if ( ( m_uiEffect != DISPPAINT_EFFECT_RAISELOWER ) && m_bRMBDown ) return;
// Get the hit index and check for validity.
int iHit = pDisp->GetTexelHitIndex(); if ( iHit == -1 ) return;
// Initialize the spatial paint data.
SpatialPaintData_t spatialData; spatialData.m_nEffect = m_uiEffect; spatialData.m_uiBrushType = m_uiBrushType; spatialData.m_flRadius = m_flSpatialRadius; spatialData.m_flScalar = m_flPaintValueGeo; spatialData.m_bNudge = false; if ( m_bRMBDown ) { spatialData.m_flScalar = -spatialData.m_flScalar; } pDisp->GetVert( iHit, spatialData.m_vCenter ); VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis );
m_DispPaintMgr.Paint( spatialData, m_bAutoSew ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ApplySculptSpatialPaintTool( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ) { // Initialize the spatial paint data.
SpatialPaintData_t spatialData;
spatialData.m_vCenter.Init();
// get hit info
EditDispHandle_t handle = GetHitPos( pView, vPoint ); if( handle != EDITDISPHANDLE_INVALID ) { m_EditDispHandle = handle; CMapDisp *pDisp = EditDispMgr()->GetDisp( handle );
// Get the hit index and check for validity.
int iHit = pDisp->GetTexelHitIndex(); if ( iHit != -1 ) { pDisp->GetVert( iHit, spatialData.m_vCenter ); } }
spatialData.m_nEffect = m_uiEffect; spatialData.m_uiBrushType = m_uiBrushType; spatialData.m_flRadius = m_flSpatialRadius; spatialData.m_flScalar = m_flPaintValueGeo; spatialData.m_bNudge = false; if ( m_bRMBDown ) { spatialData.m_flScalar = -spatialData.m_flScalar; } VectorCopy( m_vecPaintAxis, spatialData.m_vPaintAxis );
m_SculptTool->Paint( pView, vPoint, spatialData ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ResizeSpatialRadius_Activate( CMapView3D *pView ) { // Calculate the center of the view and capture the mouse cursor.
CalcViewCenter( pView ); SetCursorPos( m_viewCenter.x, m_viewCenter.y ); pView->SetCapture();
m_bSpatialRadius = true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ResizeSpatialRadius_Deactivate( void ) { ReleaseCapture(); m_bSpatialRadius = false; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::ResizeSpatialRadius_Do( void ) { CPoint cursorPos; GetCursorPos( &cursorPos );
// Calculate the delta between the cursor from last frame and this one.
CPoint cursorDelta; cursorDelta.x = cursorPos.x - m_viewCenter.x; cursorDelta.y = cursorPos.y - m_viewCenter.y;
float flDelta; if( abs( cursorDelta.x ) < abs( cursorDelta.y ) ) { flDelta = cursorDelta.y; } else { flDelta = cursorDelta.x; } flDelta = -flDelta;
// Adjust the sphere radius.
m_flSpatialRadius += flDelta;
// reset the cursor pos
SetCursorPos( m_viewCenter.x, m_viewCenter.y );
//
// Update the paint dialog.
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet(); if( pSheet ) { pSheet->m_DispPage.UpdatePaintDialogs(); } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::HandleSelection( CMapView3D *pView, const Vector2D &vPoint ) { //
// check for closest solid object
//
ULONG ulFace; CMapClass *pObject;
bool bShift = ( ( GetAsyncKeyState( VK_SHIFT ) & 0x8000 ) != 0 );
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) ) { if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) ) { // get the solid
CMapSolid *pSolid = ( CMapSolid* )pObject; // setup initial command state
int cmd = scToggle | scClear; //
// don't "clear" if CTRL is pressed
//
if( GetAsyncKeyState( VK_CONTROL ) & 0x8000 ) { cmd &= ~scClear; } CMapDoc *pDoc = pView->GetMapDoc(); if( !pDoc ) return; // If they are holding down SHIFT, select the entire solid.
if ( bShift ) { pDoc->SelectFace( pSolid, -1, cmd ); } // Otherwise, select a single face.
else { pDoc->SelectFace( pSolid, ulFace, cmd ); } } } }
//-----------------------------------------------------------------------------
// Purpose: Handle the overriding of displacement triangle tag.
//-----------------------------------------------------------------------------
void CToolDisplace::HandleTagging( CMapView3D *pView, const Vector2D &vPoint ) { // Get the displacement face (if any) at the 2d point.
ULONG ulFace; CMapClass *pObject = NULL;
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) ) { if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) ) { // Get the face and check for a displacement.
CMapSolid *pSolid = ( CMapSolid* )pObject; CMapFace *pFace = pSolid->GetFace( ( int )ulFace ); if ( pFace && pFace->HasDisp() ) { EditDispHandle_t hDisp = pFace->GetDisp(); CMapDisp *pDisp = EditDispMgr()->GetDisp( hDisp );
Vector vecStart, vecEnd; pView->GetCamera()->BuildRay( vPoint, vecStart, vecEnd );
float flFraction; int iTri = pDisp->CollideWithDispTri( vecStart, vecEnd, flFraction ); if ( iTri != -1 ) { if ( m_uiTool == DISPTOOL_TAG_WALKABLE ) { if ( pDisp->IsTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ) ) { pDisp->ToggleTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL ); } else { pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ); if ( !pDisp->IsTriTag( iTri, COREDISPTRI_TAG_WALKABLE ) ) { pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL ); } else { pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_VAL ); } }
pDisp->UpdateWalkable(); } else if ( m_uiTool == DISPTOOL_TAG_BUILDABLE ) { if ( pDisp->IsTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ) ) { pDisp->ToggleTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL ); } else { pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ); if ( !pDisp->IsTriTag( iTri, COREDISPTRI_TAG_BUILDABLE ) ) { pDisp->SetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL ); } else { pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_VAL ); } }
pDisp->UpdateBuildable(); } } } } } }
//-----------------------------------------------------------------------------
// Purpose: Handle the overriding of displacement triangle tag.
//-----------------------------------------------------------------------------
void CToolDisplace::HandleTaggingReset( CMapView3D *pView, const Vector2D &vPoint ) { // Get the displacement face (if any) at the 2d point.
ULONG ulFace; CMapClass *pObject = NULL;
if( ( ( pObject = pView->NearestObjectAt( vPoint, ulFace ) ) != NULL ) ) { if( pObject->IsMapClass( MAPCLASS_TYPE( CMapSolid ) ) ) { // Get the face and check for a displacement.
CMapSolid *pSolid = ( CMapSolid* )pObject; CMapFace *pFace = pSolid->GetFace( ( int )ulFace ); if ( pFace && pFace->HasDisp() ) { EditDispHandle_t hDisp = pFace->GetDisp(); CMapDisp *pDisp = EditDispMgr()->GetDisp( hDisp );
Vector vecStart, vecEnd; pView->GetCamera()->BuildRay( vPoint, vecStart, vecEnd );
float flFraction; int iTri = pDisp->CollideWithDispTri( vecStart, vecEnd, flFraction ); if ( iTri != -1 ) { if ( m_uiTool == DISPTOOL_TAG_WALKABLE ) { pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_WALKABLE_BIT ); pDisp->UpdateWalkable(); } else if ( m_uiTool == DISPTOOL_TAG_BUILDABLE ) { pDisp->ResetTriTag( iTri, COREDISPTRI_TAG_FORCE_BUILDABLE_BIT ); pDisp->UpdateBuildable(); } } } } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
EditDispHandle_t CToolDisplace::GetHitPos( CMapView3D *pView, const Vector2D &vPoint ) { //
// get ray info
//
Vector rayStart, rayEnd; pView->GetCamera()->BuildRay( vPoint, rayStart, rayEnd );
// generate selected displacement list
int dispCount = GetSelectedDisps(); if( dispCount == 0 ) return NULL;
// collide against all "active" displacements and set texel hit data
return CollideWithSelectedDisps( rayStart, rayEnd ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CToolDisplace::GetSelectedDisps( void ) { //
// get a valid displacement manager
//
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( !pDispMgr ) return 0;
// clear the selection list
pDispMgr->SelectClear();
//
// add all selected displacements to "displacement manager"'s selection list
//
CFaceEditSheet *pSheet = GetMainWnd()->GetFaceEditSheet(); if( !pSheet ) return 0;
int faceCount = pSheet->GetFaceListCount(); for( int i = 0; i < faceCount; i++ ) { CMapFace *pFace = pSheet->GetFaceListDataFace( i ); if( !pFace ) continue;
if( pFace->HasDisp() ) { EditDispHandle_t handle = pFace->GetDisp(); CMapDisp *pDisp = EditDispMgr()->GetDisp( handle ); pDisp->ResetTexelHitIndex(); pDispMgr->AddToSelect( handle ); } }
// return the number of displacements in list
return pDispMgr->SelectCount(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
EditDispHandle_t CToolDisplace::CollideWithSelectedDisps( const Vector &rayStart, const Vector &rayEnd ) { EditDispHandle_t handle = EDITDISPHANDLE_INVALID; float minDist = 99999.9f; int minIndex = -1;
//
// get a valid displacement manager
//
IWorldEditDispMgr *pDispMgr = GetActiveWorldEditDispManager(); if( !pDispMgr ) return NULL;
int dispCount = pDispMgr->SelectCount(); for( int i = 0; i < dispCount; i++ ) { // get the current displacement
CMapDisp *pDisp = pDispMgr->GetFromSelect( i ); if( !pDisp ) continue;
bool bCollide = RayAABBTest( pDisp, rayStart, rayEnd ); if( bCollide ) { Vector point; int size = pDisp->GetSize(); for( int j = 0; j < size; j++ ) { // get current point
pDisp->GetVert( j, point );
// find point closest to ray
float dist = DistFromPointToRay( rayStart, rayEnd, point ); if( dist < minDist ) { CMapFace *pFace = ( CMapFace* )pDisp->GetParent(); handle = pFace->GetDisp(); minDist = dist; minIndex = j; } } } }
//
// set the texel hit index
//
if( handle != EDITDISPHANDLE_INVALID ) { CMapDisp *pDisp = EditDispMgr()->GetDisp( handle ); pDisp->SetTexelHitIndex( minIndex ); }
return handle; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::RayAABBTest( CMapDisp *pDisp, const Vector &rayStart, const Vector &rayEnd ) { //
// make planes
//
PLANE planes[6]; Vector boxMin, boxMax; pDisp->GetBoundingBox( boxMin, boxMax ); BuildParallelepiped( boxMin, boxMax, planes );
bool bCollide = false; for( int planeIndex = 0; planeIndex < 6; planeIndex++ ) { bCollide = RayPlaneTest( &planes[planeIndex], rayStart, rayEnd ); if( !bCollide ) return false; }
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::BuildParallelepiped( const Vector &boxMin, const Vector &boxMax, PLANE planes[6] ) { int planeIndex = 0; for( int axis = 0; axis < 3; axis++ ) { for( int direction = -1; direction < 2; direction += 2 ) { // clear the current plane info
VectorClear( planes[planeIndex].normal ); planes[planeIndex].normal[axis] = direction; if( direction == 1 ) { planes[planeIndex].dist = boxMax[axis]; } else { planes[planeIndex].dist = -boxMin[axis]; }
planeIndex++; } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::RayPlaneTest( PLANE *pPlane, const Vector& rayStart, const Vector& rayEnd /*, float *fraction*/ ) { //
// get the distances both trace start and end from the bloated plane
//
float distStart = DotProduct( rayStart, pPlane->normal ) - pPlane->dist; float distEnd = DotProduct( rayEnd, pPlane->normal ) - pPlane->dist;
//
// no collision - both points are in front or behind of the given plane
//
if( ( distStart > 0.0f ) && ( distEnd > 0.0f ) ) return false;
if( ( distStart > 0.0f ) && ( distEnd > 0.0f ) ) return false;
// calculate the parameterized "t" component along the ray
//*fraction = distStart / ( distStart - distEnd );
// collision
return true; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
float CToolDisplace::DistFromPointToRay( const Vector& rayStart, const Vector& rayEnd, const Vector& point ) { //
// calculate the ray
//
Vector ray; VectorSubtract( rayEnd, rayStart, ray ); VectorNormalize( ray );
//
// get a ray to point
//
Vector seg; VectorSubtract( point, rayStart, seg );
//
// project point segment onto ray - get perpendicular point
//
float value = DotProduct( ray, seg ); VectorScale( ray, value, ray ); VectorAdd( rayStart, ray, ray );
//
// find the distance between the perpendicular point and point
//
VectorSubtract( ray, point, seg ); float dist = VectorLength( seg );
return dist; }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CToolDisplace::AddFiltersToManagers( void ) { int count = m_FilterLoaderMgr.GetFilterCount(); for( int ndxFilter = 0; ndxFilter < count; ndxFilter++ ) { CDispMapImageFilter *pFilter = m_FilterLoaderMgr.GetFilter( ndxFilter ); if( pFilter ) { switch( pFilter->m_Type ) { case DISPPAINT_EFFECT_RAISELOWER: { m_FilterRaiseLowerMgr.Add( pFilter ); break; } case DISPPAINT_EFFECT_RAISETO: { m_FilterRaiseToMgr.Add( pFilter ); break; } case DISPPAINT_EFFECT_SMOOTH: { m_FilterSmoothMgr.Add( pFilter ); break; } } } } }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
bool CToolDisplace::LoadFilters( const char *filename ) { //
// Open the file.
//
CChunkFile File; ChunkFileResult_t eResult = File.Open( filename, ChunkFile_Read ); if( eResult != ChunkFile_Ok ) { Msg( mwError, "Couldn't load filter file %s!\n", filename ); }
//
// Read the file.
//
if (eResult == ChunkFile_Ok) { //
// Set up handlers for the subchunks that we are interested in.
//
CChunkHandlerMap Handlers; Handlers.AddHandler( "Filter", ( ChunkHandler_t )CToolDisplace::LoadFiltersCallback, this ); File.PushHandlers( &Handlers );
//
// Read the sub-chunks. We ignore keys in the root of the file, so we don't pass a
// key value callback to ReadChunk.
//
while (eResult == ChunkFile_Ok) { eResult = File.ReadChunk(); }
if (eResult == ChunkFile_EOF) { eResult = ChunkFile_Ok; }
File.PopHandlers(); }
return( eResult == ChunkFile_Ok ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
ChunkFileResult_t CToolDisplace::LoadFiltersCallback( CChunkFile *pFile, CToolDisplace *pDisplaceTool ) { //
// allocate a new filter
//
CDispMapImageFilter *pFilter = pDisplaceTool->m_FilterLoaderMgr.Create(); if( !pFilter ) return ChunkFile_Fail;
// load the filter data
ChunkFileResult_t eResult = pFilter->LoadFilter( pFile ); return( eResult ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRender -
// *pTool -
//-----------------------------------------------------------------------------
void CToolDisplace::RenderPaintSphere( CRender3D *pRender ) { CMapDisp *pDisp = GetEditDisp(); if (pDisp == NULL) return; // Get the sphere center.
int iHit = pDisp->GetTexelHitIndex(); if ( iHit == -1 ) return;
// Get the sphere center and radius.
Vector vCenter; pDisp->GetVert( iHit, vCenter ); float flRadius = GetSpatialRadius();
int size = ( int )( flRadius * 0.05f ); if ( size < 6 ) { size = 6; } if ( size > 12 ) { size = 12; }
// Render the sphere.
if ( !IsNudging() ) { pRender->RenderWireframeSphere( vCenter, flRadius, size, size, 0, 255, 0 ); } else { pRender->RenderWireframeSphere( vCenter, flRadius, size, size, 255, 255, 0 ); }
// Render the displacement axis (as an arrow).
int nPaintAxis; Vector vPaintAxis; GetPaintAxis( nPaintAxis, vPaintAxis ); if( nPaintAxis == DISPPAINT_AXIS_SUBDIV ) { pDisp->GetSubdivNormal( iHit, vPaintAxis ); } float flBloat = flRadius * 0.15f; pRender->RenderArrow( vCenter, vCenter + ( vPaintAxis * ( flRadius + flBloat ) ), 255, 255, 0 );
// Render cube at center point.
Vector vBoxMin, vBoxMax; for ( int iAxis = 0; iAxis < 3; iAxis++ ) { vBoxMin[iAxis] = vCenter[iAxis] - ( flBloat * 0.25f ); vBoxMax[iAxis] = vCenter[iAxis] + ( flBloat * 0.25f ); } pRender->RenderBox( vBoxMin, vBoxMax, 255, 255, 0, SELECT_NONE ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
// bNudge -
//-----------------------------------------------------------------------------
void CToolDisplace::RenderHitBox( CRender3D *pRender ) { CMapDisp *pDisp = GetEditDisp(); if (pDisp == NULL) return;
//
// get selection
//
int index = pDisp->GetTexelHitIndex(); if( index == -1 ) return;
//
// get the displacement map width and height
//
int width = pDisp->GetWidth(); int height = pDisp->GetHeight();
Vector seg[2]; Vector points[2];
pDisp->GetVert( 0, points[0] ); pDisp->GetVert( ( width - 1 ), points[1] ); VectorSubtract( points[1], points[0], seg[0] ); pDisp->GetVert( ( ( width - 1 ) * height ), points[1] ); VectorSubtract( points[1], points[0], seg[1] );
VectorAdd( seg[0], seg[1], seg[0] ); VectorScale( seg[0], 0.5f, seg[0] ); //
// determine a good size to make the "box" surrounding the selected point
//
float length = VectorLength( seg[0] ); length *= 0.025f;
//
// render the box
//
pDisp->GetVert( index, points[0] );
Vector minb, maxb; minb[0] = points[0][0] - length; minb[1] = points[0][1] - length; minb[2] = points[0][2] - length;
maxb[0] = points[0][0] + length; maxb[1] = points[0][1] + length; maxb[2] = points[0][2] + length;
if( !IsNudging() ) { pRender->RenderWireframeBox( minb, maxb, 0, 255, 0 ); } else { pRender->RenderWireframeBox( minb, maxb, 255, 255, 0 ); }
//
// render the normal
//
// get hit box origin
Vector hbOrigin; pDisp->GetVert( index, hbOrigin );
// get 4x length
float length4 = length * 4.0f;
int paintAxis; Vector vecPaint; GetPaintAxis( paintAxis, vecPaint ); if( paintAxis == DISPPAINT_AXIS_SUBDIV ) { pDisp->GetSubdivNormal( index, vecPaint ); }
//
// render the normal -- just a yellow line at this point
//
pRender->RenderArrow( hbOrigin, hbOrigin + ( vecPaint * length4 ), 255, 255, 0 ); #if 0
CMeshBuilder meshBuilder; IMesh *pMesh = MaterialSystemInterface()->GetDynamicMesh(); meshBuilder.Begin( pMesh, MATERIAL_LINES, 1 ); meshBuilder.Position3f( hbOrigin.x, hbOrigin.y, hbOrigin.z ); meshBuilder.Color3ub( 255, 255, 0 ); meshBuilder.AdvanceVertex(); meshBuilder.Position3f( hbOrigin.x + ( normal.x * length4 ), hbOrigin.y + ( normal.y * length4 ), hbOrigin.z + ( normal.z * length4 ) ); meshBuilder.Color3ub( 255, 255, 0 ); meshBuilder.AdvanceVertex(); meshBuilder.End(); pMesh->Draw(); #endif
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pRender -
//-----------------------------------------------------------------------------
void CToolDisplace::RenderTool3D(CRender3D *pRender) { unsigned int uiTool = GetTool(); if ( uiTool == DISPTOOL_PAINT ) { if ( IsSpatialPainting() ) { RenderPaintSphere( pRender ); } else { RenderHitBox( pRender ); } }
if ( uiTool == DISPTOOL_PAINT_SCULPT ) { m_SculptTool->RenderTool3D( pRender ); } }
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